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  1. Replies
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    Re: Total Campaign Generator 1.0

    If i'm not wrong, this is the Riemannian type, a 4th type of voronoi.

    I've just used it in my application and it seems to work even better then Minkowski type:

    ...
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    Re: Total Campaign Generator 1.0

    This is the generic voronoi algorithm. My question is which type of voronoi did you use? In other words, I wish to know how you calculate pixel proximity.

    There are 3 most common used voronoi...
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    Re: Total Campaign Generator 1.0

    Thx for your answer. I really appreciate it.

    I know voronoi and i've immediately supposed that you used it in your code.

    Which type of voronoi did you use? Manhattan or Minkovski?
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    Re: Total Campaign Generator 1.0

    Hi mtwgamer0,

    your work is great!

    I'm a java programmer and i'm really interested in image elaborations and filters.

    I'm really interested to know something more about this:
  5. Re: Settlements and ports Location: where is it possible to place them?

    Thx a lot Gingantus!!! This is exactly the answer i need!

    I've just one more little question.

    In map_ground_types i can have this type of ground:

    Beach
    Fertile High
    Fertile Low
    Fertile...
  6. Re: Settlements and ports Location: where is it possible to place them?

    Thx Antonis, but i can't just place them on impassable territory or also near impassable territory?

    For example this can be a common situation in map_ground_type (this represent a 3X3 pixel square...
  7. Re: Settlements and ports Location: where is it possible to place them?

    Thx Danny for your reply.

    And what about other error situations?
  8. Settlements and ports Location: where is it possible to place them?

    Hi all,

    where is it possible to place settlements and ports on map_regions?

    I know that map_region pixels correspond to even pixels in map_ground_type and map_height . I also know that it's not...
  9. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    It doesn't mind what kind of automatic translator do you use: automatic translators aren't able to discern the code between braches from the text that needs to be translated...If you translate the...
  10. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Translating text file with an automatic translator is the best way to generate ctd cause the translator may changes codes between braches.
  11. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Good suggestion :thumbsup2



    We (the Bellun Crucis team) have a rule: we can't give permission to use our stuff to anyone. The reason of that rule is very difficult to explain: it's strictly...
  12. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Tnx bro! Added in first post :-)
  13. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    As i already wrote, BC team hasn't resources, time and interest to translate the game in other language.

    Who want to play the game in his native language or in english language will have to...
  14. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    BUGFIXER ADDED, READ FIRST POST...Happy new year!!!!
  15. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    TORRENT ADDED !!! :thumbsup2:thumbsup2:thumbsup2
  16. Thread: Italiano

    by +Mr.Crow+
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    174,430

    Re: Italiano

    http://www.totalwar.com/attila

    Scusate l'intromissione. Me ne ritorno subito a "silent hill" (ultimamente un po' sovraffolata a dire la verità) a continuare il "Centuries et prophéties" di...
  17. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    I've add link and tips to the first post. Do not forget for any reason to translate JUST the text that is out of braces!!!
  18. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Ok guys, i will post soon an archive in which you can find all the file that need a translation. And i will post also some tips that you have to consider during the translation process.
  19. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    6.3 Translation doesn't work with 7.0 version and will make it CTD. We really want to translate the mod in english like it has be done with the 6.3 version, but , till now, we haven't find anyone...
  20. Re: Bellum Crucis Next Version: info, wip and preview NEWS 09/02/2014

    It's out!!!

    http://www.twcenter.net/forums/showthread.php?666690-BELLUM-CRUCIS-7-0-IS-OUT!!!!!!!-%28but-it-s-still-in-italian-language-who-can-translate-it-%29&p=14098462#post14098462
  21. BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    http://oi39.tinypic.com/23jg6cw.jpg
    Screens:

    http://oi60.tinypic.com/zvdahg.jpg
    http://oi62.tinypic.com/2is8if9.jpg
    http://oi62.tinypic.com/5aqdl1.jpg
    http://oi61.tinypic.com/20pbo0z.jpg...
  22. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,269
    Views
    174,430

    Re: Italiano

    http://www.youtube.com/watch?v=-5xKq2vPUew
  23. Re: New TW title set to be announced on the 24th-28th september!!!

