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  1. Re: Multiplayer and drop-in battles: experiences and etiquette

    In case OP or someone else finds it useful - here's my recent experiences:

    1) Drop-ins - unfortunately I've been unable to find an opponent for those. I waited a couple of times and also played a...
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    Battle Difficulty keeps resetting

    I have encountered a problem, I have no idea whether it's specific to the mod I play (Empire Realism) or just general ETW bug, but I suspect the latter so I posted it in general forum.

    Each time I...
  3. Thread: Forts

    by SupplyWagon
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    Re: Forts

    After some more testing, I finally realized what I've been doing wrong: using light (shorter ranged) artillery pieces. With properly positioned mortars and 24-pounders, it is easy to damage walls...
  4. Thread: Forts

    by SupplyWagon
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    2,647

    Forts

    I have tried defending and assaulting forts in custom battles before sending my army to do it in campaign, to see what changed from vanilla version. On a plus side, I see that the spidermen approach...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Some feedback from new player:
    I've started a campaign with Poland-Lithuania, H/VH, right now I'm at 1710 so about 30 turns in.

    Things I love so far:
    - Unpredictability: I almost lost a battle...
  6. Re: Recommended difficulty for Empire Realism?

    Wouldn't it even out with player's troops and generals becoming more experienced as the campaign goes on, while AI's troops stay mostly on the same experience level (as they lose much more troops,...
  7. Poll: Re: Poll: Do you ever play vanilla Medieval 2 Total War?

    I have little time for playing, sadly, so I've only been able to finish three campaigns since I've bought M2TW a year ago. Two of them were vanilla (Teutonic and Britannia campaigns) and one TATW....
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    [Released] Re: Bran's Empire Campaign AI

    I've done couple more test battles with latest version of the mod. Each time with equal forces, flatland terrain, expert AI level. Each time I deployed static defensive formation and played let AI...
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    [Released] Re: Bran's Empire Campaign AI

    I've done some tests using custom battles with this mod. Perhaps it could be of use to Bran so I'll post it here:

    Every time I've used default Early Era British armies on both sides, Expert AI,...
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    Re: help! italt capmpign

    ...enjoy?

    http://www.italiancinemalondon.com/virzi/f_ioenapoleone.jpg
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    Drop-in battles

    Hello,

    Is anyone here currently (or recently) playing a campaign with drop-in battles checked? If so, what is an average time you spend waiting for adversary to join your battle?
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    Re: Restarting as Orcs of Gundabad - tips?

    Every once in a while, Sauron pulls a full stack of elite Mordor troops out of his... awesome fortress in Barad Dur.
  13. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Have you tried switching UNLIMITED_MEN_ON_BATTLEFIELD in medieval2.preference.cfg to 0 ? This should prevent reinforcements from entering the battle if number of troops exceeds what your computer can...
  14. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    You can try doing this before clicking End Turn:

    http://www.twcenter.net/forums/showthread.php?281109-Move-character-Cheat
  15. Re: What do you do when you get bored of a campaign?

    Another idea: When starting a new campaign, start it as a hotseat one. Then, if your empire becomes undefeatable and all that remains is mopping up last enemies, you can always switch sides and face...
  16. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Recently, leo.civil.uefs created working wall trebuchets for Minas Tirith:

    http://www.twcenter.net/forums/showthread.php?674578-New-Idea-Wall-Trebuchets&p=14265546&highlight=#post14265546

    I...
  17. Re: Help me please

    Third Age Total War requires Kingdoms expansion - if you have it then there's no need to install 1.3 patch (as it is already included in expansion), and if you don't have it then you can't run TATW...
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    Re: why is this great mod dead?

