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  1. Replies
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    Sticky: Re: Post Your Screenshots

    What about a Sweboz one:
    http://media.moddb.com/images/mods/1/20/19880/Herg.png
  2. Replies
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    Sticky: Re: Post Your Screenshots

    Very nice pictures guys!
  3. Thread: Marian Madness?

    by alin
    Replies
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    Poll: Re: Marian Madness?

    Yes.
  4. Replies
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    Re: Question about Summer Release

    Hi, glad you do.
    Yes, we never had the manpower to redo them so maybe in future releases but not in the next release.

    However they'll get a new climate that should make that area feel more...
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    Re: EB-Twitter updates Discussion

    Check out our FB album with the new vegetation, lighting changes and skies that will be in the next release:...
  6. Replies
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    Sticky: Re: Europa Barbarorum II FAQ

    Yes they do, so I'm quite surprised to hear that. If anything we tried to make all factions as unique with little reuse.
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    Re: Some troubles I could use help with!

    Understood, thanks!
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    Re: Some troubles I could use help with!

    And would 1% be too much? Since it's too confusing right now.
  9. Replies
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    Re: EB-Twitter updates Discussion

    Damn, seems I've been busted. :)
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    Re: Current quailty of the mod?

    I would suggest checking it out yourself to see if the mod is for you and after wait for the summer release.
    There we have tons of new content: new vegetation, new units, siege engines and so on.
    ...
  11. Replies
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    Re: Ineffective scorpio

    Yes, I actually improved the animations for the oxybeles/scorpions and they should be more fluid now, as reload time was reduced.
  12. Re: Aside from the oxybeles and scorpio, are we going to see the onager in the next release?

    I never stated it would...

    And flamming projectile were used on rare occasions, they were oil-based compounds.
  13. Re: Aside from the oxybeles and scorpio, are we going to see the onager in the next release?

    It's up for the players to choose flamming or non-flamming projectile.
    Historically flamming were rarely used and that's why you'll also see some pots in the siege equipment similar to Byzantine...
  14. Re: Aside from the oxybeles and scorpio, are we going to see the onager in the next release?

    I wasn't expecting someone to find about that before the news on our twitter/FB pages. :)

    Anyway, that means we finished our siege engine roster: oxybeles, scorpion, 15 mina and 1 talent...
  15. Re: (Round 7) Europa Barbarorum II Faction Wars [Read OP for rules]

    Pontos 6+
    Ptolemaioi 5
    Sab'yn 5
    Sauromatae 5
    Eleutheroi 6
    Bosporan Kingdom 1-
    Nabatean Empire 5
  16. Re: (Round 7) Europa Barbarorum II Faction Wars [Read OP for rules]

    Makedonia 4-
    Pahlava 6
    Pontos 7+
    Ptolemaioi 5
    Sab'yn 6
    Sauromatae 5
    Eleutheroi 6
    Bosporan Kingdom 7
    Nabatean Empire 5
  17. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Yes, it's because of historical reasons and gameplay too.
    For example, in the germanic tribes leadership wasn't passed on only because of lineage, but it was earned and individual reputation(warrior...
  18. Replies
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    Re: EB-Twitter updates Discussion

    Greeks only, btw check twitter page.
  19. Thread: AI responsiveness

    by alin
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    Re: AI responsiveness

    And we are also pleased z3n, there have been major improvements to the AI since you joined our team and we're happy to see such good progress.

    I'm sure you'll find the right balance in the end,...
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    Re: About Summer Release

    We know, but to be honest most likely not. We still have few artists(1-3).
  21. Re: (Round 7) Europa Barbarorum II Faction Wars [Read OP for rules]

    Arverni 5
    Baktria 5
    Casse 2
    Hayasdan 6
    Karthadastim 5
    Lusotannan 5
    Makedonia 7
    Pahlava 6
    Pontos 5
    Ptolemaioi 6
  22. Replies
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    Sticky: Re: Europa Barbarorum 2.03a is released!

    It's obvious we will do that, the summer release will make the 2.01 deprecated and will come in w/ an installer.
  23. Re: (Round 6) Europa Barbarorum II Faction Wars [Read OP for rules]

    Getai 2+
    Sauromatae 0- DEEAAAD
  24. Replies
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    Sticky: Re: Europa Barbarorum 2.03a is released!

    I wanted to tell you that but forgot, the replay also needs the new stats and so on.
  25. Re: (Round 6) Europa Barbarorum II Faction Wars [Read OP for rules]

    Getai 4
    Makedonia 2-
    Sauromatae 9+
  26. Replies
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    Re: EB-Twitter updates Discussion

    You can't edit an existing post. They removed that feature for quite some time now...

    Don't worry he will appear in the credit section.
  27. Re: (Round 6) Europa Barbarorum II Faction Wars [Read OP for rules]

    Getai 7
    Koinon Hellenon 6
    Lusotannan 4
    Makedonia 7-
    Sauromatae 8+
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    Re: [RELEASED] Realistic Dust Mod by HaHawk

    Great stuff there! We''ll definitely integrate it for the summer release.
  29. Re: (Round 6) Europa Barbarorum II Faction Wars [Read OP for rules]

    Aedui 5
    Epeiros 4-
    Getai 7
    Koinon Hellenon 8
    Lusotannan 5
    Makedonia 7
    Pontos 5
    Ptolemaioi 5
    Sauromatae 8+
    Numidia 5
  30. Replies
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    Re: Highlight Faction Troops Button?

    No, it's just an omission from our side.
    However what puzzles me is why hasn't someone investigated how to add it back(submod) and just complain about it...

    So I don't have any clue how to add it...
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    Re: Text legibility and user interface

    Where my beers at?! :)

    Actually you'll get these fixes in the next patch.
  32. Replies
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    Sticky: Re: Europa Barbarorum 2.02c is released!

    You did it, right?! You swore... :)
  33. Re: (Round 6) Europa Barbarorum II Faction Wars [Read OP for rules]

    Aedui 5
    Baktria 2+
    Epeiros 4-
    Getai 6
    Hayasdan 3
    Karthadastim 5
    Koinon Hellenon 7
    Lusotannan 5
    Makedonia 7
    Pontos 5
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    Re: Let's reverse engineer skeletons!

    The 3 unknown values that are multiplied are the position(XYZ) of the bones in the base pose.
    So I presume that the other value might be a rotation/quaternion of the bone.

    Hope that helps.
    ...
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    Sticky: Re: EB2 Graphic Enhancement mod

    Small update with increased sharpness, gamma correction and other small changes.

    Also note that you can disable Bloom at run-time by pressing Shift + F11 keys.
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    Re: Text legibility and user interface

    Yes.

    1. Increased font size and contrast(still a bit blurry, due to engine):

    Before:
    http://s14.postimg.org/486kmfedd/kingdoms_2015_06_03_03_55_41_60.jpg
    After:...
  37. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Don't worry, the points are valid but our workforce is limited as always.
    So we don't have anyone active which has font/text knowledge, from what I know.
  38. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Why don't you investigate how to fix this? Surely it must be an easy way to fix this.
  39. Re: (Round 6) Europa Barbarorum II Faction Wars [Read OP for rules]

    Aedui 5
    Baktria 9+
    Epeiros 5
    Getai 6
    Hayasdan 4
    Karthadastim 5
    Koinon Hellenon 7
    Lusotannan 5
    Makedonia 6
    Pontos 5
  40. Replies
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    Sticky: Re: Europa Barbarorum 2.02c is released!

    I heard this many times, but our of curiosity, have people done tests here or is it just a common folk tale?
    Technically there isn't any difference for any engine when you initialigize the graphic...
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