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    Sticky: Re: RS 2.6 Issues and Problems:

    Hmmm - can you actually recruit 'IV Flavia Felix'? Because the ancillaries are absolutely linked to the Augustan/Imperial Reforms and thus the building of the Circus Maximus in Roma. So the 2nd...
  2. Re: Praetorian 'Vexilla' Ancilliary problems?

    This is the only one that matters - he needs a further promotion to Praefectus Alae (or all the way to Praefectus Legionis)



    That is the problem - you need to 'REM' out that line (you could...
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    Re: Roman Praetorian Legions

    I did try to convince the Team to not use scripting (the only way to produce 'reasonable' legion-based armies for the player to fight against); and even not to use the Named & Numbered - but the vote...
  4. Re: Possible to add Alexander.exe after an install?

    Understood - whilst, as noted, I don't use Steam (if I can help it:no:), I do recall that the original RTW installs a bit like that too - RTW & BI in one set and Alex in another.

    That said, it...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Actually it's not a typo (although it would have made things easier for you if it had been made consistent!). The Romans used both 'IIII' and 'IV for '4' and similar for '9'; it is only later that...
  6. Re: Possible to add Alexander.exe after an install?

    Whilst not a Steam user for RTW/RSII - I would recommend using a clean install (ie starting from a clan Steam RTW/BI/Alex) and then installing v2.5 and patching to v2.6.

    However, keep your .sav's...
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    Re: the optimal difficulty level

    I did a lot of testing of 2.5 with a consistent setting of Medium/Medium so that I do comparisons at consistent settings - Playing as Rome each time as well. I have also been very keen to see some...
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    Sticky: Re: RS 2.6 Issues and Problems:

    The picture certainly implies that you have v2.5 installed. You could, fairly simply, start from a fresh clean install, install v2.5 from the .exe and then update by copying/replacing the v2.6 patch...
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    Re: New to RS2, basic questions

    Thanks to my colleague with the wonderful and emotive handle for the recommendation....

    I'd also recommend this: http://www.twcenter.net/forums/showthread.php?535111-Everything-About-RS2-is-here...
  10. Re: Roma Surrectum 1-turn - should it be like this?

    Not in the slightest - feel free. The only request I might have is that this thread in based upon 1turn play - but many things are the same.
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    Re: Help ! ! Can't Load Game

    Don't forget that there is a separate /data; /perferences; and /saves folder for every campaign.......:) I'm just hoping. But at least that should hopefully mean you have some older saves?
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    Sticky: Re: RS2's Future and Mod Ideas:

    It is actually rather humbling.....

    Way to go!:thumbsup2
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    Sticky: Re: RS 2.6 Issues and Problems:

    Well, you never know. And this is also a reason to keep a bank of .sav's.

    I save every 5 years (Winter because of my bi-yearly style); but I also have an 'EOT' file that is the 'before End Turn...
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    Re: Help ! ! Can't Load Game

    I suspect that one or more of the files has become corrupted. You are sadly best served by doing a complete PC health check (disk scanning and defragmenting certainly to identify any bad sectors). ...
  15. Re: Roma Surrectum 1-turn - should it be like this?

    You are entirely welcome to contribute - and I salute your perseverance!:thumbsup2 The fact that you did continue and still lost is testament to the original desires of the RS team I am sure.

    My...
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    Sticky: Re: Roma Surrectum 2.6 patch

    Without wishing to belittle the bad experience you are having - I would certainly like to re-assure you that, sadly for you, it's not the Mod. The Mod is (almost) completely stable - after 1000's of...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Just checking, but have you been sure to ensure the script is run every single time? It can sometimes be such a small error, but it can terminally corrupt the file; and there is also evidence that...
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    Sticky: Re: RS II: Post your pictures here!

    As noted in my thread - this has happened in my current play-test - and they have lost and regained it more than once. They still currently have it and have the Seleucids, Pergamese and Armenians...
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    Re: Don't shoot, it's me ! :D

    To the best of my knowledge - the one thing you 'cannot' do is mod the 'engine' in any way.

