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  1. Replies
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    Sticky: Re: [OFFICIAL PREVIEW] Ancient Empires Pre-Release Trailer

    Stunning!!
  2. Re: A Big Fan Wondering If I Should Start a 1.0 Campaign

    Ah, so exciting! :)
  3. Re: [Announcement] Divide et Impera and Ancient Empires Mod Partnership

    Shiny!
  4. Re: More challenging, BAI friendly battles - 28.04.2015 update

    Ah, I see. ^^
  5. Re: More challenging, BAI friendly battles - 28.04.2015 update

    Ah sweet!

    One thing that I've noticed as I was playing as Egypt. Would it be possible to tweak up ships resistance to fire arrows? My navy got brutally hurt by Epirus archers, who were transported...
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    Re: [WIP] 1.02a Fix Pack

    I've noticed that the starting general of Odrysian Kingdom have 300 men when they normally have 200, also that Getae have the wrong amount of men within their starting units as well. Haven't checked...
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    Re: [Tech] Bug Reports 1.0 Version

    Heh, thought I had used benchmark with DeI before... Ah well, good to know.
  8. Replies
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    Re: [Tech] Bug Reports 1.0 Version

    Hey, I just found out that I crash to desktop when I'm about to load the benchmark. I use the standalone version and have no other mods installed, I also reinstalled R2TW earlier today. Didn't...
  9. Re: Information about 1.0 Release, Content, Steam Version and Future Updates

    Awesome! Thanks a lot you!!
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    Re: CAI won't pull the trigger?

    When I played as Octavian (vanilla though, waiting for DeI 1.0), I forged an alliance with Lepidus and joined his war on Antony, around turn 30-40. What I noticed when I now played it through and...
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    Re: New Politics in Imperator Augustus FLC

    I think I know why they have random regions turning, it might be due to that all your armies could be on enemy soil when civil war triggers. Not saying that their work around might be the best idea,...
  12. Re: breaking down rome to replace it with wooden huts, any chance this is mod-able?

    I think the Barbarians had a great deal of people with different views on "how to live your life". Most maybe loyal to their culture, while still a great deal interested in Roman culture or even...
  13. Re: [Download] Divide et Impera - Download link (version 0.95a, updated 28/07/14)

    I had a naval fight, seemed like that nerf on transports was quite enough for now. My naval destroyed a good bunch of transports before they got overwhelmed, and I had just 9 ships vs like 20-25...
  14. Re: Rome II Total Realism (CORE) Pack Beta 1.8220614 Released !

    Would be nice to have something to patch this wound with, the wait is killing! Though, it's probably for a good cause... :>
  15. Re: Rome II Total Realism (CORE) Pack Beta 1.8220614 Released !

    Oh, that reminds me. Hasn't to do with movement speed exactly, but well, you can get an army into the water and hit the "Double Time" stance, to then go back up on land to speed you through like it...
  16. Re: Rome II Total Realism (CORE) Pack Beta 1.8220614 Released !

    Great mod guys, combat is pretty amazing, looking forward to see it evolve even more! Though, there are a few things that bugs me a bit and I thought I'd bring them up here for you to discuss with:
    ...
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