Thank you Feral, I always wanted to learn how to create unit cards; what Python version should I install in order to run the script correctly?.
Type: Posts; User: Warcrafthero; Keyword(s):
Thank you Feral, I always wanted to learn how to create unit cards; what Python version should I install in order to run the script correctly?.
Hello Fahnat, could you please reupload the 1.3 version of the mod? the dropbox link doesn't work anymore.
Interesting, how you managed to do it?
Hello, sorry if it has been asked before; today i have downloaded the latest IWTE version but the antivirus i use (Avira Antivirus Free) detected the "IWTE_v21_04_A.zip" as a "HEUR/AGEN.1139522". I...
Fantastic models, well done:thumbsup2
Intersting idea Vladyvid, heraldry is an intersting subject. I have to say that several years ago, thanks to a user who mentioned it in a thread, i discovered a website that collects heraldry images....
Wonderful news! to me this remaster look promising, if it will be very moddable like the original i can't imagine what mods can be made! Waiting for the system requirements.
Hello Druvatar, i like the mod, there is a lot of room for improvement; please add more starting armies. Waiting for the next version:thumbsup2
I am sorry for the late reply but thanks everyone for your suggestions:); i haven't found a solution so far, however, if i will find one i will post it here. +rep to you
Hello Jadli, thank you for the advice; yes, the aztecs can only build the "convert_to_city" building in their castles but the AI seems to ignore it completely. I tried to create a script but it does...
Hello, i would like to know if it is possible to script this particular thing:
I would like to force the AI, during the Aztecs turn, whenever it conquers a "castle type" settlement, to convert...
Interesting mod idea:thumbsup2
I agree, well done assurbanippal:thumbsup2
Interesting roster, the idea of an archer bodyguard for the orc faction is a surprise;); i have one question, don't know if you can tell, the hill-trolls are elephant-based units or just powerful...
Interesting development; thank you for the preview:thumbsup2 I too will try the mod when will be available.
Thank you Vladyvid, i am happy to give a hand to the team:thumbsup2
Well done TGC team! thank you for the previews:thumbsup2
Thank you and congratulations for the release MagusCaligula!
I have one question: The original Bronze Age mod for Rome TW has additional "provincial campaigns" where the player can play as the...
Very nice and unique symbols:thumbsup2
I have never watched the show but i am impressed by the mod! good job:)
Interesting mod, well done Bagatur:thumbsup2
Patch 1 is available for download!
https://www.moddb.com/mods/the-iazyges-marcomanni-and-quadi-mod/downloads/the-iazyges-marcomanni-and-quadi-mod-patch-1
Changelog:
- Fixed Western Roman...
Well done korsakoff!:thumbsup2 +rep
Hello Bagatur, thank you for reporting this bug:) I am preparing a small patch, when it is ready i will post it here.
Thank you for the previews; really nice units:thumbsup2
Thank you Vladyvid:) As you have already said, some characters and generals will be abe to use special powers that simulate various spells. I do not want to reveal them but i can say that as of today...
Nice, i like them:thumbsup2 Will you remake the Rebel banners as well?
Thank you Magnentius!:)
Thank you crazyroman:)
If someone is interested, i have compiled a list of all the leftover files found in vanilla Barbarian Invasion:
;Strat map symbol
bi\data\banners\symbols15.tga ...
Warcrafthero presents,
The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion
Hello, some of you may know that in Barbarian Invasion there are some "cut...
EDIT: Added possible solution to Luskanite Spearmen bug
1) In battle_models.modeldb the unit "unthercav1" is added twice
2) About the Luskanite Spearmen issue: I have done some tests and found...
Congratulations for the forum page :)
Congratualations for the release!:thumbsup2
I like every part of the mod so far: the map, the units, the interface; in my opinion the mod has a great potential, well done:) The sounds, the voices...
Hello bitterhowl, i vahe tested the "periods_unavailable_in_custom_battle" in descr_strat; it seems to work fine:)
My examples:
faction byzantium
culture ...
Beautiful Banners!:thumbsup2 Since I remember the faction symbols you posted, I guess: Captains Confederation, Baldur's Gate, Luruar, Moonshae Isles, Waterdeep, Zhentarim
Hello Vladyvid, some Developer Diaries can be found in the mod's Moddb page; the last one is from March.
Looking at the campaign map i wonder if the Cicones will be included; maybe as a minor faction?
Thanks everyone :)
Hello modders of TWC!
During these days i have been brainstorming about some features used in the Americas Campaign. Since i haven't found a thread about this topic i decided to show you my...
Hello Vladyvid and assurbanippal, I am happy to see you here again, I hope Titus is ok too. Thank you for the news and the previews, these are high quality models in my opinion, +rep to both...