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  1. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Based on my campaign as the new sexy Umbar, i'd say the new sexy Umbar.
  2. Re: E Ogiliath CTD on Every Single Battle

    I believe it's a known bug from the older version of the DaC map that MOS uses, it's been fixed too in DaC afaik, in MOS i have no idea.
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    Re: Third Age Submods Crash on Startup

    This is a problem with Leo's mod, nothing to do with submods in general, so you should have posted it there in his thread for help. :)
  4. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    You mean the Barracks Event? At like turn 40 it should pop up and you should be able to build the next level of barrackses and smiths, then arround turn 80 should be the next one for the most elite...
  5. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Yes, that's what reinstalling Medieval 2 is. :P
  6. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Reinstalling Medieval 2 worked just fine for me.
  7. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    No release date the mod is still being tested.
  8. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Pls, no rams please! xD
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    Re: To all steam users!

    That "workarround" never worked for me though...
  10. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    For all units its stats, some units are able to get up to the golden armour icon, and alot of units also have visual upgrades when the armour is upgraded.
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    Re: Dol Amroth Campaign

    It really differs per campaign.
  12. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Wow, i still think that The Hobbit is so :wub: compared to what it could have been.
  13. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Reinstalling Medieval 2 completely and then replacing one of the kingdoms campaigns with the mod has worked for me.
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    Poll: Re: Which faction of DAC do you like most?

    For me in 1.0 Umbar is by far my fav. :D
  15. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Those units are all remade in the next version, don't need to worry about the current ones.
  16. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    By reinstalling the mod. :]

    EDIT: You took my gaming name. >:[
    Guan Yu is mine.
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    Re: YES!!!!!

    Simply install the mods like people without steam, and download the Kingdoms Launcher App to enable them in steam version of the Kingdoms launcher.
  18. Re: DaC - A wandering people

    Why create a new thread for a simple question like this? This should be moved to one of the 2 DaC threads, since that's basicly where this belongs in.
  19. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    It isn't even a competition... If you like one mod and dislike another mod no1 cares, just pick the one you like.
    There can not be 1 single big submod because alot of people have diffrent opinions...
  20. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    You guys do realise almost everything of this is actually already in the next DaC release?
  21. Re: Which submod do you all find most enjoyable?

    Ah, missed that part.
  22. Re: Which submod do you all find most enjoyable?

    You are basing your opinion on a public beta, not the actual full release.
  23. Re: Which submod do you all find most enjoyable?

    Even though it's still in beta, i prefer DaC because of a few things:
    The new map especially made with the new factions in mind.
    The new factions and units it adds that are alot of exclusives to...
  24. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    MOS is indeed not meant to be played with FF's map, it was solely made for DaC, in which it plays just perfect. :P
  25. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    It uses every settlement up to 4.5 i believe, 4.6 is was released 2 days ago.
  26. Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Boar riders... Tolkien would like to stand up from his grave and hunt the guy down who made that even up.
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    Sticky: Re: Tutorial - How to fix broken sounds

    This still isn't working for me... Seems the tool itself simply doesn't work anymore with multiple unit mods installed..
    Anyways, it would be really great if you could help me with this, my mod list...
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    [Tool] Re: Sinfonia Semplice (Sound Fixing Tool)

    Hey, i am having trouble with this tool. I installed a couple of unit mods:
    One that adds new units to the Shogun 2 roster,
    one that adds new units to the Fall of the Samurai roster,
    new artillery...
  29. Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    MOS Gets it's stuff from DaC, which gets it's stuff from this mod. :P
  30. Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    But.... It IS compatible... Isn't it?
  31. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Merchants have been removed out of the game.
  32. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    I suppose waiting till it's out of beta for now would be the best option if you can't get it to work.
  33. Re: What you enjoy? From Rome 2 Middle Earth Dev.

    They essentially make the mod for themselves because it's what THEY want, and only share it with the community so others can play it too if they want. So they should not be following the films just...
  34. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Then you shouldn't have bothered to install a beta in the first place.
  35. Re: What you enjoy? From Rome 2 Middle Earth Dev.

    Honestly for me to ever touch Rome 2 again you would need to do a VERY good job with your mod, and i mean better than TATW.
  36. Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Alright, thanks alot Leo! :D
    (I dunno why, i just had to do it.)
  37. Re: 4.5 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Is this mod compatible with DaC or MOS?
  38. Re: The Sounds of Middle Earth - A Battlefield Sound Enhancement Mod - Alpha Preview Added

    You should make a list of sounds that you still need. It would be the easiest way of making the mod, and for others to help you find free sounds.
  39. Re: The Sounds of Middle Earth - A Battlefield Sound Enhancement Mod - Alpha Preview Added

    I think this mod should be worked on again, if you finish this i am sure that the bigger submods will also be VERY interested in new battle sounds! Sounds are a big deal for immersion in a game, and...
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    Poll: Re: Easiest Faction In Third Age: Total War?

    High Elves, move your capital to Mithlond and your economy will flourish. You can easily take your time to build up your faction since you don't border with any enemies (exept rivendell region, but...
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