EB is for R, not M2.
Type: Posts; User: k/t; Keyword(s):
EB is for R, not M2.
Mounted longbowmen were longbowmen who rode on horses and dismounted for battle. They didn't shoot from horseback.
Does Management give any bonuses and have its own mechanics, or did you just...
"What Rome 2 should have been"
There's nothing wrong with the current name.
Yes, it would, if you remove another faction.
Ask Ichon about his 1390 campaign mod.
It must have changed with 6.3.
Nothing contains RC 2 right now. SS 7 was supposed to, I think, but that's not being done, and the newest version of the Compilation is not out yet either.
What version is on Honga...?
Info from that site is not outdated. The version of RR/RC used in SS 6.4 is what's outdated.
"Pavise crossbowmen actually only have their...
I will try these out. Thanks, Derfel.
I live in the second biggest country in the world and I still lived with my parents while going to university, which was a one hour bike ride away.
We'll finish this mod eventually. If you pedal...
1) I noticed that too. I will have to ask Jedi Knight to fix that.
2) Soomro appears several times in Vanilla BC too. Jagirdar Horse Archers did too. There is no difference in the campaign,...
Tax Income Bonus doesn't work. The building will display it, but the city's income will not change.
What kind of skirmishing cavalry? Javelin or bow? Western Europeans weren't much for mounted...
Bows don't threaten heavily armoured troops.
It sounds like you're basing each faction on a real "faction". Try to get a different flavour for each then. You can talk to Eothese (he's written a...
Do you have the model or are you asking where to get it?
You did make a mistake. "However, heavy cavalry really got its edge when stirrups became available."
It's more like the infantry got crappier rather than that the cavalry got much better in the...
And you will be making those skins? Or just coming here to have the same idea 300 other people have had over the past few years?
The date should be shown as years above the radar map and as turns next to the End Turn button, that way you have all the information you need.
I was talking about the advisor that pops out and...
What bug is that?
It's not save-game compatible.
"why do they take 3-4 turns to make"
Because they're Late Professional units.
http://www.twcenter.net/forums/showthread.php?399166-Update/page46 - post 903
I am using a modified version of Point Blank's Real Combat 2 system as a guide.
Here's the latest version: http://www.twcenter.net/forums/showthread.php?524961-Latest-RC2-0-files/page4
It would offer better protection at the cost of a lot of weight, heat and impaired movement, as well as higher...cost. You can make armour 1...
"The useless and insipid adviser will be SHUT UP"
If you use G5's AI, the adviser is already shut up, as it is used to trigger battle scripts.
Thanks for not being lazy and bothering to read.
No, I am not confused. I do not have this mod so I gave you the file path of another mod as an example. I thought it would be obvious it was an example.
"Make sure you know what you're doing to...
"it can take a while to recover from large battles"
That's the point.
"fact of the mater is at '10 metre' neither long bow or composite is at their full strength when fired"
How do you figure? The arrow picks up speed as it goes? The shorter the range, the more...
I don't know, since I wisely stuck with Windows XP.
People are being told not to disable UAC because the advice-givers assume them to be retards who can't do anything. It seems to be one of those...
D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign -> campaign_script.txt
Find the spawn events and delete them. Not save-game compatible.
"French will speak French, German will speak German"
Are you talking about accents? Or did you somehow get sound files in other languages?
Apparently it should be given to units with range of 160 or more. I think it might make the unit information card say "very long range missiles". This is easily tested (I haven't, though). How...
No, the DOWNLOADS thread is just there to tease people.
If you're talking about "the Isle of England" in the mod description, that should be "the Isle of Britain", yes.
"charging regular archers and being one of the first to get killed"
Do the units have officers? I find officers to be a great idea since they shield the general and he's no longer in the first row.
You didn't save the file or you didn't disable Virtual Store.
I wasn't thinking of the cost. My pricing scheme was a rough outline.
RR/RC was adapted for TATW, so there's no reason why it couldn't be adapted for your mod. I am using it for Tsardoms now...
Probably danova, but he hasn't been here for a while. Maybe there's an email address in his profile. If you're not going to release the mod, you don't need permission.
I feel like I've asked this before, but how will you be assigning unit stats? Or how have you done it until now?
"as far as i know from what ive read and seen etc they could punch through mail no question, probably shields too depending on the shield quality, at what range i dont know
also as a point of...
The maker of this mod has retired (at least for now). No further work is being done.