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    Re: Need Help For Triggers for Traits

    Thank you as well Vardavar!!
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    Re: Need Help For Triggers for Traits

    Ok...this might fundamentally change my understanding of the structure of these text files...but I'll hear the answer to my question. Those traits - fertile for example - have thresholds right? So...
  3. Re: Help with Testing Guard Mode Off Phalanx-Users

    welshy, updated my mod, thanks to your questions. Try it please.
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    Re: Need Help For Triggers for Traits

    Follow up, I got rid of all triggers except for the makedonian (which has a 2 or 3 custom triggers above that for extra bonuses for my customized char - Alkyoneus ) and I got to turn 5 without any...
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    Need Help For Triggers for Traits

    This is driving me nuts. I hope someone is willing to help. Making modifications for personal use and have been toying with the idea that certain families in-game get bonuses to their descendants...
  6. Re: Help with Testing Guard Mode Off Phalanx-Users

    Don't bother with my submod mate. It doesn't work. Not releasing anything, but try a hand at modifying descr_formations_ai and getting rid of the entire defend line under every line that says...
  7. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I too would like to know if bob124's observation will be addressed. Willing to wait a bit longer for a more complete version of your ai (man, let's get the eb2 devs to make it the standard ai...
  8. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Oh, that's good! Would you say that the current version of your submod will be the "latest" for a month or so at least? No new updates coming in a day or three? 'Cause if this is the "stable and...
  9. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Ohhhh bob124, you are a hero! Eagerly awaiting the day that Piterx93 ai's apparently "one" (which is a great achievement already compared to all other m2tw custom ai's) problem gets resolved. Still...
  10. Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    So, can the people who use this submod say that the endless war-peace cycle of this mod has been fixed? Are there any plans of an update regarding this submod very soon? Because if my first question...
  11. Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    Yo, eb2 has a tendency to crash right after I complete a big battle. So once I click the button to exit the battle screen...it just shuts down. It's always an unspecified error...log doesn't help....
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    Sticky: Re: Fans suggestion thread for future releases

    Guys, will there be a fix for British Chariots? The drivers are no longer standing on the axle pole or their horses' backs...they're floating in the air meters above their steeds.
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    Sticky: Re: Fans suggestion thread for future releases

    Played 2.4, custom battles - so this may not reflect how the ai actually plays in real-time-battles during grand campaign. I've always been a Macedonian phalanx fan, I can't deny it, but once a human...
  14. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Devs, you guys are still developing the trait triggers and events and such right??? EB2 has deep historical roleplaying potential...new units and graphics for buildings are great but unique...
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    Re: Stop Crashes on Windows 11 Newer PC?

    I really hope somebody is looking and adding more traits/triggers across cultures. EB2 has good roleplaying...but a cursory glance at the text files show how much more can be added...
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    Re: Stop Crashes on Windows 11 Newer PC?

    Shoebopp I have no idea what Balanced Performance Plan even is. Waiting for eb2 has made me try out Attila and it's king of historical overhauls (e.g. Fote & EP) but if eb2 ever comes back (its new...
  17. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    I tried very hard...the ai behavior as puppet states are ridiculous (playing as Huns). They secede at the drop of a hat. Was crushing as the Huns...but with no puppet vassals (i think cause I used...
  18. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Man I hope Aurelinius or an up to date dev will answer. Playing as the Huns (never played any other faction on grand campaign) on Hard Campaign and Hard battle difficulty (I know this is not the...
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    Re: Why are Carthaginian units so weak?

    Mercenaries man. Just keep hiring mercs. Sacred band replenishment is fine, with that attitude no Hellenistic power would dare to use any of their hypaspists. Keep them in reserve and only use them...
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    How to Fix Phalanx?

