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  1. Replies
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    [Tutorial] Re: How-To: Add other faction units for new factions

    No I don't have that either.
  2. Re: To earn a Kingdom: A Northern Dúnedain Narrative - Divide and Conquer V2.1 [UPDATE - 19/10/2018]

    I just found this and I guess I'll be busy for the next few days. :laughter: You're doing a great job.
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    [Tutorial] Re: How-To: Add other faction units for new factions

    Then I'm afraid I can't help you. I don't have Med 2 unpacked and the unpacker does not work for me.
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    [Tutorial] Re: How-To: Add other faction units for new factions

    It depends, are you playing vanilla or a mod?
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    [Resource] Re: Resource Works by paleologos

    Thanks, maybe I'll try making unit myself again, the first time didn't really work out as intended. :)
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    [Resource] Re: Resource Works by paleologos

    Your Islamic shields from post #486 for example.
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    [Tutorial] Re: How-To: Add other faction units for new factions

    Can you explani exactly what did you do?
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    [Resource] Re: Resource Works by paleologos

    Your work looks great. Can I ask you how do you make your shields so detailed?
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    Re: how to play as papal states?

    In descr_strat you need to put papal_states in the "playable" section and delete it from "nonplayable" section. It's right at the top of the file
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    Re: Strat map movement points

    Thank you very much Gigantus, you've been most helpful!
  11. Thread: Screenshots

    by UK730
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    Sticky: Re: Screenshots

    Very nice, those bigger symbols look a lot better.
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    Re: UK730's TATW Unit Workshop

    I stopped modding a while ago and I don't have these units anymore. They were mostly reskins of the Anduin units and that was about it.
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    Strat map movement points

    I know it's possible to change movement points for generals/captains but where can I change them for cavalry/infantry/siege ... Siege equipment has too short of a reach on the campaign map for my...
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    Re: AI faction and rebels in a perpetual standoff

    Can that be changed like AI behavior for normal factions?
  15. Re: Broken Crescenr 2.4.2 buff and shine - savegame crash

    Maybe something is wrong with the current campaign you're playing, might be that one of the scripts is broken?
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    Re: Modeling problems

    Are you using MS3D and if so, which version?
  17. Re: Written in Sand (Nabataean AAR for EBII)[updated: October 8]

    Just found this, great job!
  18. Thread: HELP please

    by UK730
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    Re: HELP please

    I think daylight savings can cause problems but I'm not sure if that's just for battles or for campaign also.
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    Re: UK730's TATW Unit Workshop

    That's the picture I have in mind for all of the Edain houses. I still consider them to have more of a barbaric type of culture closer to their middle men relatives that stayed beyond the Ered Luin,...
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    Re: TATW Unit Workshop

    Thank you, I'm just trying to make things happen instead of waiting for others to do it. Also, suggestions and improvements are always welcome.
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    UK730's TATW Unit Workshop

    Hello guys, I've seen many unit threads on this forum which gave me the inspiration to try and do some units on my own. After spending many hours, trying and failing, I have finally done my first few...
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    Sticky: Re: Modding Questions and Help Thread

    Thank you Ngugi. I've seen quite a few of the tutorials in the past few days and spent many hours experimenting with units. I must say, it really takes a lot of patience and precision but other than...
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    Sticky: Re: Modding Questions and Help Thread

    Hello, I would like to start modding units for TATW like editing models and textures, so here I am to ask you where to start. I have seen some threads being opened and units worked on but only a few...
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