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  1. Re: Any innovations for the campaign on this mod? (question to Radious)

    Most garrisons were already reworked to add much more different units per almost all cultures and subcultures. Also better and stronger units appear from level 3-4 buildings. Units from unit packs...
  2. Re: Any innovations for the campaign on this mod? (question to Radious)

    Which stuff you have on your mind Sir?
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    Sticky: Re: Bug Reports & Technical Issues

    zonks40: this is one of the well known custom battle crash issues since game release. With mods switching from land to naval can cause several crashes when you use unit addons. Nothing modders can do...
  4. Sticky: Re: Submod for Radious Total War Mod - Additional Units Mod - Rome (AUM-ROM) 1.8 - updated 08.05.14

    Yes, tested and no issues were found.
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    Sticky: Re: Radious Battle Mod (Updated 22.7.2014)

    No Giants in any of my mods Sir :-)
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    Sticky: Re: Radious Campaign Features Mod (Updated 22.7.2014)

    kenjori: Submods will be always shown as outdated cause they are not on workshop. Dont worry, they are all updated and working fine.
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    Sticky: Re: Radious Campaign Features Mod (Updated 22.7.2014)

    Those icons are nice, but making those cards take a long time, doubt there will be anyone who would want to make over 500 cards for all my units.
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    Sticky: Re: Radious Campaign Features Mod (Updated 22.7.2014)

    kenjori : All my units have alread ymade cards in original gam style. Beta Patch 14 was released today, make sure you updated your game!
  9. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Several bug fixes.
    Additinal balancing and improvements.

    Enjoy.
  10. Sticky: Re: [Official Submod] Radious Pergamonium + Knossos/Rhodos (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Several bug fixes.
    Additinal balancing and improvements.

    Enjoy.
  11. Sticky: Re: [Official Submod] Radious Kaziels Romans (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Several bug fixes.
    Additinal balancing and improvements.

    Enjoy.
  12. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 29.5.2014)

    Mod is fully compatible with Patch 14.
  13. Sticky: Re: [Official Submod] Radious Traits, Talents and Toadies (TTT) - Character Overhaul (Updated 29.5.2014)

    Mod is fully compatible with Patch 14.
  14. Re: Little summary + huge Thank You to all for great support !!!!

    Patch 14 is finally here. Dont forget to get it right now. Contains excelent fixes and improvements!

    All mods are now fully updated for it, all additinal changes, updates and fixes also released....
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    Re: Patch 14 - Beta

    All mods fully updated on workshop and TWC - enjyo!
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    Sticky: Re: Radious Total War Mod (Updated 22.7.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-22-7-2014%29/page6

    Enjoy.
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    Sticky: Re: Changelogs (Updated 22.7.2014)

    Mods Updated - 22.7.2014:

    Radious AI Mod:

    Adaptations for Patch 14.
    Several Diplomacy tweaks and improvement.
    Additinal AI recruitment improvements.
    Several bug fixes.

    Radious Campaign...
  18. Sticky: Re: Radious Unit Pack 2 - Rise of an Empire (Updated - 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Additional unit balancing.
    Several bug fixes.
    Recruitment changes.

    14 new units made by The Gravemind. Excelent and high quality units. All fully...
  19. Sticky: Re: Radious and Farsovereign Unit Pack 3 - Eastern Eclipse (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Additional unit balancing.
    Several bug fixes.
    Recruitment changes.

    Enjoy.
  20. Sticky: Re: Radious Unit Pack 1 - Barbarian Invasion (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Additional unit balancing.
    Several bug fixes.
    Recruitment changes.

    Enjoy.
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    Sticky: Re: Radious Battle Mod (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Several bug fixes.
    Massive balance changes.
    Based on users feedback additional morale changes and balancing.
    Based on users feedback additional ammo...
  22. Sticky: Re: Radious Economy and Research Mod (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Several bug fixes.
    Additional economy balance changes.
    Several techs and buidling effects rebalanced.

    Enjoy.
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    Sticky: Re: Radious Campaign Features Mod (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Fine tuning and bug fixing.

    Enjoy.
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    Sticky: Re: Radious AI Mod (Updated 22.7.2014)

    Mod Updated:

    Adaptations for Patch 14.
    Several Diplomacy tweaks and improvement.
    Additinal AI recruitment improvements.
    Several bug fixes.

    Enjoy.
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    Re: Patch 14 - Beta

    It should be ok.
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    Patch 14 - Beta

    All mods will be shortly updated for this patch. Make sure you have beta to avoid any issues.

    After long testing, here you have finally one of the most wanted patches. Significant improvements for...
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    Sticky: Re: Feedback, Suggestions and Requests

    In the next wave of updates there will be plenty changes based on your great feedback and also bug fixes discovered by many of you. Thank you for the intel and keep it comming.
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    Sticky: Re: Radious Battle Mod (Updated 17.6.2014)

    Thats doesnt matter since they both contain same stuff about balance, but what i meant was if you use other mods from soembody else (or have them in data folder) whichcould overwrite changes by me....
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    Sticky: Re: Radious Battle Mod (Updated 17.6.2014)

    You sure Sir you didnt missed the mod? Cause i run several tests and got hundrets of kills with javelins when they had clear line of fire on enemies.
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    Re: Is this mod still active?

    All is fully operational and fully updated. Patch 14 is..... cant say anything :D Well you will see soon.

    Also one very nice project is in progress and soon you will see more from it. Updates...
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    Sticky: Re: Radious Total War Mod (Updated 17.6.2014)

    Very soon you will see plenty :-)
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    Sticky: Re: Radious Total War Mod (Updated 17.6.2014)

    Mod is in perfect stance. Current modding options are almost all filed by me. There are no longer daily updates since i got where i wanted and now i will jsut tweak the mod and add additional...
  33. Re: Little summary + huge Thank You to all for great support !!!!

    Kepuli: Nope, they have bilion units already.
  34. Re: Little summary + huge Thank You to all for great support !!!!

    All is everywhere fully updated.
  35. Re: Little summary + huge Thank You to all for great support !!!!

    Those will be compeltely new units, tons of them and they will be for area which is ignored by most modders (if not all of them).
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    Re: Defensive flag points

    Vitoondiet: I think patch 10 changed this- No VP anymore, they serve as morale boosts only.
  37. Sticky: Re: [Official Submod] Radious Pergamonium + Knossos/Rhodos (Updated 16.5.2014)

    RomaVictor6969: Hello Sir, this is just unit pack for thes factions. To be able play for them you must use my Factions Playable Mod or All factions playable mod.
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    Sticky: Re: Bug Reports & Technical Issues

    alexej: thats original game bug which wil happen to any factinos which got too many units (from any other unit packs), if it reaches the hidden limit, then you cant select that factino as AI oponent...
  39. Sticky: Re: [Official Submod] Radious Kaziels Romans

    darkmaster 194: Must be used with my Battle mod or Complete pack.
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    Sticky: Re: Radious Campaign Features Mod (Updated 17.6.2014)

    djangooo: All my mods are compatible with ALL dlcs and adapted for them aswell Sir.
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