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  1. Re: Can we get shields on the backs of the Huscarls/Royal Huscarls?

    Not sure if there is animation set for this when they use two-handed weapons.
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    Re: Charging cavalry

    There will be several interesting changes into this system for next massive update.
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    Sticky: Re: Bug Reports & Technical Issues

    Its for Attila not Rome 2 and you dont need any .png picture file, thats for uploading on workshop.
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    Re: The Lay of the Land

    Keep the ideas comming, just most of them right now are not possible to include in the game :-)
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    Re: Sassanid Empire?

    I think best would be to change how much puppets love Sassanids. When i find where is this "love" hidden i will try to balance it out bit more.
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    Sticky: Re: Lets play videos and Pictures fanbase

    Excelent stuff Sir! More please :D
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    Sticky: Re: Radious Total Units Mod (Updated 26.2.2015)

    Nope, it wont work due to custom weapons and shields which are only created for complete overhaul and totaly balanced for it.
  8. Re: Should the Ostrogoths be able to build Roman military buildings

    I am afraid this would not really work well, plus there are no faction buildings, but culture buildings, which means its for all factions within same culture.
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    Re: Radious Mod Updater?

    Once steam workshop will be out, then there is automatic update system if you subscribe the mod. Here on TWC its manual download and overwrite once i post mod got updated.
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    Re: Charging cavalry

    Yes and on charging cav is neccesary to use formations. Most Spear units have charge reflect ability and their weapons have massive anti cav bonuses. Most devastating charges have Shock cavalry,...
  11. Re: Viking Raiders (Norsemen DLC factions trait) no longer about raiding/sacking/looting?

    Agree, this trait will return + there wil lbe several other trait changes.
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    Sticky: Re: Radious Total Units Mod (Updated 26.2.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-26-2-2015%29

    Enjoy.
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    Sticky: Re: Changelogs (Updated 26.2.2015)

    Updated - 26.2.2015:

    Radious Total Units Mod:

    - Minor balancing changes.
    - Added improved visuals and more variations for 4 Viking units. Also 2 new officers.
    - Prepared pack for additional 3...
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    Re: Upcoming patch for Attila

    Patch and DLC was postponed to next week.
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    Re: Alternate Download Link?

    Steam Workshop should be out very soon - hopefully next week. Then there will be 2 download links.
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    Re: Sassanid Empire?

    Do you have any special place for that trait, so i dont have to search for it. I will look at it.
  17. Re: Huns get wrong governed province traits/skill

    Well this is obviously vanilla game issue and should be fixed by CA in one of the patches so i suggest to report this on offical forums.
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    Sticky: Re: Radious Total Units Mod (Released 25.2.2015)

    Next update of AUM will surely have something you will love. :-)
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    Re: Upcoming patch for Attila

    Patch is very nice + dont forget tons of new content and units from Longbeards DLC. Mod will definitely require update to be operational again!
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    Sticky: Re: Feedback, Suggestions and Requests

    Hello Sir,

    1. This is pure gameplay decision, maybe not realistic but from gameplay perspective its something what is pretty much needed, otherwise there are places on the map which they could...
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    Re: Formation attack for Roman units?

    No plans for this since it didnt worked well in Rome 2 and CA removed it from Attila totaly.
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    Sticky: Re: Radious Total War Mod (Updated 25.2.2015)

    Yes.
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    Sticky: Re: Radious Total Units Mod (Released 25.2.2015)

    As was said - Radious Total War Mod is required!
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    Sticky: Re: Radious Total Units Mod (Released 25.2.2015)

    Its present only in encyclopedia, but there custom units have no access.
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    Sticky: Re: Radious Total War Mod (Updated 25.2.2015)

    Only real reason why fire arrows were disabled from Cavalry was that its total idiotic idea to have that in the game at first place. :D :D
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    Sticky: Re: Radious Total Units Mod (Released 25.2.2015)

    Radious Total Units Mod Released!

    So here it is and this is how it begins. Our team presents you first 25 brand new and unique units for all playable factions. Units were created with very...
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    Sticky: Re: Changelogs (Updated 25.2.2015)

    Updated - 25.2.2015:

    Radious Total Units Mod Released!

    So here it is and this is how it begins. Our team presents you first 25 brand new and unique units for all playable factions. Units were...
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    Sticky: Re: Radious Total War Mod (Updated 25.2.2015)

    Javelins range was reduced 2 days ago to 70 metres range from 80.
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    Sticky: Re: Feedback, Suggestions and Requests

    Certainly agree, skills can be overhauled a lot, but ofcourse we have some lines what can be done.
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    Re: The Lay of the Land

    Thank you for the info, i will take a closer look at this.
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    Sticky: Re: Feedback, Suggestions and Requests

    Just several total basic units, thats whyi said around 75% replacements were removed. :-)
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    Sticky: Re: Radious Total War Mod (Updated 25.2.2015)

    You again......well i dont say anything to you, cause you obviously like trolling and write nonsence. I suggest go play mod first and then say something.
  33. Re: Viking Raiders (Norsemen DLC factions trait) no longer about raiding/sacking/looting?

    It was done due to overall changes into the system, removing razing (except nomads) so they would not use that trait fully. Traits for all factions were reworked, most factinos got 1 additional trait...
  34. Sticky: Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.0 - (Released 20.2.2015)

    Not for long. :-)
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    Sticky: Re: Radious Total War Mod (Updated 25.2.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-25-2-2015%29

    Enjoy.
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    Sticky: Re: Changelogs (Updated 25.2.2015)

    Updated - 25.2.2015:

    - Additional unit balancing.
    - Additional morale changes.
    - Several Ai tweaks and changes.
    - Reworked Garrisons - Tier 3 and 4 city buildings (minor aswell) will provide...
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    Sticky: Re: Radious Total Units Mod (In development - preview for the first release posted)

    Certainly, every playable faction will get our love first, since these 3 will become playable they will belong to our plan list. :D
  38. Thread: first patch

    by Radious
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    Re: first patch

    Ye i read all that + DLC content. Mod will surely not work after the patch and i will do my best to adapt everything as fast as possible.
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    Sticky: Re: Radious Total Units Mod (In development - preview for the first release posted)

    - It will be savegame compatible,
    - Should have 25 brand new units (hopefully we wont add more, otherwise we never release first version :D).
    - All units will be in provided UPCs and support all...
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    Re: Germanic Hurlers

    I did several tests with them, some balance changes wil lcome in next update but overall they are decent but not that OP, basic sling has shorter range then any bow so archers can kill them quickly,...
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