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  1. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    It doesn't work with Stainless Steel mod. One thing is start it, and another is it work correctly.
  2. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    @Cosso: In Portugal area I believe that it is well compensated according historical events, and if I add more settlements, their expansion would be surreal. And the East zone that you consider...
  3. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello. This script isn't compatible with the Stainles Steel or another mod, you would have program it expressly deleting other scripts (related to the heir).
  4. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello Rei-sensei. In this script, once the heir candidate is chosen, he cannot be changed. If the selection window appears and none of generals you have is interested, ignore it, the red selection...
  5. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Ok. I'm glad it works for you. What have you corrected exactly?
  6. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello Jadaniel13. If the selection message doesn't appears, so the code is not in the correct place in "campaign_script.txt" file.
  7. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Ah, ok, sorry. In 1105 AD approx. the waves of armies via script are finished. The rest of troops that appears are created by the AI.
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    [Released] Re: War of Quadruple Alliance v.2.0

    Hello Robleau2. The "WQA.pack" file must be inside in "DATA" folder, and the campaign files in "\data\campaigns\main" folder.

    If the start date appears in 1700, it's that the "startpos.esf" file...
  9. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    You're welcome Athos187 :thumbsup2
  10. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Extract "...\campaigns\cha_attila" folder with PFM program, rename to "...\campaigns\main_attila" and import it in your mod.
  11. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    You're welcome Athos187. In the "faction_groups" and "faction_to_faction_groups_junctions" tables, both in Assembly Kit or in PFM.
  12. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hello Athos187. Making a copy of "...\campaigns\cha_attila" folder with the name of "...\campaigns\main_attila". And later you will have organize the faction groups in their respective tables.
  13. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Thank you riskymonk. I'm glad you like it this metod.
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    Re: Problem with faction colour in a texture

    Hello Flaminus. Ok, I will do some tests. Thanks
  15. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hello Trang. More or less, approximately.
  16. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Yes, the two versions are the same, only change the texts.




    Ah ok, in this mod it wouldn't make much sense, because in this period also were spoken Asturian, Leonese, Galician, Basque,...
  17. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello Der Böse Wolf. I don't know what you have done or if you have modified files in the original M2TW folder. The voices of HMA mod are set correctly.


    accent English
    factions england
    ...
  18. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Very good campaign. And yes, Castile is programed by script to conquer the entire Iberian Peninsula, as it happened historically.
    P.S: The CTDs usually happen in all mods that add more factions than...
  19. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    You're welcome mate. :thumbsup2
  20. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Thanks SoupyTwist. If there is no interfering any mod, this menu should appear in custom battle mode:

    https://i81.servimg.com/u/f81/19/72/57/64/20190910.jpg
  21. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    The last update simply, neither big nor small. With the new Mod Manager I can't update the mod, and the Kit Assembly don't works fine with updates. Besides, now I'm not active in modding for work...
  22. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    The saved games aren't loaded? If you remove the "selecting heir script" does the same thing happen? Have you modified more things in the mod?

    P.S: The Stainless Steel already includes a method to...
  23. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    In Bare Geomod there is no missing any unpacked file to add this script. If it doesn't works, it's because you added some text incorrectly. Review the instructions of the first post.

    P.S: To...
  24. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Ok. The LOG file don't says anything. Try in Bare Geomod, not in original game. And review all files that need to be modified. It's important that a new file "historic_events.txt.strings.bin" be...
  25. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Hello FreeASAPRocky. I think you haven't entered the trait and its respective triggers correctly in "export_descr_character_traits.txt" file. Take a look in the LOG file to see if it indicates a...
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    [Released] Re: 25 Playable Factions v1.0

    Thank you Leonardo! :thumbsup2
  27. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Many thanks Greek Strategos! :thumbsup2
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    [Released] Re: 25 Playable Factions v1.0

    Thank you Greek Strategos! Although I have to polish it because the Assembly Kit still doesn't work correctly.
  29. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    :shifty: You speak without knowing. You haven't played the mod and only come to criticize because you don't like the MESH vanilla models. Don't waste your time, there are other mods.
  30. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Tell me what type of units are missing directly... :laughter:
  31. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello Bitterhowl. In a mod, mysteriously that command giving problems, but it wasn't mine. What mod has that problem now? Do use it in the first turn?
  32. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Yes, because they are Iberian Moors. And yes, the texture color of Asturias is like that of Scotland (don't have particular Scotland units), And? What do you mean with all this?
  33. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have to think about it yet, but mainly I will focus more in "Advance of Asturias" campaign, to have more variety per zone; because it's three factions that dominate the map.
  34. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Some unit and reskining yes, new settlements and factions no.
  35. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Mainly historical battles; especially confrontations that can't coincide in the campaigns.
  36. Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello guys. I hope release an update for autumn (approx.)
  37. Sticky: Re: [RELEASE] ACW 2.6 - American Civil War: June 2, 2019

    This is an awesome mod! I love your work and dedication to this war. :thumbsup2
  38. Re: [Submod] Seleucid Reskin Updated (DEI Compatible Version)

    Nice skins! Good job! :thumbsup2
  39. Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hello. I had planned make more campaigns with more advanced periods (1100-1150). Also it would be interesting to cover the hundread years war; the problem is the complexity of the units, gunpowder,...
  40. Re: HD Shield MOD! Much higher resolution, nice looking battles.

    Very nice textures! Good job!
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