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    Re: Roma Surrectum Remastered?

    Looking forward to the Rome Remaster and hopefully great mods! I played a lot of Roma Surrectum in past years. A new Roma Surrectum for Remaster would be epic :). Hopefully we see custom battlefield...
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    Re: Indication For Future Content?

    Ok so most suggestions are towards possibly SAGA scenarios. But what could be then new content for Rome II? For sure more modding abilities like TED to keep Rome II up to date with new mod content...
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    Re: Indication For Future Content?

    I still suspect Alexander/diadochi would happen as Rome II content. On SAGA game my bet is on Pike and shot age:

    - 30 years war
    - Italian wars
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    Re: Indication For Future Content?

    1. Well, i think everything is possible. Yes, CA is focused on Three Kingdoms at the moment. But things have changed in gaming industry nowadays. Why shouldn't there be additional Rome 2 content...
  5. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3d - Updated August 8!

    New Hotfix arrived. Latest DEI still compatible with this? :)
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Can this in future stay as submod for DEI though? I prefer the vanilla icons in DEI as you can't recognize the pictures anyway as they are so small in size. It's just hurting the eyes to look at so...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I haven't played much recently, but with latest CA patch is the siege issue gone when assaulting barbarian major city on two different spots that AI leaves one of the two assaults undefended? Well...
  8. Re: Is my battle difficulty bugged or do i just suck?

    Ok i tried to investigate this issue myself now and did some tests.


    System:

    1. Latest Rome 2 build, fresh installation 3rd of April 2018
    2. Latest DEI version, update 31 of March 2018
    3....
  9. Re: Is my battle difficulty bugged or do i just suck?

    @Greek strategos: I had this problem last year at Patch 17. I don't know if it's same issue with Patch 19.
  10. Re: Is my battle difficulty bugged or do i just suck?

    I had aswell a different problem with battle difficulty. Maybe this problem can be resolved in a similar way. I had to apply changes in the savegame itself.


    Summary of my problem:

    " I started...
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    Re: Difficulty settings

    Can somebody though maybe please explain what/IF any change in the DeI_cai_personality_deal_evaluation_deal_component_values does? Or is that one aswell table where it doesn't matter if values are...
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    Re: Difficulty settings

    ok thanks, when it's hardcoded, then only workarounds could be a solution i think.


    I think the best ones for this specific problem are:

    ...
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    Re: Difficulty settings

    Ok i did some tests about Campaign AI and different difficulty settings. On harder settings it's more unlikely to get trade agreements with neutral factions. I already checked the...
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    Difficulty settings

    Hey,

    beside the known bonuses for various values is there aswell some AI behaviour change between normal campaign or very hard campaign?


    Best regards,
    Medieval Knight
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    Re: REQUEST old Roman UI submod

    I am aswell interested in using the old UI. So is it possible?
  16. Re: Enable Testudo for late Republican Units

    It works! Thanks Dardo :)
  17. Enable Testudo for late Republican Units

    Hey there,

    i wonder why early hastati, principes and equites have testudo formation, but late units not? Maybe this has its reasons, but i would like to have testudo in late era aswell. Can...
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    Change Attack decisions of AI

    Hey,

    how to change decisions of AI attack you or not. I think it has to do with this table (using Pack File Manager):

    db -> task_management_system_task_generator_groups_generators_junctions. AI...
  19. Re: Hiding units only in forests possible?

    Thank you. :)
  20. Hiding units only in forests possible?

    Hey,

    is it possible to have units only hiding in trees/forests? So far units can aswell hide in pure grass flatland aswell, can this be turned off with PFM somehow?


    Best regards,
    Medieval...
  21. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Could somebody please aswell show some pictures from the Strategy Map with GEM FX?
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    Re: Can't change Battle Difficulty

    Ok next time i could try aswell with deleting that script as you suggested :) Is is totally safe to delete? Is there a new script created when i restart the game right?
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Ok definitely got a 1.2 Feedback here, but i'm playing on the latest version BEFORE Power & Politics Update as i still play on Patch 17. I got the feeling that missile units are under powered. I...
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    Re: Can't change Battle Difficulty

    I found the solution, if anybody has the same problem. It seems to be a common Rome 2 bug. Still no idea, how i did run into this, but change Battle Difficulty and Realism mode seems to work again...
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    Can't change Battle Difficulty

    Hi guys,

    i have never seen something like this before. Ok, admitted so far i only played the Grand Campaign. So now i wanted to try out Imperial Augustus Campaign. I started it on very hard...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    @FlashHeart07 : i know there is already work being done for the new patch, but currently I'm playing still on patch 17 with DEI. So i'm not always up to date what's going on. ;) I mean what if CA...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I just checked out the new features of the new Power and Politcs Update and want to give my opinion on it what it could mean for DEI.


    1. New Secession/Civil War Mechanic:

    I'm very impressed...
  28. Re: LOD increase, no soldier fading, and other graphic tweak. projectiles stay forever, campaign camera zoom range, ship disembark at occupied spot, battle weather designate(updated for build 17561)

    Thanks for updating this mod, i really love it :) I didn't test the new version yet, but i wanted to give some feedback. With build 16155 and patch 17 i had a few issues. Increasing the range of 3D...
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    Re: Questions about Official Submods

    Thanks :)
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    Questions about Official Submods

    Hello DEI Team,

    got two questions about your submods.


    1. All Diplomatic and Occupation Options Submod -> when using this, do AI factions then rather liberate factions than conquering them?
    ...
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    Re: When will this be released?

    That new DLC for Rome doesn't matter that much. It's all about Ancient Empires and i truly have all the faith into this team. This can be one of the greatest Total War Mods ever, so it aswell needs...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Developer Team maybe this could be interesting for you. There is a mod compilation from XAI for Attila for many aspects of the game including fixing bugs on Battle AI as it says in changelog. Maybe...
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    Re: campaign

    i agree to this. Banners in Ancient Empires would be great.
  34. Sticky: Re: Submod Index, Recommendations and Questions - updated for 3.2

    thanks man. another thing what just came into my mind is proper defending. which submod handles it best that AI defends their cities with big armies instead of small garrisons. if that is even...
  35. Sticky: Custom Settlements

    Hello there,

    which submods have most custom settlements for the minor and less important cities/villages? For me it's all about immersion, so when i do battle in little villages i don't want to...
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    Re: Stamina Graphics

    Ok i will try that out and remove the UI file and see if shadows are gone then too. Can you please tell me the location and name of that UI file? i'm using PFM Editor.
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    Re: Stamina Graphics

    Is it possible to hide them though please? Something to change in PFM Editor? I don't know where those icons are located and how to disable them.
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    Re: Stamina Graphics

    This is what i mean:


    http://fs5.directupload.net/images/170522/vu7vn8hv.jpg
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    Stamina Graphics

    Hey guys,

    that stamina feature is really nice, but the yellow circles near unit flags in battle are a bit disturbing. They even got their own shadows like units or tree do, it really looks...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Hey Petellius!

    I see you want to use the horde function of Attila. While i guess the logic works great with barbaric factions, i fear strange behaviour of factions like Aetolian League Greeks. Do...
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