Search:

Type: Posts; User: Candelarius; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.11 seconds.

  1. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Candelarius Addon Mod

    I usually do make signature banners for my mods, but, I've been lazy lately and haven't taken the time to do so.
  2. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Candelarius Addon Mod

    Must be Vista, I haven't had one single freeze with M2TW...which is weird, I frequently had random glitches with RTW (and especially with mods installed), but, vanilla M2TW seems completely 100%...
  3. Replies
    6
    Views
    942

    Re: AI armys won't invade over seas

    I'll make you a screenshot tonight, I'm away from my PC right now. But, I think they were doing well enough.
  4. Replies
    6
    Views
    942

    Re: AI armys won't invade over seas

    I don't know, in my campaign Iberia only has a single province left (year 249bc) and Carthage is totally kicking their tanned Spanish butts!

    Did you start a new campaign? Because the version 3...
  5. Replies
    28
    Views
    3,905

    Re: Wow - 77bc amazing mod!

    Wow, I didn't know Stuie was still around! High praise indeed, Salvor!

    Good job Salvor, keep it up!
  6. Replies
    6
    Views
    942

    Re: AI armys won't invade over seas

    AI not performing naval invasions is a halmark problem of RTW, and has nothing to do with this mod. The best solution, like irishron said, is to use landbridges (also used officially you'll notice...
  7. Replies
    6
    Views
    730

    Re: Just a heads up about a book at B&N.

    Thanks for the tip!

    EDIT: I got back from Barnes and Noble about an hour ago....with the book! It was on clearance for 14.95, AND, there is another one that goes along with it, on the...
  8. Re: Modding legions full pack(previously caped with shield)

    I've kinda gone back and forth over which I like better, RTW or M2TW...I've now come to the conclusion I like them both equally. They're both fantastic games in their own right.
  9. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    I'm not real big into the multiple temples idea, but, the caravan mod sounds neat. I'll check it out. I'm gonna take a break from this mod for awhile and play a couple campaigns...I usually get my...
  10. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    Collaborate....as in me begging you for new features? :tongue:
  11. Re: Modding legions full pack(previously caped with shield)

    What's the ceasarian julii set?

    Anyway, please email it to me Roman_Man, I sent you a pm. :)
  12. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    I'll try it tonight.

    EDIT: BINGO! It was the map_heights.hgt file that was doing it. As soon as I deleted it, your landbridges work like a charm. :)

    I've included a line in my mod's...
  13. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Candelarius Mod [Name Changed]

    CHANGED NAME OF MOD TO:

    Terrae Expugnandae - Candelarius Addon Mod

    Uploaded Version 3 - July 19th 2007.
    Uploaded new installer - July 20th 2007. (I forgot to include Ostrogoth's fix in...
  14. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Me too.

    Thanks! :)

    I'm adding your fixes in my next update, version3.

    I'm also renaming this mod, it's now a mini-mod and no longer a skin pack. :P
  15. Thread: New hotfix

    by Candelarius
    Replies
    6
    Views
    939

    Re: New hotfix

    Well, of course I would manually integrate your changes and not over-write my own files.

    Thanks!
  16. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    Nope, the timestamps are all exactly okay. I must be doing something wrong. I deleted map.rwm from the imperial_campaign folder, put your files in the base folder, and started a new campaign.
    What...
  17. Thread: New hotfix

    by Candelarius
    Replies
    6
    Views
    939

    Re: New hotfix

    Eeek.

    Can I include your fix in my mod? I'll credit you in my readme. :)
  18. Re: Modding legions full pack(previously caped with shield)

    Nice to see you are still turning out new units, ferres, thanks! :thumbsup2

    Can we get some screenies of your new units please?
  19. Replies
    4
    Views
    1,117

    Re: Do I dare play EB?!

