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  1. Re: Questions regarding the RC unit statistics scheme/system

    That might apply to some of them, but not all.

    Also, some of the levies and militia don't cost as much as they should. Even if they didn't have to be paid, taking them away from their jobs would...
  2. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Why only 3 times per faction? Can't that be changed to 100? Or at least 50?
  3. Thread: CTD

    by k/t
    Replies
    6
    Views
    393

    Re: CTD

    Did you try to see what happens when the game crashes?

    Did you try the first solution in the bold text?
  4. Sticky: Re: BROKEN CRESCENT 2.3 !RELEASE! - !PREVIEW! AND !DOWNLOAD!

    They're working on 2.4. I think 3 has been put on hold indefinitely.
  5. Re: Questions regarding the RC unit statistics scheme/system

    Well...Locals should be inhabitants with a warlike disposition that can be hired. I guess some of them should cost more, to show that they're being paid to fight, but others could cost less if they...
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    Re: SSHIP V.8.0.3,the BGR problem

    This is not even the right place to post something like this.
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    Re: No Kingdom of Naples?

    He double posted because he can't edit his posts yet.
  8. Thread: {DIK} Discussion

    by k/t
    Replies
    402
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    17,803

    Sticky: Re: [SUBMOD] Muhteşem Yüzyıl

    I could try to help with some of the work of changing the coordinates and resources. It's only fair.
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    Poll: Re: Do u want new total war about medieval times?

    CA has no interest in allowing modding beyond changing the loincloths on the units, as games that develop staying power through mods equal fewer new games sold due to people still playing the old...
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    Re: No Kingdom of Naples?

    I think they're planned for version 5.
  11. Replies
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    Poll: Re: Do u want new total war about medieval times?

    "Pessimist" is what children call adults who tell them there is no Santa Claus.

    CA will never make a good game again, because idiots buy their crappy ones with wild abandon, and it's much easier...
  12. Thread: making it harder

    by k/t
    Replies
    2
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    170

    Re: making it harder

    And play with BGR 5.
  13. Re: Questions regarding the RC unit statistics scheme/system

    Here's a revised version of that: http://www.mediafire.com/view/v0b2ywu1z5zxdu8/Standardized_Unit_Pricing_System.txt

    Go down to where it says "SUPS 2", below the ###########.
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    Re: Reduced Garrison Script for 4.3

    You need 50 posts before your reputation giving actually counts.
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    Re: German language on Steam

    Authenticity.

    Extended.

    Of.

    Try renaming the "text" folder to "text-EN2" and the "text-DE" to "text".
  16. Replies
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    Did you also correct various bugs in the game, like Kaupang not being able to upgrade, the ports allowing the good boats before the crappy ones, etc., or just the formatting?
  17. Re: Questions regarding the RC unit statistics scheme/system

    Scoutatoi have spears too, and they're 3 turns. I think the units you've listed are all Average, while Scoutatoi are Superior, so perhaps the training times were reduced slightly across the board...
  18. Re: Questions regarding the RC unit statistics scheme/system

    For Late Professionals, for Average it's 3 turns, Superior 4, Elite 6, Exceptional 7. At least that's how I remember it being, and it's what I used for my BC submod as well as for my changes in TA.
    ...
  19. Replies
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    Re: Petition to Remove/Lighten the Hardcoded Limits

    Number of factions, number of regions, number of units, resources, hidden_resources, number of building trees, number of religions, number of cultures. Just double them all and it would be good...
  20. Thread: {DIK} Discussion

    by k/t
    Replies
    402
    Views
    17,803

    Sticky: Re: [SUBMOD] Muhteşem Yüzyıl

    Or just doing all the work for 5.0.

    I am appealing to your German perfectionism. :D
  21. Thread: OP units

    by k/t
    Replies
    17
    Views
    345

    Re: OP units

    I thought attack delay values were used only in units of 15 as the engine doesn't acknowledge anything lower (so 0, 15, 30, 45, etc.), but I see smaller increments being used here. Does that do...
  22. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Weren't knight guilds made regular buildings in this mod? Or am I thinking of another?