    Or how do you guys use them? Why do all pike related units just drop their primary weapon AS A GROUP when the front line makes initial contact with the enemy? Playing Classical Empires...but maybe...
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    Re: Opinion on 2.35A

    Point number 4 is an interesting take. EB2 has some of the most distinguishable units, each instantly recognizable from afar with their own unique brand of style. You can tell if it's a hetairoi,...
  22. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I've strayed and actually checked out Classical Empires in Attila Total War and RTR Imperium Surrectum in Rome Total War Remastered. Classical Empires (Ancient Empire's evolved form) has the blasted...
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    Re: Stop Crashes on Windows 11 Newer PC?

    Guys, thinking about it, my older laptop was windows 10 and also nvidia. It wasn't high end at all but relative to our beloved but kinda ancient m2tw it was light-years ahead. Is the problem more to...
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    Re: Stop Crashes on Windows 11 Newer PC?

    Welp that didn't work either. I made m2tw and kingdoms exe run on windows 7 compatibility. It's always an "unidentified error" in the logs, and it shows up when I save or overwrite a save, or mid...
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    Stop Crashes on Windows 11 Newer PC?

    Yup. Newer laptop now guys. Really good video card...can play Elden Ring smoothly. Now M2TW crashes way more often. Patched both exes (Kingdoms, medieval) using the 4gb patch, turned off nvidia...
  26. Re: How to Maintain and Increase Loyalty among Hellenistic Generals?

    ...ohhh man....can it be increased? Gonna have to mod huhh....What are the triggers?
  27. Re: How to Maintain and Increase Loyalty among Hellenistic Generals?

    So the larger the kingdom, the more imperative it is that the king stays in court. No going off like Alexander conquering far away lands...
  28. How to Maintain and Increase Loyalty among Hellenistic Generals?

    So Hellenistic Kingdom bros! As the title above queries, how does one go about it generation from generation, old king to new king? We don't have those cumbersome promotion paths those peasant...
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    Re: Unit charge question

    is there a reason why the dev team doesn't use this solution?
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    Sticky: Re: Fans suggestion thread for future releases

    Isn't it better if you restrict it (Basilike Patris) to every 15 regions or so? How about for Hellenistic powers aiming to bring ALL under Heaven (a Macedonian one)? Yeah, points to the idea of...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    Oh yeah Quintus, somewhere above I've posted the stats and stuff of DAC's pikemen unit(s). I hope the EB2 team replicates what they did there here (regarding the integrity of the spearwall). I wonder...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    Hahaha, thanks Roma Victrix. I just get a bit cranky seeing people across various sites constantly bringing up the Roman soldier when discussing basic weapon vs weapon match ups. So someone...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    Well, considering they were able to replicate those circumstances again and again I don't want to say that Rome won due to sheer luck. It was overall better morale, better officers, better initiative...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    Hope DAC doesn't mind, here's the EDU entry of one of the most iconic pikemen units in the game, Uruk-hai Pikemen:

    type Uruk-hai Pikemen
    dictionary ...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    Roma_Victrix (huhhh that name...hahaha) in the most conclusive battle (the Battle of Dog's Hill/Head) the Macedonian right basically pushed the Romans all the way back and were in the process of...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    So I take it, (slightly) higher defense is the safer way to go? It's more of an idiot-proof method to make units friendly to the "being controlled by the ai" experience. At least it also makes it so...
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    Shoebopp that's a really interesting alternative route to re-balancing "pike" unit stats. My main concern when making personal mods is to KEEP the general proportion of numbers across the game...
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    Re: Heavy Kopis Cavalry, 10+ Attack, AP

    I guess in in Medieval 2, to rationalize it, AP can refer to "weapons that can damage flesh through concussive force/take advantage of already existing gaps in protective gear and widen it/actually...
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    Sticky: Re: Fans suggestion thread for future releases

    I'm actually questioning to know about the history. Is it truly historically implausible that in the time period of EB2's Late Game that there were Germanic warbands that actually had the sense to...
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    Sticky: Re: Fans suggestion thread for future releases

    The faction who really needs some sort of buff would be the sweboz..like even one armor upgrade for a select group of units. I get that's how they're supposed to look at game start, but by late game...
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