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  1. Replies
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    Sticky: Re: The Campaigns Addon (for LotRTW v3.0+)

    Seems like I fixed it somehow myself. I disabled Campaign Addon by "disable all mods" meanwhile it was the only sub-mod in activated mods list in JSGME and enabled it again, now its not crashing...
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    237
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    76,475

    Sticky: Re: The Campaigns Addon (for LotRTW v3.0+)

    I have Win7 and installed mod by putting everything from "LOTRTW_PACK_v3.02" into RTW folder the only sub-mod I enabled is Campaign Addon v2.8.4., using a bat launcher to play a mod. When I started...
  3. Replies
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    76,475

    Sticky: Re: The Campaigns Addon (for LotRTW v3.0+)

    My game crash when I starting the Rohan War of the Ring campaign. One character joining the settlement right after fading out of the loading screen and then game crash.
  4. Thread: Bug Reports

    by Kartaen
    Replies
    1,779
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    222,518

    Sticky: Re: Bug Reports

    1)Why do my Incendiary Stone Throwers of Pontus are not throwing anything?
    2)Historical battle of Issus has one serious flaw - macedonian phalangites are drowning when crossing the ford.
  5. Sticky: Re: ahowl11's VE Mod (Main Discussion) v19 New Map, New Factions & Unified Rome

    Also there is missing Victory Conditions for almost all factions.
  6. Sticky: Re: ahowl11's VE Mod (Main Discussion) v19 New Map, New Factions & Unified Rome

    Here is my small feedback, new version is amasing, I love the challenge of Bosporan Kingdom and mod didnt crashed. I had a little time to find most of bugs, but here is what I have already found:
    -...
  7. Sticky: Re: ahowl11's VE Mod (Main Discussion) v18 Updates, Changes, Fixes & Additions

    The problem is that Carthage cant hire (at least I cant) Numidian cavalry, Carthage can hire only libyan skirmishers in native region...
  8. Sticky: Re: ahowl11's VE Mod (Main Discussion) v18 Updates, Changes, Fixes & Additions

    Is it ok that there almost no mercenaries avaiable to hire compared to previous version? For example, cant hire italics for Romans, cant hire numidians for Carthage... Is it supposed to be like this...
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    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    1. I have snowy Mordor mountain pikes for some reason...
    2. I cant play properly at weathertop (I can move to hill but there is no building or any ruins of weathertop, just hill and grass...).
  10. Sticky: Re: ahowl11's VE Mod (Main Discussion) v14 XGM Final

    I still dont understand combat in the mod
    Cons:
    - Heavy cavalry (tested Parthians) can be easily wiped out by medium group of light infantry or even skirmishers in meele, and most importantly -...
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    Re: Please help, I need backup files!

    Sadly I cant reinstall, and even if I could, I wouldnt like to lose some mods and reinstall them too.Anyway, thx for the reply.
  12. Replies
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    1,264

    Re: Please help, I need backup files!

    I have a retail 1.5 RTW.
  13. Replies
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    1,264

    Please help, I need backup files!

    So I have installed a Mundus Magnus map for vanilla Rome and forgot to backup original map files. After some experience of gameplay with Mundus Magnus I found it somewhat boring and too huge for...
  14. Sticky: Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    I am sorry for answering too late, I was busy. The main problem of fast combat in Total War is that units being unable to hold positions for long. I was testing some custom battles using hellenistic...
  15. Sticky: Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    Make battles little bit slower, units dying too fast, causing uselessnes of spearmen and light cavalry without pausing micro.
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