    You can only have one guild in a settlement.
  23. Thread: {DIK} Discussion

    by k/t
    Replies
    402
    Views
    17,803

    Sticky: Re: [SUBMOD] Muhteşem Yüzyıl

    "We also considered to move TIW for version 5.0 on a newer and larger map, but it was too much work.. all the coordinates, balancing, roads, resources,......................"

    Maybe once you're...
  24. Thread: dead?

    by k/t
    Replies
    5
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    907

    Re: dead?

    Well, it's not C++ coding or something like that. It's just knowing how to use the scripting commands of the game to make stuff happen. I remember someone explaining to me the difference between...
  25. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Read the manual.

    BGR has its own thread, anyway.
  26. Re: how to recruit gothic knights/dismounted gothic knights

    http://www.twcenter.net/forums/showthread.php?t=464736

    I haven't played this mod, but why wouldn't there be a Timurid invasion in the Late Campaign?
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    Re: Petition to remove hard coded limits

    Yes, it would even be worth 20 bucks. But Warhammer will cost a lot more, so CA will focus on that.
  28. Replies
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    153,469

    Sticky: Re: The Last Kingdom - DOWNLOADS

    Intriguing...this editor should make it easier to figure out what went wrong when trying to change animation packs in BC.

    I don't know if you've found any errors in the EDU, but it's a horrible...
  29. Replies
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    Re: Petition to remove hard coded limits

    Didn't CA lose the code to M2?

    I wish you the best, but this petition has no chance. If people had refused to buy the new, garbage games and had held CA hostage over the removal of the hardcoded...
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    Re: First playable 2.4 beta available.

    No worries, I will certainly make a submod for 2.4 as well.

    Point Blank comes by every six months and he doesn't have time. He still hasn't released the new Compilation for SS.
  31. Replies
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    153,469

    Sticky: Re: The Last Kingdom - DOWNLOADS

    I notice the BMDB of the new version is only 1 MB, while the original was 1.5. What's the difference?

    Are you the one who shuffled the EDU around?
  32. Replies
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    153,469

    Sticky: Re: The Last Kingdom - DOWNLOADS

    The Mediafire uploads didn't work for me either. I ended up using the forum upload. It's downloading now.
  33. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    "What's up with the guilds?"

    I did a 10 second search and I got the answer (which I already knew). Did you do a search before asking?
  34. Thread: CTD

    by k/t
    Replies
    6
    Views
    393

    Re: CTD

    Perhaps a faction got destroyed and that's what's causing the problem. Turn off FOW and observe what happens.
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    Sticky: Re: Europa Barbarorum 2.03j is released!

    "Kill rates for cavalry missiles equalised with others at 0.4."

    What does that mean?
  36. Thread: Quicker Reforms?

    by k/t
    Replies
    5
    Views
    439

    Re: Quicker Reforms?

    http://www.twcenter.net/forums/showthread.php?t=175383
  37. Replies
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    Re: hasham and unit limits

    Delete "and hidden_resource baghdad" from its line.

    I find it strange that the game wouldn't work due to copying and pasting a unit line in EDB. Maybe you did something else as well.

    There can...
  38. Re: Iraq looks too arid! It's not a desert. More greenery, please

    That map is from the 6th century BC?

    Lifthrasir, is your picture from a MTG card?
  39. Re: Questions regarding the RC unit statistics scheme/system

    There is no dual wielding animation, so probably the attack was doubled instead. That's not the best solution, since one attack of 8 has a higher chance of killing an enemy than two attacks of 4....
  40. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    The TO appears in 1225. You can find the answer to such questions in D:\SEGA\Medieval II Total War\mods\Third_Age\data\world\maps\campaign\imperial_campaign -> descr_events.
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