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  1. Adding faction variants in unit_variants causes CTD's now?

    I've set up custom variants for default units for a specific faction and I'm attempting to test it using said factions hero in custom battle, but every time I start the battle, the game crashes about...
  2. Has anyone figured out how to remove character "glow"?

    I've scoured all the tables I could imagine have something to do with this and have not been able to completely do away with the obnoxious highlighting of generals in battle. I removed all vxf...
  3. Garrisons disappearing after Marian reforms

    So upon completing my Marian Reforms tech, all my land based garrisons have disappeared from all my cities without a governor (aka their bodyguard unit). All naval garrisons remain intact, but...
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    Sticky: Re: Screenshot Thread

    http://u.cubeupload.com/WinButler/201809072322381.jpg
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    Repurposing Vanilla Agents/Generals

    Greetings fellow modders,

    I've got a decent experience doing DB editing in this generation of TW games but I'm starting to enter some deeper waters than I'm used to here. What I'm trying to do,...
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    What is the "climate change" level set to in AE? It seems like it's stage 3 or 4 of it in the vanilla campaign, which feels a bit excessive. There's heavy snows as far south as Cappadocia and deep...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    The "Scythian Warband" horse archer unit causes CTDs upon loading any battle they're in.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I'm having a consistent CTD now whenever I close the "This Year In History 144 BC" message after ending said turn. Tried reloading earlier saves but the issue persists.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I have tried skipping two turns in to no avail. I haven't had a look at the DB side of things but it seems to me the pre-Marian garrison units upgrade into something that isn't listed in the garrison...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    So after researching the Cohort Organisation tech as the Romans, none of my settlements have any garrisons. I still have garrisoned naval units showing up and I can't find any of this in the gameplay...
  11. Re: [RESOURCE] - In Turn Crash Fix - Odryssia Cconfederation

    I too am having this issue. Every single value is identical. Would changing it in the standard Odryssian faction values be an option?
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Yes! Many of the assets will be re-used from the main FotE overhaul but we've also used excellent assets from Celticus Magnus (author of THIS mod), who's been kind enough to allow us to use them.
    ...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    https://i.imgur.com/poLqp53.jpg

    Correct. Here's a shot of the boys throwing the plebs out of Carthage.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    So as Dresden said, we're still working on the next update. The mod is by no means dead or otherwise abandoned :). Here's a little teaser of what I'm personally working on and if you can guess what...
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    Sticky: Re: Screenshot Thread

    Hey Tenerife_Boy, which reskin mod are you using for your romans? They look awesome.
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    [Resource] Re: PFM Schema Update Thread

    No idea to be honest but probably not. Thanks!
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    [Resource] Re: PFM Schema Update Thread

    Using that latest schema I'm getting the following error for Attila when trying to open campaign_character_arts_tables.

    https://i.imgur.com/FFyzaZv.png
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    [Resource] Re: PFM Schema Update Thread

    Also seems to be something strange going on with Attila's unit_variants table. Changes aren't taking effect.
  19. How does the new "unit_variants_colours" table work?

    As stated in the title. I've set up a line in the table, using the vanilla lines as a guide but alas, nothing. Nothing happens, so I'm guessing I'm missing something. Anyone got this to work?
  20. Re: Changing the Amount of Artillery pieces

    It's in land_units, in a column called num_engines. Change it to whatever you want as long as you have enough crewmen to man all the pieces.
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    Re: [WH2] Projectiles table "not working"

    Ahhh that did the trick. Thanks buddy!
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    [WH2] Projectiles table "not working"

    Anyone else having issues with changes made in the projectiles table not taking effect? I can open the table without a problem and it's in another pack with other DB edits that are working fine so...
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    Re: Watch AIvsAI Battles in Campaign

    Definitely not possible at all.
  24. Thread: Screens

    by Maximus183
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    Re: Screens

    http://www.twcenter.net/forums/showthread.php?691749-Screenshots!

    Had to go deep for that one. Dresden you might wanna sticky it too.
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    Re: Have the Saxons been reworked yet?

    They're part of the Nordic faction group, so no not yet. Next up is the desert factions overhaul, after that the Sassanids/easterners and then it's the nordics.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Work on the sassanids has not yet begun, so currently there's nothing to show.
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    Sticky: Re: Screenshot Thread

    Great shots and all but did you really, really have to quadra-post?
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    Re: [Tech] Bug Reports 1.1 Version

    Odrysia uses Dacian general variants. The starting ones are correct (thracian ones), but all the ones that get generated during the campaign are drawn from the Dacian pool. I look at the...
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    Re: Unit size at campaign start

    That's because the modified unit scales we have don't affect the starting units in any campaign. Do correct that we'd need to do ESF editing, which we've been trying to avoid for the sake of...
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    Re: Is Attila compatible with DEI?

    Yeah attila isn't actually an expansion. It's its own standalone game. So no, it should have no effect on your rome 2 install or DeI.
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    Sticky: Re: Screenshot Thread

    So 1.1's out and it's pretty damn dope. Here's a bunch of shots of a battle I fought as Syracuse against the Romans, just outside Rome itself.

    http://i.imgur.com/6alUVjV.jpg
    ...
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    Re: Missinc textures on Celts

    Yeah it looks like there might actually be a problem with the pack itself seeing as a lot of people are having the issue. We'll be looking into it.
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    That's because our update for said factions has not been released yet. I'd wait until it is before starting any desert campaigns.
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    Re: [Tech] Bug Reports 1.0 Version

    No idea if someone's already pointed this out but, the Odrysians and Triballi have the wrong generals assigned to them. The starting ones are Thracian generals, but all the new ones that are...
  35. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Give him a break, the guys got a wife and kid(s), some health issues and a massively ambitious modding project going on. Just let him work on it in peace without having to check in here every other...
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    Sticky: Re: [PREVIEWS] WIP Preview Thread

    Sometime after we overhaul all the main rosters we'll probably release a navy overhaul for all factions, so yeah at some point we will.
  37. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    I feel like you should never apologize to anyone for late replies or such when you put out this kind of work for no charge at all. You da man, just do what you do and no one has anything to complain...
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    Re: Missinc textures on Celts

    Make sure you're running all parts of the latest version. If you are, it should be displaying correctly.
  39. Sticky: Re: Missing Textures/Models Report Thread (Weapons, Armor, Skin, etc.)

    Yeah of course. Just not clear when at this point. What we probably should do in he meantime though is assign similar tier land units that we've actually worked on as the naval units until we...
  40. Sticky: Re: Missing Textures/Models Report Thread (Weapons, Armor, Skin, etc.)

    Yeah that's probably our fault. We haven't done an actual overhaul of naval units so they're probably looking a bit whack in general at this point.
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