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    Re: How does campaign stealth works?

    Would it be possible to create a submod for that? I'd enjoy it as well. Or could you tell me what to modify in PFM? Whichever is easier for you.
  2. Thread: GEMFX ?

    by Beedo83
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    Re: GEMFX ?

    Saw this on Youtube, haven't tried them out yet but thought I'd add it here. I've been afraid to use reshade because it was a little overwhelming at first and I had nowhere to start from so I stuck...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Just noticed with the Excingetoi unit, they have 300 soldiers but draw only 200 pagi. Didn't see any other discrepancies with early celtic units.
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    Re: Crashes constantly

    I was getting this error as well. Good luck with this. I tried every single recommended solution (deleting mods, reinstalling, cleaning out the config folders, even diving into my windows config and...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Disregard
  6. Re: With the sale on what DLC's do you recommend? / Anyone still playing the Alexander campaign?

    Depends on your interests but I would say all of the campaign DLCs with the exception of Wrath are pretty solid. I personally found Wrath to be really lackluster. I put a lot of time in CiG and HatG...
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    Re: Cav ignore orders/don't move in a unit

    .
  8. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    I went up to an I7 4790k. I can have most things to very high/ultra now but still have a ton of frame skipping on Windows 10. It's only smooth on Windows 7. I have unit detail on ultra and running...
  9. Re: Looking to branch out to Attila - best mod/s that feel similar to DeI

    I haven't played Attila for a very long time but I know the DEI team was involved with Fall of the Eagles. There is currently a revised and updated version of that mod up on the workshop and was just...
  10. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Any idea why R2 would run so much worse on Win10? Not sure if this is generally the case. I dual boot 7 and 10, figured I'd try running on 7 just to see if my memory was playing tricks on me and it...
  11. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Deleted
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    Re: Any Point Using Slingers Instead of Archers?

    The advantages they have over basic archers are longer range and more ammo. Personally, I prefer slingers to archers and if you can get them around the battle line to fire into the back they are...
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    Re: Interesting Campaigns?

    My favorite campaign was with Arverni. The start was a little tough but it ended up being the most epic campiagn I've ever played. After I secured the starting province I forged a huge alliance with...
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    Re: Liberated factions and relations

    In my experiences, liberating has mostly been useful as a short term ally against a more powerful enemy. The free army they get is very helpful and they will bleed whomever it is that you freed them...
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Is there any way to put a tooltip somewhere for that? Or is there one already? I only know we can see mustering stance while we are in it but if they cannot enter muster and they don't know why it...
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    Re: [PUBLIC BETA] 1.2.5c Released!

    Cool, some great changes here.
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    For me, the issue of clicking a unit to recruit and then nothing happens only occurs after moving the army. Does muster stance require a certain amount of movement points and that is why?
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    Re: [PUBLIC BETA] 1.2.5c Released!

    Does this mean pace of combat will be twice as fast?
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I've also had this happen with Antigonids. I haven't used military admin once yet though.
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Hey Jake, I haven't played since your 1.5.2 update and stepped away from Rome 2 for a while. Coming back now and redownloading everything. Excited to try the new stuff in your mod! What are some...
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    Re: Suggestions for a new start of campaign

    I had a lot of fun with Arverni campaign. Ended up leading a large Gallic coalition against Rome. So many awesome moments from that campaign. And Imperator campaign worked just fine for me when I...
  22. Re: Voice/language overhaul for in-battle units

    One of the mods for Med2 Roman overhauls did this, not sure how easy it was or would be for this game but it sure would be awesome.
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    Re: Enemy movement?

    Which city does this happen to? This definitely happens in Italy when Epirus can land at Tarentum, march over to Beneventum and attack before retreating out to sea again. As far as embarking,...
  24. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2020-01-20)

    Thanks Jake!
  25. Re: How will the end of support for the current TW Launcher affect DEI?

    I see! Thank you, I really had no idea that CA was enabling these new things that really is great news. Appreciate you taking the time to clear that up :)
  26. Re: How will the end of support for the current TW Launcher affect DEI?

    I was referring specifically to larger overhaul mods such as those available for titles pre-Warhammer series. How do you mean that WH2 is more moddable? I haven't touched it in over a year but last I...
  27. Re: How will the end of support for the current TW Launcher affect DEI?

    Seems their more recent games aren't very modable anyway which is probably why this is happening. They shouldn't be affecting their older games in this way but because everything 'has' to be on the...
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    I'm at 170 turns in my rome campaign, still not at war with Carthage for once which is kind of nice! I've been battling in Illyria and noticed mainly that the army compositions will vary. It's almost...
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    Hmm I'll pay attention to recently created armies' units then. I just wrapped up a war with Macedon, I know for a fact they had 2 fresh armies because they were almost annihilated by the Odryssians...
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    @Jake
    Sure: 12tpy recruiting, Turtle reforms and movement, 12tpy, settlers, AAA Generals, DEI Realism, upgradable roads, edict balance, immersive character names, more diplomatic outcomes, and gemfx.
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    Re: [Submod] Unofficial 12tpy Recruitment Mod

    I haven't started a new campaign with this mod activated, I added it into a ~30 turn Rome start and I'm happy with the results. Haven't noticed any buggy than normal behavior with armies being stuck...
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    Re: Stuck in naval battle

    I don't even bother with naval battles anymore as this always happens to me and it gets so frustrating. Wish I had an answer for you but my only solution is to autoresolve these and take the loss or...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Dresden - I haven't had much time to play lately but I did finally get my champion back to check his traits. His base skill 'War Hero' gives bonuses for the old Show of Force ability for -% to morale...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Sorry, I checked my only active save game and my champion was wounded so I couldn't look at his info but I know for sure that the champions have a trait that affects old abilities. I'm not 100% about...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Will the agents be getting a once over? Their traits and other effects are still balanced against the 'old rules', pre-CA overhaul. For instance, champions can no longer perform single combat and so...
  36. Re: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.4b) [upd: 15.jun/19]

    Hey Jake, just had a battle with the Roman Garrison general and his entire unit was invisible. Just the general and the standard bearer were visible. The unit was present and had 200/200 soldiers...
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    Re: Trying to fix the messy pike lines

    Ah well, hopefully if CA ever decides to put pikes in any future TW games they can fix it finally. Fingers crossed.
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    Trying to fix the messy pike lines

    Hey everyone, just wanted to post about a new mod on the workshop that I saw and trying to incorporate some of it into DEI in an attempt to fix the mess that is pike combat (when the lines become...
  39. Anyone here use the Defensive and Offensive AI group commands?

    During massive battles with 2+ stacks on either side, I have a lot of trouble remembering to micro a flank or three. Before the battle starts, I have all these grand ideas of maneuvers running...
  40. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    Nice thanks Jake. Food I think is pretty well balanced. I haven't run into any severe issues yet but I haven't been able to expand much yet to where I need to worry about that. Putting my Roman...
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