Thank you :).
To be frank I need more space here to show AEE progress :). Zetaboards are taken by Tapatalk and new AEE forum makes me sick a little bit :). And of course two of my lovely daughters...
Type: Posts; User: limes; Keyword(s):
Thank you :).
To be frank I need more space here to show AEE progress :). Zetaboards are taken by Tapatalk and new AEE forum makes me sick a little bit :). And of course two of my lovely daughters...
I promise I will add sth new soon :).
Btw, did anybody sell models on Turbosquid? I would like to put few of them there. Of course AEE will be free as always :).
Yeah. it's been a while... :).
@ Thanks :).
@ Solon
Thanks, but so far the only thing I need is updated tool to edit descr_geography_db file (by Squid :)). I know how to add new climate :). The only problem is full edition...
@ ahowl11
Thanks and yes, this unit on the first plan is Algaman's unit mixed with my 3d breastplate. I use couple of his units combined with mine.
@ Solon
Thanks. Good news about...
Thanks guys. For postulate and rep.
Deserts are too empty to show it ;). Just sand and nothing more :).
There are couple versions of raw climate for AEE:RW (sandy desert, stony desert,...
@ N-BPerson
Thanks for rep :).
@ isa0005
Thanks. I'm working on final versions of climates.
@ Solon de Atenas
@ ahowl11
Excellent wine needs time...
@ non-binary person
To be frank. I don't know what you're talking about.
First Climate
https://farm2.staticflickr.com/1769/42522162355_cfdc9a8e08_o.jpg
https://farm1.staticflickr.com/834/42522162775_f503d67014_o.jpg
...
We'll see. I have couple of free DMB slots for units :).
AEE: RW campaign consists:
- Marcus Furius Camillus Roman army (ca. 300 bc),
- Polybian Legion (after Polybian reforms),
- Marian Reforms...
@ Isa0005
Still working on vege, light, etc. and testing. Everything seems to be ok except siege battles against Gauls. They have new bigger walls of my own. Sometimes walls doesn't work as it...
@ Non-binary person.
I'll give a try. Thanks.
@ About removing ancillaries from RTW/BI...
There is no way to make it via script just like in MEDII:TW. RTW/BI doesn't use "remove_ancillary"...
:thumbsup2. Thanks.
Hi Ahowl.
I thought I remember the export_descr_ancillary (EDA) code better :). I mean can we code taking away ancillary from character?
In EDA: "AcquireAncillary" is used to give ancillary...
Hi.
I'm curious after few years did someone manage to take out ancillaries from character in RTW or BI? AFAIK there was not possible to set "-1" value in export_descr_ancillaries.
Hi xXxXxRazor.GodxXxXx.
Nice name indeed and easy...:)
I haven't used all slots yet. I left this work until the very end. Most of my present skies were rendered by 3d sky box tool as makeshift...
AEE: RW has no forum so here is place for next post 2.
AEE: RW has no forum so here is place for next post.
AEE: RW has no forum so here is place for next post.
Roman Republican System (RRS)
Roman Republican System (RRS) is important part of AEE. RRS illustrates Roman Cursus Honorum (Roman career that influences public life in Republic) and give depth to...
AEE: RW Factions
https://c1.staticflickr.com/3/2852/33319007734_051996a42d_o.png
TBC...
Thanks. I used more complex models in first versions of AEE: RW. Now I use more balanced set. In other case game engine won't create real dense forest I like vey much :).
:). I'm working on vegetation and climates in "few minutes interval". Baby ---> models, baby ---> models, etc. Btw, check your e-mail. I've sent you all map trees models and skins.
...
Thanks. I think AEE: RW campaign is more challenging, so it should give more enjoyment in the future :).
Thank you Diocle. You're very kind. Btw, very nice works on Deviant Art.
@ Thanks for rep. points :-).
Hi.
There are couple sets of Roman units in AEE: RW. Different in core Roman cities and in municipia (local units in different provinces - reform dependant units). I'll try to show more later....
Thanks :).
Here I will present Ancient Empires Elysium: Roman Wars (AEE: RW) mod. Show takes time, so presentation will be built gradually.
AEE: ROMAN WARS CAMPAIGN GUIDE
Ancient Empires Elysium is...
Looks good :). Good luck.
Good luck with your project. I can't wait :).
Już drugi raz piszę ten post, chociaż nie lubię do k... nędzy się powtarzać ;).
Kamilu drogi, "chujowy" nie "hujowy". Jak przez takie błędy będą nas postrzegać obcokrajowcy ;);). No, jak. ;)....
Andronicus here :).
Good sign. I hope you'll try new Ancient Empires Elysium.
Keep up the good work Andronicus.
limes
Vanilla/BI don't use "hinterland" prefix except mines, farms and roads and never generated CTD, so i think we can't formulate exact "junctum" between different mods and primal release (RTW/BI). Just...
@ Makanyane
"Anyway giving a unit back to the core building would at least get you back to the vanilla status, and definitely takes out the player induced problem when people destroy barracks...
I know Marcus. By "activation" of core (gov.) buildings i just mean making at least one unit per faction available in core structures. Making new structures with recruitment option only imitates...
That's it. We can create new buildings, like me some time ago, but won't work. In certain circumstances game generates ctd. There is no such experience with gov. buildings. Imo revolt issue can be...
Put your spy into town you're gonna check up.
Press ~
1. move cursor on city you want to check up, then write in shell "show_cursorstat".
You'll get coordinates of city.
2. write...
I agree with florin, but don't know if i've got so much power to reorganize DMB again :).
Btw, florin i remember about our 3d work. Due to bug hunting i could not finish it till now. I hope i'll...
We could replace skirmishers or peasants with different units. No problem. Conditio cine qua non is recruitment at least one unit per faction (not only slaves) in governmental buildings section of...
I'll tell you sth. It's working for me :laughter: :smile: :smile: :smile:
I'm making new map for AE Elysium. I tested my map and game crashed after 6-7 turn. It had crashed in 7th turn when i...