    Now - if I won the lottery............:thumbsup2
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    Re: Archers not fring at will

    I must admit that I've never noticed that.:no: Auto-fire doesn't happen when it would result in definite fratricide, however, so are you sure they're not just withholding their fire when the enemy...
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    Sticky: Re: RS2's Future and Mod Ideas:

    It's magic when dvk' says it 3 times.......

    Is that followed by us all falling down in homage?:worship:
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    Re: Rome formation

    Post #114 is still fairly accurate:

    http://www.twcenter.net/forums/showthread.php?530912-Roma-Surrectum-1-turn-should-it-be-like-this/page6&highlight=Should+Roma%26quot%3B+AND%26quot%3Bbe+like
    ...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Are you using 'Huge' units - for 'Large' would be much better? Also - don't just point and click far in the distance - move your units individually and change their frontage to a narrower column. ...
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    Sticky: Re: RS2's Future and Mod Ideas:

    :laughter: Thank you so much for this morning's chuckle.

    For me there are two things I would consider 'wrong'...

    Firstly that the AI is completely happy charging cavalry straight in - which is...
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    Sticky: Re: RS2's Future and Mod Ideas:

    So, keeping it simple - you agree that 'shock' cavalry charging infantry was rare and that in only 'some' of those times was effective? You believe that 'shock' cavalry should be entirely happy...
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    Re: Capua and Rome

    This could be partially (and in fact would make no real difference) achieved if an optional start-state could be created (which is more achievable and much easier to do) for Rome that was back to the...
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    Re: Population growth in 2.6 (1-turn)

    Are you talking net 'tax' (income) or 'headline' income - that which you see on the campaign screen? For the more populous settlements take more of the upkeep costs; depending on where your army...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thank you Splenyi.:thumbsup2





    Thank you - that is also a cogent explanation of, what I certainly consider, as the 'myth'. Especially the assertion that - things were different back then.
    ...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Yes there is - but the Search function won't find it for me now - I wish it had been stickied (as it's incredibly easy). If anyone can find it for me, post the link, and a Mod can sticky it, that...
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    Re: Population growth in 2.6 (1-turn)

    I too wanted to comment on this, for it strikes at the very heart of many in the world who look at war-gaming askance - and I write not only as someone who has 'war-gamed' since I was about 5, but...
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    Re: Capua and Rome

    :thumbsup2
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    Sticky: Re: RS2's Future and Mod Ideas:

    Iskander - RTW will happily allow you to charge cavalry (even 'shock' cavalry, let alone 'cataphracts' and even the light skirmishing troops) into the front of formed, prepared and trained infantry. ...
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    Re: Game Crashes

    All these are the classic and well known RTW CTDs - they are not Mod-linked.

    Alt-tabbing and doing other things whilst playing - never recommended.

    Most recommended - disconnect from the...
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    Re: Population growth in 2.6 (1-turn)

    All the testing I did uses 'Large' units (I find huge too cumbersome and doesn't seem to result in the best 'look and feel'. let alone the stress it puts on the engine). In my current play-through I...
  35. Re: Was it normal to buy huge amounts of lands from other factions?

    Cheating the mechanics is what destroys the realism...:(

    I'm also rather stunned that you're not already at war with your neighbours - it is simply a part of the TW concept that they all go to...
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    Re: Phalanx Tactical Assistance

    The most important thing to do with phalanxes (and it works in Rome2 as well) - is often not appreciated by players as they are such aggressive beings:whistling.

    You don't actually 'fight' with...
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    Sticky: Re: RS2's Future and Mod Ideas:

    The previous element was interesting and worth exploring - but it's this last that shows the scale of the problem!

    For what you suggest is, well, quite honestly - rubbish. Where does this come...
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    Sticky: Re: RS 2.6 Issues and Problems:

    I'm fairly sure that if you look in the 'Background Script' file (it's about 1/4tr the way through in Section 5 'Money Monitor Script') - then you can change the numbers.

    It applies to to all the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Not at all - and you are quite right. However, this is more of a pre-battle effect. Whilst ultimately flawed I suspect and possibly beyond ultimate-modding, Rome2 with its line-of-sight and hidden...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Greedy! You're hitting the money script limit is all. Just think of it as greedy tax collectors - very historic (and not much different to Trade-Banking now......:whistling)
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