Dont want to wait until 1.0 release , so where is the early access :hick::beta:
Type: Posts; User: adeno1; Keyword(s):
Dont want to wait until 1.0 release , so where is the early access :hick::beta:
I would add some negative income to the city sanitation or a small amount of negative public order. Adding marble as a needed resource for the higher ones would be an option too. Oh and thanks for...
Why no mediafire link for this mod ? For mods its alot better than the simple workshop.
Rome 2 is only playable with divide et impera and other mods. In vanilla state , its just horrible and lacks alot of features. Battles are way too fast. Some people say emporer edition is noticeable...
Got some mixed feelings of the campaign and the new features but the battles .. uh .. disgusting and way to arcade. I can only hope we will get more access to modding especially the voices . They...
Maybe its neccessary to start a new campaign after updating. I didnt read anything similar or the bug i found.
Gamebreaking bug after updating from 0.8 first version to 0.8c to 0.8d to 0.8e:
-AI...
Try some other factions. I currently playing 0.8 beta with suebi and the aggression seems perfect so far. If u loosing the battles try some other units and tactics. The goal is to make the enemy...
I would also like to play the beta of 0.8. If some testing is needed for suebi/iceni.
I keep forgetting to look into the agent audio issue. What is the AiO mod?[/QUOTE]
The All in One mod package. I try`d a few minor factions. All of the sounds from agents/generals worked there. ...
I got no voices from agents/generals as massilia and getue. Do i have to download a fix or is there a mod conflict ? With AiO mod i did work after 1 turn.
Good morning, are you guys replacing the sounds of the generals and agents with some deeper, better voices ? At the release of rome 2 i extracted the soundfiles but i remember that it wasnt possible...
U can still download from the steam workshop.
I dont buy any dlc`s that just grant a new campaign/units. Rome 2 needs a better political system and much more events. If this would be implemented with a dlc , i would buy it.
This mod is also very good
http://www.twcenter.net/forums/showthread.php?621340-Armored-Suebi-2-0-RE-DONE
2h axe for suebi , awesome! +rep
Started 6 , maybe 7 campaigns in the last days and every campaign was different in every aspect. The only problem was the unit bonus because u have to check everytime the units and compare them. I...
In my point of view this is a must have mod, very chalenging and fun to play. Thank you,+rep ! Can you do a submod with high aggression+no unit bonus and maybe 20-30% higher recruitment for ai?
After a break of couple of weeks i decided to look into forums to see what has changed. So ive loaded the patch 5 and installed some mods like TheDubMod,Radious battle,TTT and some Graphical ones. I...
The difference between those two is that "celtic" are the unit cards without any other changes while the coloured category changes not a single unit card - only the colour of the category . For...
I will complete the siege equipment first. After that maybe some improvements of the Category icons and suebi unit cards but definetely not all units, thats 400+ and 400+masks !
Since ive installed the patch2beta and a few more mods i started a few campaigns with suebi-rome-averni-macedon and epirus. As suebi i gave up after 20 turns , completely boring. Same with rome and...
Thats what im looking for. Epirus needs some love to withstand the Total War.
Celtic unit cards replaced with sharper ones.
I will add an updated version with ranged units later this day.
Edit: Have done it faster than expected.
Yes official. Link:
http://forums.totalwar.com/showthread.php/89314-Second-statement-from-CA-on-Rome-II-s-release-%2811-Sep-2013%29?p=752187#post752187
Patch is delayed to next week , only beta 1.5 beta available for now. U can try it if u have some performance problems on the campaign map.
Im using radious ai-battle for the whole campaign. Now im at turn 180 , so the armys are quite full. Installed this mod yesterday for a few turns , wasnt able to play more than that . I will test it...
Icons ? Unit Cards - Celtic - Siege | Coloured Category | by Pauli01
This is my first mod for the Total War series ever. I made it because it took to long to pick that unit i wanted. I Added...
I made some unit cards for the Celtic and have a problem with PFM creating a *.pack. The unit cards by itself works fine as you can see in the screenshot below but if i create a pack file the game...
Ive read germans were ~1.70m tall while the real romans were ~1.50m in the middle. But the romans were everywhere in the world and had mercenarys ( auxiliary?). So real roman troops should be 20-30cm...
Im using radious Ai and Battle and also the graphic mod ( sweet fx ). 4 turns per year isnt neccessary for me because the campaign has 300 turns.
Awesome cards , thanks!
Alright thanks for the info.
http://s1.directupload.net/images/130908/fgkxsm3l.jpg
Hi , i found an entry i dont understand. Does this entry mean that the ai will not go rampage or is it something else?
Its offline.
http://s1.directupload.net/images/130908/mi6vf835.jpg
Nice work Lucifer , Thank you.