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  1. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    well, to your original question, what i was saying is that you can have as many mods and versions you want, all mods and their files are contained in their own folder
    ...
  2. Sticky: Re: Can I run both Stainless Steel 6.4 and this one?

    sure, every mod can have its own separate folder inside the folder "mods"

    as for launching the mod you want, i dont have ss installed right now so i might be wrong but generally there should be a...
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    Re: Combat Balance Overhaul minimod

    sorry but i dont have the files anymore, didnt expect there to even be any interest in my minimod in 2022 (nearly 2023 at this point)

    i have a old laptop on which i made some backups a long time...
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    Re: Losses in (and after) battles

    whats bgr ? is it byg grim reality ? or something like that, i've never played with it, i know it was somewhat popular submod for old SS
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    Re: Losses in (and after) battles

    yea i remember years ago i played a vh campaign with rum and in one battle after wiping almost an entire enemy unit of stratiotae with horse archers i retreated from battle since i was content with...
  6. Re: 098 teaser: DIFFERENCES IN DIFFICULTY by JoC

    After Action Report, it's almost like a sort of roleplaying in medieval 2
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    Re: Losses in (and after) battles

    there's battle surgery trait that iirc can increase amount of wounded instead of dead significantly, but in order for an army to benefit from it it requires a general or family member to be in charge...
  8. Re: I need help to save my campaign ( 119 turn crash to desktop ) SS 6.4 with meloo end turn crash

    try killing off the teutonic faction then, you can use an assasin and character_reset "assassin name" console command to kill off all teutonic family characters
  9. Re: SS 6.4 - Cavalry and spears broken, or as intended?

    https://64.media.tumblr.com/54ced8549ba50697ca289c764fc10560/tumblr_oud5h8Ny1C1r4jzd7o1_400.gifv
  10. Re: SS 6.4 - Cavalry and spears broken, or as intended?

    edit the one in the data folder (mods/SS6.3/data) make backup first
  11. Re: SS 6.4 - Cavalry and spears broken, or as intended?

    yea i dont remember that stuff anymore, whatever that number was, average medium spearman i believe have like around 15 defence with upgrades included and i think you do need a hit rate of around 1.0...
  12. Re: SS 6.4 - Cavalry and spears broken, or as intended?

    broken ? yes, intended ? who knows, but why would you even give a :wub: ? it's the modders opinion, they were wrong on making cav this op but still their opinion, i guess they just liked it this way...
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    Re: 098 teaser: Arthalion's work

    thanks for the model stats
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    Re: 098 teaser: Arthalion's work

    on average how many polygons does your individual soldier have ?

    also nice textures, fiting with the overall palette of the game, no weird overly dark or bright colors, good work
  15. Re: Need Help Adding Theodosian Wall to Stainless Steel 6.4

    there have been quite a number of times people brought up similar ideas over the years and from what i remember it's not possible to do in a historical mod, again i dont remember why but it might be...
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    Re: Adding a new unit?

    inside the data folder

    export_descr_unit.txt for units stats
    export_descr_building.txt to edit where, when and how the unit should be recruitable and by which faction
    battle_models file inside...
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    Re: Adding a new unit?

    stainless steel is at max unit limit, you cannot add a new unit, you can only replace one
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    Re: Medieval battles movies

    https://www.youtube.com/watch?v=8CWmtlG42jA&ab_channel=KD6-3.7

    the shots, the sound, everything, i love this scene so much, more than the battles and everything else in the movie
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    Re: Base SS 6.4 Without Bugfix ?

    https://www.moddb.com/mods/stainless-steel/downloads/stainless-steel-64
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    Unattackable Settlement

    in some version of De Bello Mundi there's this script that basically prevents you from being able to click with your cursor on Rome thus preventing you from attacking it, but i am not sure it works...
  21. Re: SS 6.1 Diplomacy Help ? AI Won't Accept 15K For Map Information

    copy descr_diplomacy.xml file from SS6.4 or whatever mod where you like the diplomacy, see if that works
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    Sticky: Re: Screenshots / Empires' Maps Thread

    based and axepilled
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    Re: SSHIP - General Discussion

    what's wrong with gigantus version ?

    anyway https://www.moddb.com/mods/stainless-steel/downloads 2016 upload, why exactly do you want old files tho ?
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    Reducing corruption

    Can the effectiveness of law at reducing corruption be changed ? while the public order bonus it provides to remain same

    or is there maybe another stat or way to reduce it ?
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    Re: Late Era Byzantium - Mongol Trouble:)

    pay them 10-20.000 florins and get an alliance with them, unless you're playing with the super aggressive AI (Graacul i believe) the alliance will hold and they will just go be someone else's...
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    Re: Siege equipment damage

    the chance of equpment caching fire i think is not moddable, if you want fire arrows or even normal ones to actually damage the siege equipment you need to look into descr_projectile.txt file


    ...
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    Re: Assassins issue

    look into descr_campaign_db.xml (open it with notepad), in the agents section, i think that should be it
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    Re: SSHIP - General Discussion

    not afaik, the only other number i've seen ppl say is 2.5

    would be nice if it was 4 tho
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    Re: SSHIP - General Discussion

    it is possible to restrict upgrades in custom battles, i had this issue once, i was pulling my hair out trying to find why my upgrades wont work, it turned out it had to do with price cost of the...
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    Re: SSHIP - General Discussion

    16 the armor the unit starts with, 21, 23, 26 are the upgrades, the unit can be upgraded 3 times that's all

    here, https://www.stainless-steel-mod.com/RR_RC_Guide_2.html

    scroll down til you...
  31. Re: General discussion (use of already implemented functions, etc.)

    https://i.imgur.com/DSxZ0PL.gif?noredirect
  32. Re: Trebuchets and mangonels - recruited only as mercenaries?

    i've looked a bit into that script, seems the way it works is it labels all the walls then it destroys them randomly, which is fine for cities but i wonder how well it works for citadels

    how well...
  33. Re: Trebuchets and mangonels - recruited only as mercenaries?

    ^ probably the best available solution
  34. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    it said RR/RC 2.0 integration so it likely means it will have the stats of the RC balance which you can check yourself
  35. Re: Trebuchets and mangonels - recruited only as mercenaries?

    althrough in a different mod i think it applies to SSHIP too, i've played for about 2-3 weeks without siege weapons already and i can say well garrisoned towns are noticeably harder to take, with...
  36. Re: Trebuchets and mangonels - recruited only as mercenaries?

    descr_projectile for tweaking siege weapons damage against units and walls


    "walls should not be brought down so quickly" about that, i havent tested the siege AI with a "slow wall destruction"...
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    Re: The thread for horrendous suggestions

    1/10 IGN

    - Not enough castle
  38. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    a post by Germanicus in 2020, hmm i think my pills might be expired i am starting to see things again
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    Poll: Re: USA elections 2020

    https://yt3.ggpht.com/UC3xvUISgSekvFouJhjYIwdgVyhUC9rQ8Nq3zSzqy2VNIdfM1zJj8ytOkYLEej-IR8AyDjcC_st8=s960-nd
    ...
  40. Re: Medieval warfare - clips, materials, discussions

    hhnnnngggg i must deboooonk

    swords wuz primary weapon and your helmet is invalid


    https://i.pinimg.com/originals/47/e2/16/47e21684efdf027733fc02e4b58f49a4.jpg...
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