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  1. Re: Rome Total Realism 8 v4.0.2 (not final), large Balance Patch

    It is not official, no. Seed15, I’d come up with a name for this and call it a sub mod :)
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    Sticky: Re: Suggestions & Ideas

    It has been discussed
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    Re: General Discussion

    Thanks for playing and enjoying it as your hobby!
    unit stats - export_descr_unit.txt
    building stats - export_descr_buildings.txt
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    Sticky: Re: RS2.6\RSIII questions & answers

    Hello everyone! RS2/3 is no longer being supported as both the RS and RTR teams are working on the Remaster. Our mod is now RIS. Please check it out and follow along. Many if not all RS features are...
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    Re: General Discussion

    Thanks for the post! A lot is in beta and early stages, we are far from a completed state. A for lighting, Remastered allows you to toggle lighting to your preference, so mess around with those...
  6. Re: Former Rome Total Realism and Roma Surrectum members, post here!

    Are you on our discord, and if not would you like to join to help with testing?
  7. [OLD - v 0.1.4!] RIS Faction Guide by moscaflaca

    RTR: Imperium Surrectum Starter Guide by moscaflaca


    Please note that this guide is outdated and was written for RIS v. 0.1.4!

    Note: this guide has been written at an early stage of our mod's...
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    Sticky: Re: Suggestions & Ideas

    We have something in mind!
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    Re: General Discussion

    We will definitely see! Not gonna reveal factions yet
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    Sticky: Re: Suggestions & Ideas

    Actually you are thinking in line with our development plan.

    As we get used to modding RR and mod the basics we will keep it pretty generic, but once we get the hang of it and Feral releases...
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    Sticky: Re: Suggestions & Ideas

    From the ‘Everything you need to know’ thread:

    -Please tell me the battles will be better than vanilla RR?

    Of course! We are people who love history and realism, and insta routs just because...
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    General Discussion

    Here there can be general discussion on the mod, please be civil!
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    Re: Rome Total Realism Remastered!

    We now have a forum up for RIS, check it out!
    https://www.twcenter.net/forums/forumdisplay.php?1128-RTR-Imperium-Surrectum
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    Re: Roma Surrectum Remastered?

    We now have a forum for RIS, check it out!

    https://www.twcenter.net/forums/forumdisplay.php?1128-RTR-Imperium-Surrectum
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    Sticky: Re: Suggestions & Ideas

    Of course, the Arevaci are basically the Celtiberians and they are already in as a faction, with their capital at Numantia. In time they will be developed further :)
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    RIS version 0.4.0 has been released!

    Version 0.4.0 is live!

    This is the fourth official version of the new mod presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide...
  17. Former Rome Total Realism and Roma Surrectum members, post here!

    If you are a member who used to work on RTR or RS, please post about yourself and how you contributed here!

    I am ahowl11,

    I was given the keys to RTR from Muizer back in 2013. Together with a...
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    Sticky: Suggestions & Ideas

    Here's the area where you can post your suggestions and Ideas! We will look at this and give answers where we can!
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    Sticky: Bugs, Glitches and Tech Support

    If you are having any issues with the mod once you have played, or encounter any crashes or bugs, please post here!
  20. Sticky: RTR: Imperium Surrectum (RIS) - Everything you need to know

    Hello, and welcome to the very first post and thread of RTR: Imperium Surrectum!

    I am ahowl11 and some of you may know me, some of you may not! In this thread I will try and explain RIS in the...
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    Re: Rome Total Realism Remastered!

    https://discord.gg/RYXKjYsDYP
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    Re: Rome Total Realism Remastered!

    Thanks for the well wishes! If you'd like to help out please visit the discord!

    https://discord.gg/RYXKjYsDYP
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    Re: Rome Total Realism Remastered!

    Hello all! Some news before Thursday.

    We have formed a new team with former members of RTR VII, RTR8 and Roma Surrectum 2. There is a lot to figure out but we have a good idea of what we want to...
  24. Re: Anyone interested in forming a new mod-porting team for Rome Remastered?

    I think it would be wise to message the old RS community members and modders to see if they can get brought back into the fold
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    Re: Roma Surrectum Remastered?

    RTR is probably going to collaborate with tone at least to see what we can make, possibly using RS2 materials. You can join that discord if you want to, just message me. Nothing is for certain about...
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    Re: Rome Total Realism Remastered!

    Thanks! We are still on the lookout for artists if anyone would like to help in that department let me know!
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    Re: Rome Total Realism Remastered!

    We are working through Git, yes. PM me if you’re interested in helping.
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    Re: Cant change unit stats

    There’s a switch_game_types folder where there’s a campaign edu and battle edu. You need to edit those for it to show
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    Rome Total Realism Remastered!

    Hello everyone!

    Maybe you heard the news and have come back to TWC after years of being gone. Maybe you moved on to other TW titles and are now back to the nostalgia of years past, and maybe you...
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    Re: Total War Rome: Remastered

    Hi all,

    Rome Total Realism is already gathering a team, and members from RTRVII and RTR8 have joined. If anyone is interested in helping with 2D Art, 3D Art or if you are an older RTW modding vet,...
  31. Sticky: Re: 4.0 DOWNLOAD, Hotfixes, Patches, Links {4.0 FINAL VERSION}

    Hello and thanks! I think you need to wait for the marian reforms.
  32. Sticky: Re: 4.0 DOWNLOAD, Hotfixes, Patches, Links {4.0.2 FULL VERSION}

    A final release for 4.0 is now out!
    https://www.moddb.com/mods/the-rome-total-realism-project/downloads/rome-total-realism-8-v40-final#downloadsform
  33. Sticky: Re: ahowl11's VE Mod (Main Discussion) v19 New Map, New Factions & Unified Rome

    ahowl11's VE Mod v19 -New Map, New Factions & Unified Rome

    In July of 2011, I was in between high school and college. I had just got a brand new laptop and I decided to install my favorite pc...
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    Sticky: Re: Bugs and Technical Support

    Its by design to force you to recruit mercenaries to use as auxiliary troops, just like the Romans did before the imperial reforms were introduced. However I understand it’s not the best for gameplay...
  35. Sticky: Re: ahowl11's VE Mod (Main Discussion) v18 Updates, Changes, Fixes & Additions

    Sounds good, join our discord if you want to follow closely!
  36. Sticky: Re: ahowl11's VE Mod (Main Discussion) v18 Updates, Changes, Fixes & Additions

    Okay great!
  37. Sticky: Re: ahowl11's VE Mod (Main Discussion) v18 Updates, Changes, Fixes & Additions

    Should be level four government and then you can build the colony. Some units need the barracks and some need the tavern.
  38. Sticky: Re: ahowl11's VE Mod (Main Discussion) v18 Updates, Changes, Fixes & Additions

    It’ll definitely be kept online, glad you’re enjoying it!
  39. Sticky: Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    The next version will have a much larger map scale. So cities won’t be on top of each other, there will be a lot more space in between. I cannot play on the vanilla map.. it’s too quick and not...
  40. Sticky: Re: ahowl11's VE Mod (Main Discussion) v17 RTR6, Unit Extravaganza, & Spartans

    A patch is out everyone, please take a look! The log is in the description
    https://www.moddb.com/mods/ahowl11s-vanilla-enhancement-mod/downloads/v18-patch#downloadsform
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