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  1. Replies
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    Re: Ancient Empires Elysium: Roman Wars

    Thank you :).
    To be frank I need more space here to show AEE progress :). Zetaboards are taken by Tapatalk and new AEE forum makes me sick a little bit :). And of course two of my lovely daughters...
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    Re: Ancient Empires Elysium: Roman Wars

    I promise I will add sth new soon :).

    Btw, did anybody sell models on Turbosquid? I would like to put few of them there. Of course AEE will be free as always :).
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    Re: Ancient Empires Elysium: Roman Wars

    Yeah. it's been a while... :).
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    Re: Ancient Empires Elysium: Roman Wars

    @ Thanks :).

    @ Solon

    Thanks, but so far the only thing I need is updated tool to edit descr_geography_db file (by Squid :)). I know how to add new climate :). The only problem is full edition...
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    Re: Ancient Empires Elysium: Roman Wars

    @ ahowl11

    Thanks and yes, this unit on the first plan is Algaman's unit mixed with my 3d breastplate. I use couple of his units combined with mine.

    @ Solon

    Thanks. Good news about...
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    Re: Ancient Empires Elysium: Roman Wars

    Thanks guys. For postulate and rep.

    Deserts are too empty to show it ;). Just sand and nothing more :).

    There are couple versions of raw climate for AEE:RW (sandy desert, stony desert,...
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    Re: Ancient Empires Elysium: Roman Wars

    @ N-BPerson

    Thanks for rep :).

    @ isa0005

    Thanks. I'm working on final versions of climates.

    @ Solon de Atenas
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    Re: Ancient Empires Elysium: Roman Wars

    @ ahowl11

    Excellent wine needs time...

    @ non-binary person

    To be frank. I don't know what you're talking about.
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    Re: Ancient Empires Elysium: Roman Wars

    First Climate

    https://farm2.staticflickr.com/1769/42522162355_cfdc9a8e08_o.jpg

    https://farm1.staticflickr.com/834/42522162775_f503d67014_o.jpg
    ...
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    Re: Ancient Empires Elysium: Roman Wars

    We'll see. I have couple of free DMB slots for units :).
    AEE: RW campaign consists:
    - Marcus Furius Camillus Roman army (ca. 300 bc),
    - Polybian Legion (after Polybian reforms),
    - Marian Reforms...
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    Re: Ancient Empires Elysium: Roman Wars

    @ Isa0005

    Still working on vege, light, etc. and testing. Everything seems to be ok except siege battles against Gauls. They have new bigger walls of my own. Sometimes walls doesn't work as it...
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    Re: Ancient Empires Elysium: Roman Wars

    @ Non-binary person.
    I'll give a try. Thanks.

    @ About removing ancillaries from RTW/BI...
    There is no way to make it via script just like in MEDII:TW. RTW/BI doesn't use "remove_ancillary"...
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    Re: Ancient Empires Elysium: Roman Wars

    :thumbsup2. Thanks.
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    Re: Ancient Empires Elysium: Roman Wars

    Hi Ahowl.

    I thought I remember the export_descr_ancillary (EDA) code better :). I mean can we code taking away ancillary from character?

    In EDA: "AcquireAncillary" is used to give ancillary...
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    Re: Ancient Empires Elysium: Roman Wars

    Hi.

    I'm curious after few years did someone manage to take out ancillaries from character in RTW or BI? AFAIK there was not possible to set "-1" value in export_descr_ancillaries.
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    Re: Ancient Empires Elysium: Roman Wars

    Hi xXxXxRazor.GodxXxXx.

    Nice name indeed and easy...:)

    I haven't used all slots yet. I left this work until the very end. Most of my present skies were rendered by 3d sky box tool as makeshift...
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    Re: Ancient Empires Elysium: Roman Wars

    AEE: RW has no forum so here is place for next post 2.
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    Re: Ancient Empires Elysium: Roman Wars

    AEE: RW has no forum so here is place for next post.
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    Re: Ancient Empires Elysium: Roman Wars

    AEE: RW has no forum so here is place for next post.
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    Re: Ancient Empires Elysium: Roman Wars

    Roman Republican System (RRS)

