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    [WIP] Re: Remove Army Skills from all Lords

    So i went through the associated files and moved all of the red army skills from their associated lord to "none". I modified the dependencies of the leadership skills such that they trigger on...
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    [WIP] Remove Army Skills from all Lords

    So... red skills are good. Well red skills are too good and they have some detrimental effects on the game.

    The main reason for this is because the AI cannot easily achieve a synergistic army....
  3. Re: Warrior leaders - which skills/stats to focus on?

    Short Answer:

    1) Melee Defense or Special Skills
    2) Melee Defense or Melee Attack
    3) Melee Attack or Special skills
    4) HP/Armor
    5) Weapon Damage
    6) Charge bonus

    Basic reasoning: Lords...
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    Re: Normal is way too difficult

    The only reason that VC have one of the harder campaigns is because in order to secure the Long Victory you must destroy the Empire, Bretonia, and the Dwarves

    The problem is not actually beating...
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    Re: Normal is way too difficult

    Besides the obvious advice of "Fortify your settlements by building walls that increase both the garrison size as well as give you walls". I will add that building walls will slow the enemy down...
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    Re: AI Buildings and Armies

    I think then, i am just going to mess with the values and hope the AI stuff isn't important. Thanks for looking at my issue
  7. Re: QUESTION - How to turn an existing faction into a Horde that can eventually settle?

    I am pretty sure that you can make a faction a horde by messing with their start position (and them similarly you're going to have to give them a horde building structure but not sure about that)....
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    Re: AI Buildings and Armies

    Hey Celtik since you seem to be a bit of an expert on AI behavior could you tell me if there are any differences in AI behavior on the difficulties beyond what it caused by the various bonuses?

    I...
  9. Battle Difficulty Slider Hack [Help Requested]

    OK, so i am working on a workaround to the fact that the Battle Difficulty Slider doesn't work.

    The idea is pretty simple; since i cannot modify the battle difficulties...
  10. Re: [HELP] So, what is the Faster and Stronger unit modifier?

    You are likely looking for enemy_effect_range, and enemy_numbers_morale_penalty_multiplier*. You may also be looking for cavalry_effect_range *Note that unlike every other value on the list this is...
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    Re: Resource Building vs Income-Only Building

    Trade partners tends to decrease but trade income will tend to increase.

    In general, trade income scales with the population income of a faction. Which scales with, iirc, the total town size and...
  12. Re: Dwarfs - need help beating chaos chariots + giants + hellcannons

    You can see the enemy morale buff by hovering over their leadership bar. And notice that it doesn't change when you use the bar.

    You can also play the first mission on different difficulties and...
  13. Re: Very Hard/Legendary Is not challenging: it is excruciatingly annoying

    This is what I said on another site in response to the same question:

    There are four ways to deal with raiding armies. Patience, ambushes, blood, and walls.


    The primary thing is to think of...
  14. Re: Very Hard/Legendary Is not challenging: it is excruciatingly annoying

    Huh. I never had that issue.
  15. Re: Dwarfs - need help beating chaos chariots + giants + hellcannons

    True. I suppose you could move all the campaign AI and bonuses to the difficulty you want to play (so if you want to play VH campaign with normal battle) then select that.

    but I was too lazy to...
  16. Re: Dwarfs - need help beating chaos chariots + giants + hellcannons

    CA would do it because it's a bug. There is no way to fix it afaik since only the morale modifier is open to editing in the database
  17. Re: Dwarfs - need help beating chaos chariots + giants + hellcannons

    Can't edit so will add: worth nothing that "battle difficulty" slider does nothing at the moment except remove the -5 leadership penalty that the player gets on very hard. It doesn't effect the enemy...
  18. Re: Dwarfs - need help beating chaos chariots + giants + hellcannons

    So slayers nearly kill a top tier high armor shock cav on the charge? Sounds pretty good to me.
  19. Re: Dwarfs - need help beating chaos chariots + giants + hellcannons

    Hmmm. Very little infantry but massed large units?! Sounds like a job for slayers.

    Gyro or cannon (with engy) should take care of the doomcannons. Chaos has no flying and little ranged so just...
  20. Re: Pyrrhus of the Dwarfs - heavy casualities every time

    Archers and Quarrelers will fire over your battle line. It's still better to move them to the side because you will avoid shields and because the low trajectory is a bit better in getting hits. But...
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    Re: Do you find artillery balanced?

    Yea. Harder for dwarves because they can't protect it as well with cavalry. But you can still put a unit of slayers and warriors out there to prevent cav from messing with you. In SP the enemy will...
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    Re: Do you find artillery balanced?

    They are also getting even better in the new patch, with higher penetration values (such they will have higher liklihood of hitting multiple targets).

    Penetarion and bounce is one of the reasons...
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    Re: Do you find artillery balanced?

    It can but it's tricky. If you can get your arty set up away from your main force and so have it "raking" the enemy then it's very strong. Additionally at high XP levels arty gets extremely accurate...
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    Re: Definitive projectile accuracy formula?

    What is n? I can see the 1.3 and .3 in the DB but no structure for what n would be
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    Re: Agents - how do you kit yours out?

    Keep them with your main army. Make an offensive action every turn they can and embedded when not. Embedded provides the same XP as deployed. Offensive actions provide a significant amount of XP on a...
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    Re: Agents - how do you kit yours out?

    The only units I particularly use on the battlefield are vampires and wight kings. Everything else gets whatever the campaign needs.

    Wight kings on barded warhorses are the single best melee hero...
  27. Re: Mounted heroes refusing to use ranged weapons

    Did you make sure to give the mounted versions the weapons as well? Her's and mounted heros end up as two different units in land_units
  28. Re: Where is the damn column to modify speed and hipoints of units?

    Bonus HP likely doesn't look right because 1) Its based on ultra unit size 2) Does not include base unit HP On ultra Thorgrim has 5500 HP. 5492 Bonus plus 8 normal. On medium he has 2750. 2746...
  29. Re: Hosed by my allies... again (or why you should never ally in tw)

    You didn't get hosed by your allies you hosed yourself. You entered into alliances that you could not honor without breaking other deals.

    Sometimes being the emperor is about taking sides and...
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    Re: Slayers seem weak

    Except against large as solo they're not going to have that issue if you make sure to route enemy ranged first. Well I mean no more than other units at least. Against VC they're very strong for...
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    Re: Slayers seem weak

    They do well against charging knights because of deathblow. Most units when they get charged and killed by a shock cavalry never get an attack off. They get knocked away. Slayers automatically get an...
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    Re: Spell damage: where is it located?

    Can't figure out how to edit: But you can also find portions of spells and spell damage for projectile spells and projectile bombardment spells in projectiles_explosions. This houses the explosion...
  33. Trying to open/edit table cannot find it

    So i am trying to brute force fix the bug where changing the battle difficulty slider does nothing(solution, change all the difficulty mods to the mod i want).

    TExc_ImplementedTables says that...
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    Re: Spell damage: where is it located?

    There are a number of different tables with spell damages

    For bombardment spells like searing doom: You want to look at both projectile_bombardments and projectiles. The first has the number of...
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