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  1. Replies
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    990,926

    Poll: Re: War of the Silmarils

    Please allow me to help with this endeavor. I have been following since the start. I know the first age pretty well and would love to help!
  2. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Having an issue with Orc voices in the Gondolin campaign, cant figure out where i need to change it.
    I just completed a fresh install of the 3.2 and Dagor, after previous install was having some...
  3. Re: DCI: Last Alliance - Video preview of OotMM out (page 126) + Boldog preview (page 125)

    Very much looking forward to this mod, pm me if you need beta testing done
  4. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    haha i guess i could have found that easily, thank you Elvenkind
  5. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    did somebody say there was a new patch out? anybody have a link?
  6. Replies
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    Re: Galadhrim resking for Dac V2

    So are these reskins good for all 3rd age mods?, if i copy and paste into say my PCP folders with they work?

    EDIT: so they do not work with PCP, if i wish to install them to DAC do i just simply...
  7. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    So i am having a few issues, i am playing a House of Hador campaign, a few turns in a few random towns seem to have lost their models, Vinyamar, hador capital Beor capital....Mithrim, not exactly...
  8. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Been having an issue with the Angrod and Aegnor battle models, i made them both cavalry units, now the general model for haldir is a silver surfer, is there another file i have to edit to make his...
  9. Replies
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    80,263

    Sticky: Re: BoTET Technical Assistance

    I have a question, i have recently downloaded and am using the program called "Reshade", it really makes the game look a lot better, however when i try to play BOTET i have a crash before the map...
  10. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    have you released any of the second age campaigns?
  11. Re: Dagor Andúnë ~ Second Age Campaigns - A very pleasant way to die.

    @alreadyded whats up? havent been on in a while, this second age :wub: sounds exciting. How did the first age campaigns end up? PM me a link if you need a tester

    cheers!
  12. Re: DOWNLOAD LINKS - The Elder Scrolls Total War - Patch 1.2 Released!

    knights of the rose are missing riders
  13. Replies
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    Re: [WIP] Albion - Total War

    This mod is just what the ME2TW nation needs to keep it going! beautiful start models and battle models! cannot wait to get my hands on William Wallace and crush some English!
  14. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    now thats what i am waiting for! keeps us posted on the next patch??
  15. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    im sure Turin will be a little better after polish, i myself just added a few traits to him and a more suitable portrait, started a campoaign as Beor.....getting wasted haha hoping i can establish a...
  16. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    on turn 180???? man that sucks....im on turn 80 and morgoth has invaded beleriand hard.....10 turns ago something like 10 stacks spawned lol
  17. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    one thing i notice that is a little annoying has to do with the rations system, i think i should be able to be at full rations when in allied territory, for example, Galdor is defending the pass of...
  18. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Cheers mate!
    first things first, bloddy love the turn times! man oh mand oes that make things sweet.
    and oh ya i almost forgot about the angband death stacks at turn 12 lol, had to cheat a bit to...
  19. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    SUCCESS!!!!!! I am most pleased, thank you good sir for your patience and continuing help
  20. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    it seems to happen for all battles...... the log doesnt say anything out of the ordinary in terms of errors, could that happen if i use the wrong .bat files? i started my game on the unexplored map...
  21. Replies
    2,995
    Views
    990,926

    Poll: Re: War of the Silmarils

    How goes the battle?
  22. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    at a loss here, reinstalled the whole mod and still crashing on battles......
  23. 343522 i just added the data folder you posted...

    343522

    i just added the data folder you posted above,, will try and let you know

    edit; still crashing on every battle.... i dunno what is going on.....

    09:49:27.359 [system.io] [info]...
  24. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    sounds great! ya I couldnt figure out why just a plain field battles was crashing......
  25. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    11:09:29.968 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation : See Charlie


    11:09:43.636 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit....
  26. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    pretty unstable.... sometimes if i right click on a building to see what it does it crashes.... also went to attack the closest city to gondolin and it crashed,

    Moderator warning:

    Stop...
  27. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    i have a question, does each campaign have a different descr_strat? i found the main oine under imperial_campaign, changed Glorfindel to a cav unit instead of archer, replaced the original but no...
  28. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    ok i got it working, just wondering what export unit and desc strat files the different campoaigns use? they cant all use one? if so is there a faction list of whoe is who?
  29. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    i used the 1st age unexplored.bat.....
  30. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    crashed after i picked Nargothrond..... i checked the log and it was just a bunch of random building errors and then the better luck next time error.....dunnno
  31. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    ya having trouble starting up, followed your steps on the other page, when i try the 1stagebeleriand.bat it says cant find kingdoms, so i take it out of the folder and put it where the thirdage.bat...
  32. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    ok guys stop messing with me, somone leave me a link plz....its not on moddb and i do not see a link here anywhere.....
  33. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    WHAT?!?!?! where???? i must download......
  34. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    haha well said bud!
  35. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    LoL i bet it does! Looks like you are making a lot of progress! when can we expect a beta?
  36. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    cant wait to hold off morgoth with Glorfindel leading the armies of Gondolin!
  37. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Looks so good dude! Cant wait to get in there!
  38. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    well if you need a beta tester pm me. Thanx for the update!
  39. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    any news????
  40. Replies
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    Sticky: Re: The original thread

    ok i see thanks for the reply
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