    EB is far, far, far more complicated than any other RTW mod...but that's not a bad thing. All the info you need, like Callicles said, is already in the game. Just read the tooltips and building...
  20. Replies
    69
    Views
    14,608

    Re: EB July Map and Features Preview

    I agree, very nice preview, I love the new fog-of-war idea.
  21. Replies
    13
    Views
    15,632

    Sticky: Re: Welcome All

    Very pretty mod, looks great...but I too hope it gets translated into English. Pretty please. :smile:
  22. Thread: New hotfix

    by Candelarius
    Replies
    6
    Views
    939

    Re: New hotfix

    What was the problem with the Gauls? Can you please elaborate about what your hotfix fixes? Thanks!
  23. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    Checking it out now, thanks!

    EDIT: I'm still not getting the landbridges, none of them. I installed your files into world\maps\base, over-wrote the existing files, deleted map.rwm from the...
  24. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    Thanks!
  25. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Ohhh....

    I also noticed none of the landbridges are working...maybe the two problems are related?

    EDIT: Problem solved!
  26. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Thanks irishron! :thumbsup2

    BTW, I noticed the port for the city next to the Sicily-Italy landbridge is missing (the white dot)...is that a mistake?


    @Beetlecat
    If you see a new version of...
  27. Replies
    14
    Views
    1,014

    Re: Landbridges for 5.1

    Wonderful, thanks!

    EDIT: I noticed the port (white dot) for the city next to the Sicily landbridge is missing...is that intentional?

    EDIT: The landbridges don't seem to be working for me. I...
  28. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Very good points.

    I agree, strengthening Gaul, then, may not be the best idea. But I really don't know of any good way to weaken Iberia, either. I've changed their AI build preference from...
  29. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    I was able to add landbridges to an earlier version of RTR, but, that was over a year ago. I spent about four hours reverse engineering RTR and the landbridge mod for Chivalry, but I, too, can't get...
  30. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Ok, as soon as irishron puts together the landbridges he so kindly offered to do, I'll put up a version3 of this mod, which will also include the fixed road in Antioch and a neutered Iberian faction....
  31. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    God bless you irishron!

    Yes, you read my mind exactly, the landbridges you mentioned are exactly what I want. Please and thank you. :)
  32. Replies
    41
    Views
    20,601

    Re: NEW UNITS for DarthMod

    Very nice units but...how are they just for Darthmod? I mean, I don't see Ferres' Modding Legions pinned here, know what I mean? ;)
  33. Replies
    36
    Views
    2,441

    Re: Did M2TW rip you off???

    For the price of an extra-large pizza, two six pack of Stewart's Root Beer, two movie rentals from Blockbuster Video, and two large Blizzard Ice Cream treats at Dairy Queen, I can play a fun PC game...
  34. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Antioch having two roads is a bug, but, a very minor one...of all the roads that crisscross the giant map, if one city has two...does it really matter?

    Iberia is too powerful, eh? That's easy...
  35. Poll: Re: Is total war crap? Or should I just throw in the towel...

    Option 2 in this poll is a tad bit biased....both options cast the game in a negative light.

    ...but if you're tired of the game, go play something else. I don't see the point.
  36. Replies
    116
    Views
    20,398

    Re: 1.2 Community Buglist

    I've had the Man of the Hour event happen several times when attacking outside a settlement. I brought this up at the ORG, too.
  37. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Which remaining bugs?
  38. Replies
    14
    Views
    2,073

    Re: Status Update

    Still tracking this mod, looking forward to it. :-)
  39. Replies
    143
    Views
    63,537

    Sticky: Re: Terrae Expugnandae - Ferres Legions Mod [Updated]

    Uploaded version 2 of this mod. Version 2 fixes a few missing UI cards I overlooked in my mod and also includes several bug fixes for TE 5.1. See the first post in this thread for details.
  40. Replies
    4
    Views
    1,070

    Re: New to TE - Will there be a 5.2?

    Lusted, I understand you have no desire to work on the Gold Edition, since you worked so hard on it and lost it. And I also understand you are working hard on your M2TW project, for which we are all...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4