    Is it, really? If you look at the submods section, it seems pretty much alive, with several submods being worked on or having new versions recently relased.
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    Poll: Re: New Idea - Wall Trebuchets

    Gothmog, most likely :)
  20. Re: Allies camp in corner and refuse to attack

    In this battle I was the attacking side (and my allies were acting as reinforcements). It might have had something to do with the fact that our armies were smaller than defending enemy (Isengard).
    ...
  21. Allies camp in corner and refuse to attack

    I recently lost a battle due to a strange behaviour on my allies part. As my Rohan allies entered the field, they just arranged troops in the corner of the battlefield and stood there, even though we...
  22. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Yes, I meant the pope, not the unit. So unless I'm an evil faction, I don't get any notification of his return? This would explain a lot.

    I don't know why, but I was under impression that his...
  23. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I'm playing MOS 1.6.2. with (among others) Early Invasions script - from what I've read in scripts readme, it should cause Sauron to return on turn 30 - thing is, it's already turn 34 in my campaign...
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    Re: Oh GOD Why?

    Wait... so walking through someones land leads to problems even with military access? (glances nervously at Gondorian Expeditionary Corps camp at Foldburg)
  25. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I guess the closest to it would be the AAR section:

    http://www.twcenter.net/forums/forumdisplay.php?1153-Fan-Creations
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    Re: General Questions

    I have a question about reputation - in twc Wiki it states that one way to improve reputation is:



    Will I get reputation boost regardless of who started the battle in question (me, my ally or...
  27. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I have the same issue. West Osgiliath also appears for me on custom battle map as a strange multi-ringed city with Mordor architecture and terrain. Good news is, in campaign W.O. appears correctly,...
  28. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I have a question about the "take, burn and let it rebel" tactic. When I've tried it some time ago in my Norway Campaign in M2TW:Kingdoms, the city I raided and left did, after a turn or two of...
  29. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    This is coming from someone with limited experience with TATW, mind you - but I find them devastating in roads. In MOS 1.6.2, Gondor catapults have a grapeshot firing mode. If you shelter them from...
  30. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Assuming you're playing MOS 1.6.2 and not Director's Cut - how many catapults do you have? :)
  31. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I'm at turn 13 of my first MOS campaign and I've just been invaded by a peculiar army: a stack of Rhunic troops, led by Rhunic general by the name of Ugluk (which doesn't sound too Rhunic to me,...
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    Poll: Re: If you had to play without....

    I have actually played one campaign without diplomats (not TATW, but Viking campaign in Kigdoms) and it went smoothly. Spies on the other hand... I always have a whole bunch of them spread over enemy...
  33. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    This, if I remember correctly, is the result of "unlimited men on the battlefield" option being turned off. You can change it by editing medieval2.preference.cfg file in your Medieval folder (change...
  34. Thread: Nazgul

    by SupplyWagon
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    Re: Nazgul

    I haven't encountered them yet in campaign, but from custom battles things that work are:

    - Grapeshot catapult if you're playing with MOS 1.6.2. One shot, one kill (but if you're playing MOS,...
  35. Re: Recommendation for a challenging Gondor campaign?

    That's what I was looking for :) Thanks.
  36. Recommendation for a challenging Gondor campaign?

    I've recetly installed TATW 3.2 - so far I've only played several custom battles but I like it very much, apart from occasional CTD's I'm having in main menu.

    I'd like to start a campaign as...
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    Re: How does battle difficulty work

    I did a little test myself today, and I must say I'm surprised by the results. This is on unmodded Britannia, custom battle on grassy plains, England vs Baron Alliance.
    Both sides got Dismounted...
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    Re: Common alliances

    They kinda work, but more as a non aggression pacts than alliances. In my previous campaign I managed to keep two out of my three allies until the end, by constant small gifts (every turn - I had a...
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    Re: any fix for FRIENDLY ai?

    While this won't help with the AI, there's a trick to make taking heavily garrisoned fortresses easier. When you begin the siege, AI will usually move any reinforcements it can towards the besieged...
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    Re: Armies and priests join the rebel faction

    Apparently they saw the light and converted to the one true faith.
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