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    Re: All factions Playable for Radious TWM

    You can create new family tree for nonplayable factions. Yes.
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    Sticky: Re: Feedback, Suggestions and Requests

    Hello Sir, we have no plans for cutting our work into more parts.
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    Re: All factions Playable for Radious TWM

    We released submod which allows to play for all factions in custom battles. That works without issues. Making factions playable for campaigns is way more difficult, requires way more time and almost...
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    Re: Way too many armies. garrisons and money

    Wel i will talk about these things for the last time, since i did already maybe like 50 times in past years since my mods in Shogun 2 and people simply dont read/ignore it or cant understand what is...
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    Re: Way too many armies. garrisons and money

    Thank you Sir, for great feedback with many nice suggestions. Sometimes i really love this "community". Rage, complain and talk trash thats all what most todays internet heroes can do. Me and my...
  6. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods

    In Shogun 2, only in Shogun 2!
  7. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods

    Seriously, what the hell.....
  8. Re: Are the unit stats accurate in the in game encyclopedia?

    In game stats panel on campaign map or in battles, shows all perfectly fine. Same as Custom battle menu.
  9. Re: Are the unit stats accurate in the in game encyclopedia?

    Nope, totaly wrong, since we rebalanced every single unit, same for abilities, recruitment and much more.
  10. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods

    Well thats purpose of AOR, that you cant recruit everything everywhere, but specific areas unlocks units which historicaly were used in that area. It adds depth to those who love this system. Its...
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    Sticky: Re: Feedback, Suggestions and Requests

    None of our mods doing anything with camera.
  12. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods

    AUM is fully compatible with it. This mod is only about AOR for our 67 custom Roman units.
  13. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods

    Enjoy everyone! Hopefully this will please history lovers! :-)
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    Re: Last Roman Tech Issue

    Those buildings which are required for them are in T2 tech. Putting them earlier would make t1 useless. Its not really happy systém since t1-t2 buildings you have from start, therefore its too early...
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    Sticky: Re: Radious Total War Mod (Updated 20.7.2015)

    There were several fixes, some garrisons were missing, edited garrisons are mostly from level 3 and 4 buildings. Also edited garrisons for all other buildings, from some units are gone, some offer...
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    Re: Last Roman Tech Issue

    Hello Sir, we removed 90% of unit replacements and left only few basic ones, mostly for T1 weakest units. Skutatoi is standalone unit like most of them, so to recruit them you need just right...
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    AOR is limit by itself. T3 units can be recruited only from highest level 4 buildings - you dont have those in every province, they require advanced techs and resources to be found. And another...
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Thank you Sir for very kind words, its nice to listen something like that for change. :)
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    No more units for ERE and WRE, they got so many already. Expedition my still get some few things however!
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    Sticky: Re: Radious Total War Mod (Updated 20.7.2015)

    Yep, all units there.
  21. Replies
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    All done, all released. Enjoy everyone our latest release, tons of new content for you!

    Was a blast last few days.....
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    Sticky: Re: Radious Total War Mod (Updated 20.7.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-20-7-2015%29&p=14618317#post14618317

    Enjoy.
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    Sticky: Re: Radious Total Units Mod (Updated 20.7.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-20-7-2015%29&p=14618317#post14618317

    Enjoy.
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    Sticky: Re: Changelogs (Updated 20.7.2015)

    Updated - 20.7.2015:

    Radious Total War Mod:

    - Reduced costs and % men lost of colonise option (no point having wasteland on the map, so trying to rebuild this should be easier).
    - Several...
  25. Replies
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Damn so much to upload again very soon, these updates will come with extra cookies!
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    Sticky: Re: Feedback, Suggestions and Requests

    Definitely not more, but reworked very much. There were several bugs which didnt gave proper garrisons before, which should be all fixed, also only few buildings now except city ones can provide...
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    Sticky: Re: Feedback, Suggestions and Requests

    Garrisons will get massive rework in upcommnig update! For both campaigns.
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    Sticky: Re: Bug Reports & Technical Issues

    AI and their behavior to siege walled citties is silly, its a well known vanilla bug, which CA still didnt fixed. There is not much i can do about it. About garrisons joining in battles i never had...
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    Sticky: Re: Feedback, Suggestions and Requests

    special_ability_phase_stat_effects

    effect name is com_shock_and_awe
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    Sticky: Re: Feedback, Suggestions and Requests

    For the next release we already did some balancing to it and if i remember correctly i changed it to -35% of all stats. Larger negative effect would make transports useless pretty much and naval...
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Yes unlocker is shaping well, too many things to add there! AOR will come shortly after this mega release, since nothing will stand in its way!
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    Sticky: Re: Feedback, Suggestions and Requests

    Could be, cant speak for what i didnt create.
  33. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    We did no such a thing.
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Obstacles, always some obstacles. Life would be so booring without them. Hurray to the fixing game! :D :D
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    Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Ye those silly obstacles which we are forced to constantly fight with......

    Reporting issues like this is pointless, doing it past few years and i see same bugs in every new TW game.....i bet my...
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    Sticky: Re: Bug Reports & Technical Issues

    Not a mod issue, its same in vannila game, several citties have not max amount od building slots.
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    Re: Battle Speed is Easy mode

    And most of the time i hear how battles are fast and end too quickly. :-) :-)
  38. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 19.4.2015)

    You are not suppose to use ut with wots campaign, its made only for Grand Campaign. Small bug will be fixed with when patch 17 will go live.
  39. Thread: Siege Ai bug?

    by Radious
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    Re: Siege Ai bug?

    Its actually logical rather then shooting ai to death while they stand and do nothing.
  40. Thread: Siege Ai bug?

    by Radious
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    Re: Siege Ai bug?

    Didnt happened to me once and battle ai cant be even modified by us modders.
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