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  1. Replies
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Bad news. I had similar bad experience playing as Egipt against Seleucids and their allies (it was before the latest update with supply system and stuff) - so it is still not solved properly. Sadly...
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    Re: Screenshot Thread

    I tried AE in Rome 2 but nowhere noticed such absolutely gorgeous Carthaginians and (I guess) Seleucids.
    How to check them out? Are they in the Custom battle?
    Do they belong to DeI or it's...
  3. Re: I'm sorry, but Rome 2 is just terrible and you can't fix it.

    @carlito - I don't miss so much family members nor building literally everything in the game mechanics - at least for this era. This is part of the concept that such elements are taken out and to...
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    Re: Plans after 1.1 relase

    One wish (in areas of DLC) - extending Imperator Augustus campaign (if possible, of course). Romans were actually quite busy in Pax Romana.

    Potential gameplay features (if possible):
    - frequent...
  5. Re: Characters and Cretins - Finally a reason to care about your generals and agents

    Great idea. There is no bufoon in your 12 personalities, though so let me suggest something:

    Suggestion to Sociopath - not witty but buffoon. I think sociopaths have no sense of humor. They are...
  6. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Impressive and Grand. Big props.

    My major doubt is about attrition for ships. It seems that they should just resupply the land army force, not themselves. Looks a bit like distraction. On the...
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    Re: [PREVIEW] The Suebi

    Everybody hails new units, so I will try to nitpick some undesirables ;)

    - main thing I don't like in these Germans are excessively long beards and moustaches. Looks somewhat weird.
    - same face...
  8. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    This is simply jaw-dropping. Also, the condition that cultural adoption will be much slowed down is very pormising. One can expect enourmous positive impact for the campaign experience, preventing...
  9. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    I wonder if someone else had diferent experience than me with Egipt and Seleucids in latest mod version.

    I keep my thumbs for 1.1.

    @KAM 2150 - Good idea.
  10. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    I don't complain that Egipt is easy compared to other factions.
    I complain that modded campaign offers little compared to vanilla in two crucial gameplay elements - AI behaviour and diplomacy. It...
  11. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Ptolemaic Egipt campaign letdown

    Hello folks. First I appplaud mod creators for their massive work on this mod.
    In this feedback I wanted to comment on campaign as Ptolemaic Egipt. It's my...
  12. Re: Total War: ROME II- Wrath of Sparta Campaign Map Reveal

    http://wiki.totalwar.com/images/5/53/Camp_WoS_01.png

    What do we have here? Some big defensive walls around Sparta? Looks like a mishap as massive as lack of walls for Syracuse in main campaign of...
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    Re: Rome II_Units Icons (v.1.5)

    @ Normal, you're making fabulous icons.
    I can't wait to try them out and come back to Rome 2 even if all gameplay issues won't be fixed (yet) by CA.
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    Re: Feedback, Suggestions, Critiques & Requests

    I don't play DeI mod yet (I took a longer break from Rome2, actually), but DeI is very promising and is on top of my list of any mods to try, once it gets mature enough. What I am going to say was...
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    Re: CA Video: Caesar in Gaul Gameplay

    This CA's video is so meanignful.
    1) It's typically misleading - promising content that it doesn't deliver, as no battle was shown in this "first look at gameplay" 10 minutes video.
    2) The style of...
  16. Re: Rome 2 is boring. What other strategy games do you play ?

    If you're for historical depth and accuracy in roman period, you can try Alea Jacta Est - http://www.aleajactaest-game.com/
    It is campaign but no actual battles - they're autoresolved.
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    Poll: Re: How many are still playing RTWII?

    I play it, thou I've just started. I use no mods, it's pure vanilla.
    I have bought this game very recently, so I knew what to expect - a big promise that failed miserably, thou patched 6 times...
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    Re: Rome II - "Caesar In Gaul" DLC

    Prometheus,

    This height issue is a simple thing that can be easily adjusted by modders. Some people even didn't notice this issue until your tweak appeared (like me for example). Instead, I...
  19. Thread: Arcani

    by Darius_D
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    Re: Arcani

    It is sad to hear that.
    That's true the game design is bad in many instances, but on the other hand it has some great features and huge potential, I believe - thou it requires only very talented...
  20. Thread: Arcani

    by Darius_D
    Replies
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    Re: Arcani

    Hello Prometheus,

    I always admired your job, do you plan to prepare a mod for Rome 2 as ambitious as Res Gestae? Or maybe you are going to join some modding team? So called mods for Rome 2...
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    Re: Can CA recover from Rome 2 ?