    I think that the next total war game will be "Bugs and Glitches Total War". The first total war that will be considered complete immediately after the release date without needing any...
  24. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,269
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    174,430

    Re: Italiano

    quando avevo anch'io delle scarpe, di sassi ne avevo così tanti che potevo farci un'intifada...poi, da quando ho riscoperto il piacere di girare scalzi, non ho più di questi problemi :-)
    si, ogni...
  25. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,269
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    174,430

    Re: Italiano

    Oddio, per carità...rancore personale? assolutamente no...e per cosa poi?



    No no, io non ho sparato a zero. Forse ho utilizzato un "grosso calibro", ma, come sempre, ho mirato con cura ;)....e...
  26. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,269
    Views
    174,430

    Re: Italiano

    ebbene c'è ancora della vita qui dentro?...non ci avrei scommesso una lira bucata...e addirittura con dibattiti storiografici accesissimi! Ah però, mica male...e pensare che c'è gente convinta che...
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    Re: CSUR - Complete Sicilian Unit Roster

    Sorry guys, i've been busy...:doh:

    BTW:





    In order to play with these units in another mod you have to edit EDU, EDB and battle model...Anyway many of these units will be included in next...
  28. Re: Bellum Crucis Next Version: info, wip and preview

    News about Branca's prohibition (09/02/2014)

    Hi guys, we have a news about the prohibition imposed by our ex-team member Brancaleone da Norcia. We have asked to Gigantus (member of the hexangon...
  29. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    Great work!
  30. Re: Bellum Crucis Next Version: info, wip and preview

    We hope in the first half of 2014
  31. Bellum Crucis Next Version: info, wip and preview NEWS 09/02/2014

    http://oi39.tinypic.com/23jg6cw.jpg


    Kind users,

    in this thread we will show everything regarding the next version of Bellum Crucis.
    Before we starts to do it, we have to infrom you about a...
  32. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    depositfile link in the first post: http://mtwitalia.freeforumzone.leonardo.it/d/10635192/Battaglie-pi%C3%B9-lunghe/discussione.aspx
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    Sticky: Re: Titanium - Unit Preview

    I've seen that you have solved the problem: I really appreciate your honesty. Thx :thumbsup2

    Good luck for your project, friend.:thumbsup2

    Best regards,

    +Mr.Crow+
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    Sticky: Re: Titanium - Unit Preview

    Some of the units showed in the first post of this thread use parts taken from CSUR without any permission, especially the heads (but there are also other things).

    In particular:

    - heads,...
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    Re: MR.CROW'S WARWAGON MINIMOD RELEASEEEEED!!!!!

    You should have Med2 animations unpacked, rusichi animations unpacked and warwagon animations unpacked (you can find them in my mod). So you have to merge them in the same animation folder and then...
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    Re: CSUR - Complete Sicilian Unit Roster

    You don't need it if you want just to play: csur club is intended just for modders that want to use csur in their mods.
  37. Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    http://img835.imageshack.us/img835/831/paginabase1.jpg



    The BC team has released them new masterpiece: BC 6.3!!!!!!!!:cool:

    This version is STAND ALONE: so it don't requires previous...
  38. Replies
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    Re: - Reserved -

    TRY UNITS IN THIS MINIMOD

    TO ALLOW PEOPLE TO TRY CSUR UNITS OR TO USE THEM FOR PERSONAL USE, I'VE DECIDED TO RELEASE THIS MINIMOD THAT ALLOW THE USER TO PLAYS CUSTOM BATTLE IN VANILLA USING CSUR...
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    CSUR - Complete Sicilian Unit Roster

    http://img402.imageshack.us/img402/8239/csur.jpg

    Hi all, maybe someone of you remember me for the Warwagon mod....Now i'm working on a new project called CSUR - Complete Sicilian Unit Roster....
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