First, Serbia is not "a breakaway nation"
Second, nobody in Serbia have supported Catalonia, not to tell official recognition. So, that link is false ( not even working )
Third, in first day...
Type: Posts; User: 4th Regiment; Keyword(s):
First, Serbia is not "a breakaway nation"
Second, nobody in Serbia have supported Catalonia, not to tell official recognition. So, that link is false ( not even working )
Third, in first day...
Evo posle par godina , samo da javim da sam živ i zdrav, a nadam se i ostali :)
Hi there,
I am back after loooong time :) And I will try to try new 1.3
Anyhow, thing that bothered me from long ago was that most of the towns/cities in game were protected by wooden...
Eventually he died at 78 or so :)
One report - Force diplomacy was not working. So, I have downloaded forced diplomacy only for non Alex and now it works
One suggestion, or question if there...
So, to sum it up, those economics tweaks, reward spoiled players who like to unrealistically pump out fancy units and built advanced army barracks for it (instead of focusing on economy and having...
It is not a madness it is this mod...Barbarorum...as those barbarians were not that barbaric at all...At the start of the game time frame, Rome was not yet ultimate power, and lot of lot of things...
if it is happening than it is great news and script for slave factions (lot of factions and tribes not included in 20 playable ones) is finally working.
Simply, it is not realistic to leave your...
Thanks! Considering this...I read somewhere, that Creative Assembly (Sega ) relaxed some of the limitations for RTW (not for MTW2 yet)...but maybe I was mistaken.
One question about the submod...
Yes, something like that I also remember...probably it is still not fixed issue
Pozdrav za Sloveniju :thumbsup2
Thanks...I was suspicious it might be a bug, since it did not showed up second time
Where to copy those lines..in script folder? You already made a fix? :)
Thanks a lot b0Gia ! I got new 1.1 today and it is working! And moving points increase fix also work! And also you did decreased shield values (especially good for pikemen, as they got 2x bonus in...
I did it and tested and to works, great! You are THE MAN ! :)
PS. will write you on submod page, more
Thanks a lot Ovidius Empiricus:thumbsup2
So, as far as I understood, script will put me in the piece after I attack some faction as I did in firs try of campaign, after attacking rebels on east?...
Last evening I tried Bithynia for the first time. At the first turn I have besieged rebel town just east from me on the Black Sea. Next turn diplomatic information came that we signed a ceasefire ( I...
I have that one from week ago or so for Alex...you have the new one? :) Can I just overwrite the new one over old one? (for Alex)
No hard feelings, I just said how I like to play ..to mimic real life.
So, no peasant archers as garrison troops...I use some decent looking semiprofessional, militia force..
I know it is...
I consider this cheating :)
Local population, especially in newly conquered areas will not be intimidated by the cheapest levies.
In real life was - those cheap levies wold not only not...
I was looking there...there are spies and assassins wages which I changed for RSII to make it lower and AI use them more (easy just change 'wage" amount), but I am not sure what need to change there...
Hi EB fans,
Do you know by any chance how to increase movement points for FM and armies in EB...I used to play EB long ago, and want to do it again, but movement point is bit to conservative in...
Hi Alavaria,
Well I have changed it , and just as I thought, "wages" is only for agent upkeep and do not effect recruitment cost
I will look behavior of AI..but no big change so far in agent...
Thanks! I was looking there...but "wage" actually confused me...as I thought it is upkeep, and recruitment cost is somewhere else!
PS. Do you know by any chance how to increase movement points...
Coast of the spy and assassin is bit too much for AI so, although it is spaming armies it is very quiet in spy wars. It will add more depth and challenge of the game, so you will need to do counter...
I have started good old EB again after so many years, and as far as I remember reading on forum back than, moral bonus to units from temples and other buildings is actually not real at all? Is this...
For doubling of the coast and upkeep (not the upgrade) of mounted units, I have not seen any problems in AI army composition so far.
Thanks for suggestion, but as you can see I am not so new to the forum :):gramps:
All respect to moders but I have long experience with moding groups and those are groups of (sometimes lot of)...
:worship::worship::worship: Thanks!
I thought it will be in the end of the month, so I started RS 2.6 and changed some export_description_unit statuses to make it more realistic (you can see it...
I made it and I tested for some time and works very very good.
Although, I would say moral needs to go even more down - had two battles against captain lead AI army (so no general's star bonus...
Yea:tongue: Plus that Albanian guy was more than boring hijacking tread with Illyrians-Albanians "theory"...
Thanks :thumbsup2
1) If scripting is not too hard for this possibility (player loose province), why do not try it. Even without that script, players are not loosing many provinces, and if they...
So, no body from the team bothered to answer at least first suggestion...
1. Illyrians for reasons already stated by members above and in my previous posts. Apart from distinct culture/nation most important feature will be game play balance as faction there will be good...
Sure :) , but I said that as I was planing to play few non Roman factions (as Roman campaign is very different and I thought it must be in separate folder(s) :)
Right now playing Pontus, but...
Playing non Roman 0 turn, but I am planing to try 4 seasons per year subomod for non Roman 1 turn
I have copied the 'data' and 'one turn' folders over to rs2.6 install (but not forge my own history, as I do want historic start of the mod), deleted rwm maps on the start...But I still have two...
@Alaviria, and @MacBlain, I was thinking only in bringing down to 1 health points to several units in the game which have 2 (not counting elephants, chariots etc), like Spartans and few fanatics...
Is there some export_decr_unit for those or I must do it manually as I did in Europa Barbarorum?
Simply, I do not like to play unrealistically - no man can fight after axe in the head of spear in...
Thanks!:thumbsup2
Yes, I want something like - garrison script to help AI, but not maxed out (should have few basic levy units, not full stack of professionals out of the blue).
My wild guest...
Thanks! Rep + I have missed that as a known bug and spent two hours trying to solve it :)
Also, when you choose preferences in the start, what Modesty and Affinity means?
And considering...