    My 3 cents (why not, I spent real money on that buggy, featureless game)...

    First of all, good luck CA with good sales again in the future after this failed release. We'll see how many will trust...
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    Poll: Re: Everything Rome 1 had that Rome 2 doesn't

    My suggestion is to make some order in the OP and to group the features (Campain gameplay, Campaign graphics, Battle gameplay, Battle graphics, etc). Will be easier to compare and add missing things....
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    Re: Battle and Unit teams - What we are working on

    As for Battles:

    There are 3 main issues with AI on battlefield, and all are fixable:

    - impossible multiple change of battle formation by AI - it is causing penalty for player who cannot do the...
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    Re: Rome 2 humour thread

    Very quick compilation:


    - CA makes a mockery of Rome 2!
    - They must be punished!


    http://www.youtube.com/watch?v=PdoudG6C7xk

    HOW FAR WILL YOU GO FOR ROME 2 FIXING, CA?
  25. Replies
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    Poll: Re: [RTW] All-Time Favourite

    Perhaps SPQR mod is missing here - still having a big fan base (thou I voted for other mod, just speaking).
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    Re: Opinion: Is RTW2 worth modding? from Lt1956

    Hi lt, and SPQR players. SPQR mod was my first mod ever and I remember it as a benchmark in terms of quality of battle gameplay and overall challenge for the player, offering to him a lot of...
  27. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    ALL units? Really, how you can you improve something already perfect? ;)

    Lithuania is much demanded. I hope this will trigger much needed changes on the map to allow two things - crusade in...
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    Re: Italian lessons for Casus Belli's fans

    Hey guys!
    Last Sunday I made quick correspondance course of Italian.
    Some examples what I learned to tell about Casus Belli:

    LETTERALMENTE UNA MERAVIGLIA!
    or:
    Ci farņ l'amore !!!
    ...
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    Poll: Re: Where u from exactly???

    must check it out,
    Anyway, I dream to visit Italy one day. Honestly RTW participate a lot in this desire.
  30. Replies
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    Poll: Re: Where u from exactly???

    Since yesterday I discovered real beauty of this mod, call me your fan!
    I live in France since 2 years, but originally Lublin, Poland - Central Europe.

    Tasty girls - esp my region, and beer as...
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    Re: Rebelling cities in 6.4

    Maybe not really, if you play Romans and allow Gauls to take let's say Genua, after some turns there will be loyalist revolt - Roman garrison will take over city, they are usually hastati with big...
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    Rebelling cities in 6.4

    Viewing several times beginning of the campaign I could see very often that AI armies have problem of loyalty in some of their cities, and quickly lose them for Slave rebels.
    For example Carthage...
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    Re: Superpowers fix 2.0 available

    One note about Greek Cities - they are MUCH more rich than in 6.3 on start of the game. They have alliance including trade rights with 11 factions(!) and this only generates 14,6 income at year 0. ...
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    Re: is this the end

    Please don't forget to leave info, so we can try a new kind of best mod without searching :laughter:
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    Re: What you like or Hate about SPQR:TW mod.

    I join what others praise about this mod - things which are not hardcoded are developed to give maximum fun and gameplay.
    Battles are just perfect (if we ignore AI) - skins (excellent), landscape,...
  36. Re: An little help for those players that allmost all the time forget to activate the script

    the point is you can modify this part of the script which is responsible for turns per year, while not disabling garrison script, so this way to avoid issues with save game after forgeting to...
  37. Re: An little help for those players that allmost all the time forget to activate the script

    I really need to ask this question: why not let 2 turn per year? This would end up all this and many other problems, perhaps half of all problems with this mod.
    The game is using MAX limit of 1920...
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    Re: Idea for version 6.4 setup

    I add different suggestion this time.

    Spies and killers. I propose to remove them, I find them unneccesary in the gamE. Their importance in game is much ahistorical, besides AI do not use them...
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    Re: SPQR wallpaper.

    Hello Garnier, I was thinking to do it also for myslef. Is it difficult?
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    Re: Beverages and SPQR

    How can you drink when enemy's near?
    I cannot neither drink nor eat nor sleep ;)
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