    Roman Republican System (RRS) is important part of AEE. RRS illustrates Roman Cursus Honorum (Roman career that influences public life in Republic) and give depth to...
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    Re: Ancient Empires Elysium: Roman Wars

    AEE: RW Factions

    https://c1.staticflickr.com/3/2852/33319007734_051996a42d_o.png

    TBC...
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    Re: Ancient Empires Elysium: Roman Wars

    Thanks. I used more complex models in first versions of AEE: RW. Now I use more balanced set. In other case game engine won't create real dense forest I like vey much :).
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    Re: Ancient Empires Elysium: Roman Wars

    :). I'm working on vegetation and climates in "few minutes interval". Baby ---> models, baby ---> models, etc. Btw, check your e-mail. I've sent you all map trees models and skins.
    ...
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    Re: Ancient Empires Elysium: Roman Wars

    Thanks. I think AEE: RW campaign is more challenging, so it should give more enjoyment in the future :).
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    Re: Ancient Empires Elysium: Roman Wars

    Thank you Diocle. You're very kind. Btw, very nice works on Deviant Art.

    @ Thanks for rep. points :-).
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    Re: Ancient Empires Elysium: Roman Wars

    Hi.

    There are couple sets of Roman units in AEE: RW. Different in core Roman cities and in municipia (local units in different provinces - reform dependant units). I'll try to show more later....
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    Re: Ancient Empires Elysium: Roman Wars

    Thanks :).
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    Ancient Empires Elysium: Roman Wars

    Here I will present Ancient Empires Elysium: Roman Wars (AEE: RW) mod. Show takes time, so presentation will be built gradually.


    AEE: ROMAN WARS CAMPAIGN GUIDE


    Ancient Empires Elysium is...
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    Sticky: Re: Bèta version of RTRVII Platinum released!

    Looks good :). Good luck.
  30. Re: Announcement : The Rome 2 Total Realism Team would like to introduce itself to you!

    Good luck with your project. I can't wait :).
  31. Thread: Polski (Polish)

    by limes
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    Re: Polski!

    Już drugi raz piszę ten post, chociaż nie lubię do k... nędzy się powtarzać ;).

    Kamilu drogi, "chujowy" nie "hujowy". Jak przez takie błędy będą nas postrzegać obcokrajowcy ;);). No, jak. ;)....
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    Re: Carthage: City of Dreams(AAR)

    Andronicus here :).

    Good sign. I hope you'll try new Ancient Empires Elysium.
    Keep up the good work Andronicus.

    limes
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    Re: end turn ctd think i know why

    Vanilla/BI don't use "hinterland" prefix except mines, farms and roads and never generated CTD, so i think we can't formulate exact "junctum" between different mods and primal release (RTW/BI). Just...
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    Re: end turn ctd think i know why

    @ Makanyane

    "Anyway giving a unit back to the core building would at least get you back to the vanilla status, and definitely takes out the player induced problem when people destroy barracks...
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    Re: end turn ctd think i know why

    I know Marcus. By "activation" of core (gov.) buildings i just mean making at least one unit per faction available in core structures. Making new structures with recruitment option only imitates...
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    Re: end turn ctd think i know why

    That's it. We can create new buildings, like me some time ago, but won't work. In certain circumstances game generates ctd. There is no such experience with gov. buildings. Imo revolt issue can be...
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    Re: CTD in year 238 summer

    Put your spy into town you're gonna check up.

    Press ~

    1. move cursor on city you want to check up, then write in shell "show_cursorstat".
    You'll get coordinates of city.

    2. write...
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    Re: end turn ctd think i know why

    I agree with florin, but don't know if i've got so much power to reorganize DMB again :).

    Btw, florin i remember about our 3d work. Due to bug hunting i could not finish it till now. I hope i'll...
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    Re: end turn ctd think i know why

    We could replace skirmishers or peasants with different units. No problem. Conditio cine qua non is recruitment at least one unit per faction (not only slaves) in governmental buildings section of...
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    Re: end turn ctd think i know why

    I'll tell you sth. It's working for me :laughter: :smile: :smile: :smile:

    I'm making new map for AE Elysium. I tested my map and game crashed after 6-7 turn. It had crashed in 7th turn when i...
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