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  1. Replies
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    Re: Stuck in naval battle

    Dang! The only thing missing in this mod is playable naval battles.
  2. Replies
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    635,903

    Sticky: Re: NTW3 v5 SP & MP Campaign Updates

    Hi Lord Davn!

    Are you still active on the SP modding? If so do you plan to include more regiments to recruitment rooster? Like the ones you start with allot you can't replace later on. Is it...
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    Re: Performance with 6600k

    I am very much suspicious about the last time i Run windows update and downloaded the latest Nvidia drivers and other security stuff, this whole thing to force an update in compatibility mode for...
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    Re: Performance with 6600k

    Thanks for the info zonks. I dont have any other application running that consumes more ram, i even disable virus scanner while playing.
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    Re: Performance with 6600k

    It is obvious this mod doubles almost the system requirements. While I can handle vanilla with 4 armies with ease on extreme, i struggle in DEI with 2 and get an occasional black screen.
    I have red...
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    Re: [Preview] The Boii

    SWEEET!
  7. Replies
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    Re: EB style expansion system.

    This is one aspect of realism i also find lacking. I normally convert first the buildings inside before i convert the town itself, to preserve some cultural diversity.
  8. Replies
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    Re: Mod load order problem - patch 17

    The NOT steam mod manager does not work anymore after patch 17. At least for me.
  9. Re: Vanilla tunic colours back after the recent update

    What a horrible sight!
  10. Re: Reccommended mods for older TW games similar to DeI

    Shogun2: darthmod.
    For Napoleon best mod is: NTW3 NTW3 http://www.twcenter.net/forums/forumdisplay.php?1677-Napoleonic-Total-War-III-%28NTW3%29
  11. Re: Could we have a list of buildings and their effects added to the manual?

    It looks like all tier 1 buildings give a +1 culture unrest. Maybe Tier 2 give +2 etc.
  12. Re: Could we have a list of buildings and their effects added to the manual?

    Yes but does it say PO from buildings?
  13. Re: Could we have a list of buildings and their effects added to the manual?

    @FlashHeart07
    Yes thank you, I realized now about the extra garrison units.
    Mostly the first thing i do is destroy temples or convert them, but i wonder how much cultural penalties or unrest those...
  14. Re: Could we have a list of buildings and their effects added to the manual?

    One thing that is very unclear to me is if buildings from an other culture have other negative effects than listed in the tooltips? Is it best to demolish them ASAP?
  15. Thread: 2015?

    by Cromagnon2
    Replies
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    7,141

    Re: 2015?

    A port to R2TW would be fantastic! Your models would deserve that. But maybe next TW will be fantasy based and then it will be even easier to transfer.
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    Re: Attila vanilla battles really are bad

    Fast battles and fast click unit abilities is a poor excuse for not having a good tactical AI. CA has not made much progress in this aspect. I can remember the first MTW years ago the tactical aspect...
  17. Re: SUBMOD Carthaginian Scutum Designs for Car_Infantry and new linothorax armour.

    Good luck Fernando!
  18. Re: Naval Overhaul for Divide et Impera (AAW based)

    maybe removing the ability for transports to ram would fix the balance. Anybody thought of that?
  19. Re: ATTN KAM: BAI-Friendly Battle Mod and Sieges

    Definitely boiling oil is OP. rams are not worth it as casualties are too high. Kam's mod is a good thing.
  20. Re: SUBMOD Carthaginian Scutum Designs for Car_Infantry and new linothorax armour.

    Me neither, probably they're using vanilla textures. maybe replacing those textures with yours solves the problem? thx.
  21. Re: SUBMOD Carthaginian Scutum Designs for Car_Infantry and new linothorax armour.

    Ah pity, those Lybian late AOR infantry really need some nice shields, instead of the green white and red ones. I guess i will try to edit them myself and replace with some of your shields. Any hint...
  22. Re: SUBMOD Carthaginian Scutum Designs for Car_Infantry and new linothorax armour.

    Does it also change textures for Carthaginian AOR?
  23. Re: Something Seriously Wrong with Performance on DeI

    Yes that is what i've said, v1.0 with 0.96 pack works like a charm. I am just curious why the Romans (and maybe Hellenic) are more resource intensive than other factions in v1.0.

    I am gratefull...
  24. Re: Something Seriously Wrong with Performance on DeI

    Hi Dresden, I Have been playing 0.96 and the submod (0.96) without any issues.
    As I wrote above and others, it is predominantly the Romans with v1.0 that is giving me big lag. Not the...
  25. Re: Something Seriously Wrong with Performance on DeI

    No need for such drastical measures. But it remains to be seen if it is a minority who have this problems.
    Is there any poll done?

    Last I played a huge battle attacking a big walled Ptolemy city...
  26. Re: NTW3 v5 mod payable factions & unit rosters

    I see i have a very different unit rooster in my SP campaign playing Spain as in the rooster in MP battles, is this intended do be?

    As noted above the MP and SPC unit rosters are different from...
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    Sticky: Re: NTW3 v5 SP & MP Campaign Updates

    There used to be a naval crew re-texture mod but i cannot find it anymore, would be a nice addition to the campaign.
  28. Re: More than 20 units in army Single player Campaign-Success

    Yes i got it to work. But those unit cards are really tiny. so i prefer to play with unit cards disabled.
    Also 40 units will not embark on ships, which is a good thing for the human player, but i...
  29. Re: More than 20 units in army Single player Campaign-Success

    Thank you for your work :)

    Anyone any success with 40 unit cards?
  30. Replies
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    Re: Rome II - Wrath of Sparta Announce

    Consider doing it in this order ;)
    1. HatG
    2. CiG
    3.WoS
  31. Replies
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    Re: [PREVIEW] Unit polishing for DEI 1.0

    For examle, I am playing Arevacci and seing most units run in yellows and reds hurts my eyes .

    This will be the main reason i am waiting for 1.0 then :) Muchas gracias senor!

    Just what i was...
  32. Replies
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    Re: [PREVIEW] Unit polishing for DEI 1.0

    Wonderful job Senor Diego! I like the diversity and the potential it has to offer.
    Now if only for most factions the colors uniform textures could be replaced with some more realistic ones, i would...
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    Re: [PREVIEW] - Parthia

    A bit disappointing allot of units still use the vanilla, purple and white color schemes. I would recommend for next time some more artistic creativity.
    But overall good work, including the...
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    Sticky: Re: Screenshot Thread

    Those are very nice. looks a bit a suicide charge.
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    Re: Army Traditions suggestions

    Iberians also only have the 'wolves of the north' tradition, which i rarely use. Therefor would be nice to have more choice.
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    Re: Army Traditions suggestions

    On slightly different note:
    For barbarian factions there is the 'Wolves of the north' tradition. What about adding 'Lions of the south', 'Eagles of the west' and 'bears of the east'?
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    Re: A reflection on the mod's current status

    Good post.
    about the formations in DEI being too rigid, I completely understand that. If you you want to deploy your infantry in long lines, as opposite to the roman square tactics, you will end up...
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    Re: How is the game,mod and performance?

    Vanilla? You mean Smarties that makes you loose all appetite.
  39. Re: [Download] Divide et Impera - Download link (version 0.95n, updated 12/09/14 Patch 15 Beta)

    I like the new update, is more logical and new color tree looks better ingame too.
  40. [Tutorial] Re: Want 40 units fighting under one General? Here is how!

    You mean no more than 40 units on the field max. but more only available when unit routs?
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