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    Re: Text for unmanned Siege Weapons

    Thanks guys :)
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    Re: Unmanned Siege Weapons

    Out of curiosity, do you know if mangonel is in there?
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    Re: Unmanned Siege Weapons

    Aahhhh thank you! I would +rep if I could :)
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    Re: Unmanned Siege Weapons

    Same, but when I change the class entry to something new I get a CTD when I start the battle using the unit.
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    Re: Unmanned Siege Weapons

    Still no luck :/


    And you're right - they would look a lot better bronze, thanks.
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    Re: Unmanned Siege Weapons

    This doesn't seem to be right? Or maybe I've done it wrong?
    https://i.imgur.com/dtlvFCw.jpg







    I think it maybe has something to do with this line?
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    Re: Unmanned Siege Weapons

    Sorry it's "huge bombards" that is displayed, not "trebuchets" ( I got mixed up with my example xD )



    https://i.imgur.com/veEGzfA.jpg

    https://i.imgur.com/PAY4GA5.jpg
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    Re: Unmanned Siege Weapons

    It just seems a bit weird that it says "trebuchets" when you hover over it, when it's nothing like a trebuchet...

    And it does tend to be unmanned quite a lot.
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    Re: Unmanned Siege Weapons

    How can I get the custom siege engine to have its own name when I hover over it (when it's unmanned)?
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    Text for unmanned Siege Weapons

    When you hover over an unmanned siege weapon it says the name (e.g. trebuchets) - and this is editable in shared.txt (e.g. {ST_TREBUCHETS}Trebuchets).

    However, I've made a custom siege weapon and...
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    Re: Experience above bronze?

    It's very similar to custom battle, but with players instead of AI. Also the maximum experience is only 3 bronze chevrons.
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    Re: Experience above bronze?

    Sorry I meant multiplayer... xD
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    Experience above bronze?

    Does anyone know if there's a way to allow a unit to have above 3 bronze chevrons of experience in custom battle or multiplayer?
  14. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    Looks very promising! :D
  15. Thread: LeafLess

    by AleksiMizaro
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    Re: LeafLess

    *UPDATE*

    I've added v2.0 which hides the leaves from further away (This brings it up to date with the Igni Ferroque mod).






    I really like how Warhammer Total War has implemented the...
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Thanks :)
  17. Re: Units freezing during death animation?

    Nothing seemed out of the ordinary in the model for some reason.


    I actually managed to fix this by redoing the battlemodels entry from scratch - the problem could have been that the sprite file...
  18. Units freezing during death animation?

    After this unit has died, sometimes the bodies freeze in the air like this.

    I don't know what's causing this but I've narrowed it down to the model - if I replace the model with another then this...
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    *Huge Update!*

    v4.5 is out!


    > added new maps:
    - fort rush (by xholycrusader) /

    > added new units:
    - guardians of the holy sepulchre /
  20. Replies
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    I made a faction focus video:

    X0__C5bOXTw
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    Re: Screenshots

    Ahh thanks for letting me know they're down :)

    Yeah I made that map, it's a mercenary camp and just behind the camera is a winding river that can be crossed :P
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    I'm currently looking for testers! Here's the thread: http://www.twcenter.net/forums/showthread.php?757924-Looking-For-Testers!

    Don't be put off by the form, it's just there to make sure people...
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Made a discord server for the mod: https://discord.gg/fH9VkKc

    Feel free to join :)
  24. Looking For People Who Enjoy Multiplayer

    I'm the creator of the multiplayer mod Igni Ferroque. (http://www.twcenter.net/forums/showthread.php?716625-MOD-INFO-%26%23128293%3B-Igni-Ferroque-%26%239876%3B)


    "Igni Ferroque is a multiplayer...
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    Looking For Testers!

    http://img07.deviantart.net/4ca8/i/2016/133/c/d/igni_ferroque_by_aleksimizaro-d9u0n7z.jpg



    I've reached a point with this mod where It's pretty balanced for the playstyles of me and the current...
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    Thanks :)
  27. [Resource] Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    I'm having that same problem - lots of files are missing such as "MTW2_Spear_Overhand" and because of that it's crashing on launch. I've been trying to replace the missing files with vanilla ones and...
  28. [Tutorial] Re: How to make arrows stay in the ground longer (very easy)

    Thanks, will do :)
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    Sticky: Poll: Re: [MOD INFO] 🔥 Igni Ferroque ⚔

    *UPDATE*

    Focusing around reworking horse archers, this update also includes a new unit, new models and lots of balance changes.
  30. [Tutorial] How to make arrows stay in the ground longer (very easy)

    https://image.ibb.co/mLUzxQ/20170828044949_1.jpg

    How to make arrows stick in the ground for longer/ for the entire battle.

    This is a VERY simple change but I haven't seen any tutorials so here...
  31. [Resource] Re: Creating a World - Fixing square projectile trails

    Thank you!! I would +rep but I've done it too much to you so it won't let me hahah
  32. Re: What is going on here? Replacing all particles?

    You are 100% right! I created an identical .texture file in the same file location and it works just fine - thanks a ton!!
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    [Tool] Re: GOAT version 1_1, bug fix release

    Thanks for you help guys, I managed to do it using IWTE :)

    I am having a really weird problem that is related to this, though:...
  34. What is going on here? Replacing all particles?

    This is really weird. I have projectile trails using the vanilla smoke0 texture:



    effect igni_arrow_trails1
    {
    type particle
    {
    texture ...
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    Re: Custom Missile Models

    Ahh fair enough :p and all these attempts have been with the vanilla ballista bolt model.
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    Re: Custom Missile Models

    Thanks, I've given this a try and it does seem to work in that I can write cas to ms3d and back just fine, but the the game crashes when the projectile is used ingame? Maybe I'm doing something...
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    Re: Custom Missile Models

    Do you happen to know who worked on that part? I'm having a bit of trouble :p
  38. Poll: [Tool] Re: Mesh/Cas/Engine - MaxScript version of GOAT tool

    I tried to import the vanilla "missile_ballista_bolt_high.cas" into 3DS Max 2018 and I get this error?

    https://image.ibb.co/c7s9Ra/3dscrash.jpg
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    [Tool] Re: GOAT version 1_1, bug fix release

    I got this reply:




    Looks like I need 3DS max
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    Re: Custom Missile Models

    Nope, I use milkshape - I'm guessing that's how you guys did it? :p

    Thanks for the reply :)
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