Ehilà, chi non muore si rivede!
Ogni tanto mi capita di fare un giro per TWC, ma non venivo qui da diversi anni. Voi comprate ancora roba dalla CA? Io onestamente ho smesso da tantissimo, per lo...
Type: Posts; User: +Mr.Crow+; Keyword(s):
Ehilà, chi non muore si rivede!
Ogni tanto mi capita di fare un giro per TWC, ma non venivo qui da diversi anni. Voi comprate ancora roba dalla CA? Io onestamente ho smesso da tantissimo, per lo...
Since i've created those wagons 10 years ago, i always hoped to see them used by someone in a Bhoemian Hussite army. Finally that day has come, i'm almost touched. Thank you Tsardoms team, keep up...
Ok, to solve the problem i've made the green screen for steppe map. If someone has the same problem, here is the file 364725
Just use this instead of desert ones.:thumbsup2
Unfortunatly i don't have a desert map in my mod. So i was looking for a green screen solution that i can use on a different map.
The green screen doesn't work if you don't have the same map in your mod. Is there any alternative? I've seen the video in wich someone use the village map, but noone has the required files.
I have another idea that would make a lot of modders really happy: dead factions reborn. some modders have already made scripts that do this kind of thing, but they are really hard to implement and...
Thank you for your answer.
I want to further explain what i have in mind because maybe it can give you some practical ideas.
As you probably already know, the game itself has a kill command:...
Good Work!!! I can't believe that finally someone has made a tool like this!
Can i suggest something that maybe is not so difficult to do? One feature that i've always missed as a modder is the...
Hi z3n,
i've not fully understand how ai_gta_add_objective and ai_gta_plan_set work. I simply know that both are able to force an army to do a task but i don't know the difference between them....
Thank you Gigantus. The main problem is that, as far as i know, descr_character actions just work for the player. AI ignore them :-(
Am i wrong?
Anyway i want to explain why i've asked this...
Hi all,
is it possible to create a totally unramed ship that is able just to carry units? :hmm:
I mean a ship that is not able to attack other ships or block ports. Of course i want it to work...
Medieval 2 is everyting but definitive: it's a tangle of unresolved bugs that only modders have partially solved. We wait 12 years this game to be fully fixed and now we have been humiliated with...
When you guys say that TW games have always been ahistorical you forget that there are 3 different type of ahistorical issues:
1) unintentional ahistorical issues caused by ignorance/carelessness:...
Almost 10 years of impropriety and rudenes towards users:
- game sold by slices through dlc policy
- expensive bugged day one releases never completely patched after tons of gb of fixes
-...
Anthonius, where did you read this??? BC 3D models are FREE for everyone that share his stuff in the same way!
Unfortunately, we don't have the same policy for all the Bellum Crucis stuff. There...
Hi all,
in order to make it clear for everyone, i post here all the info regarding the rules and the policy of BC and its stuff.
POLICY ABOUT BELLUM CRUCIS STUFF
The Bellum Crucis Stuff is...
http://1.bp.blogspot.com/-Yhhuo9LZ_rM/VIyPVewdPWI/AAAAAAAAGvw/edd_qNP00rA/s1600/soacrowsandbread.jpg
Hi All,
i'm very happy to see that finally BC has its own section. As i said in the...
Hi all,
i'm still alive but, as you can easly see, i no longer work on BC. My modding spare time is very limited and, at the moment, i prefere to spend it on a personal project on which i'm...
Unfortunatly no. But you can create an event counter that can assume a specific value when a character gain a specific trait and then you can link the recruitment to this event counter. But it will...
Hi all,
i've a lot of experience in modding Medieval 2, but i've never modded Empire.
I've read that it's possibile to modify the max number of units allowed in a single army changing something...
Hi all,
is it possibile to remove the end turn report?
I find it very annoying and i don't give a single **** about which is the strongest faction...
I've already tried to find something on...
JOKE (do not open it if you has not sense of humor):
I think that prostitution and video games has a lot in commons. For example the DLC's system: both prostitutes and video games have a base...
Very well done! I was searching just something like this in the past weeks!
Anyway Anthonius do you think that this fix to marka horses can be useful?...
Fantastic work!!! Each model is perfectly done!
If you need 3D stuff, remeber this opportunity:...
Very helpful! Thanks!
Do you know how g2play buyers protection works? is it useful or not?
I think that army limitation and recruitment in Rome 2 is one of the few things good in that game. I really hope in a similar system for Warhammer.
I prefere to have on map few army but with...
Great Unit!
But i think that the upper half should be more similar to an ogre (or at least to a Centigor) then a Chaos Warrior. But anyway great work! + Rep
Thanks both and +rep for your answers. Now it's more clear.
Withwnar, how do you know that? Is it possibile to read this info somewhere in game?
Regards,
+Mr.Crow+
Hi all,
i've some questions about the EDU string "stat_pri_armour".
This is wat the EDU intro says about it:
;stat_pri_armour Details of the man's defences
; ...
Very well done!
Fantastic work! + rep
Yes, for further informations give a look here: http://www.twcenter.net/forums/showthread.php?705897-Tons-of-3D-stuff-generously-offered-to-likewise-generous-peoples&p=14811873#post14811873
Happy...
Dear Members, Modders and Moderators,
I’m +Mr.Crow+, also known as UnequivocalMr.Crow. I’m one of the four actual directors of Bellum Crucis, as well as a Senior Moderator at the Medieval Total War...
Hi z3n,
i've a question for you about CAI. After reading through the AI LTGD logs while doing some tests, i noticed that sometimes the game do the decision entries evaluations more then one time...
If i'm not wrong, this is the Riemannian type, a 4th type of voronoi.
I've just used it in my application and it seems to work even better then Minkowski type:
...
This is the generic voronoi algorithm. My question is which type of voronoi did you use? In other words, I wish to know how you calculate pixel proximity.
There are 3 most common used voronoi...
Thx for your answer. I really appreciate it.
I know voronoi and i've immediately supposed that you used it in your code.
Which type of voronoi did you use? Manhattan or Minkovski?
Hi mtwgamer0,
your work is great!
I'm a java programmer and i'm really interested in image elaborations and filters.
I'm really interested to know something more about this:
Thx a lot Gingantus!!! This is exactly the answer i need!
I've just one more little question.
In map_ground_types i can have this type of ground:
Beach
Fertile High
Fertile Low
Fertile...
Thx Antonis, but i can't just place them on impassable territory or also near impassable territory?
For example this can be a common situation in map_ground_type (this represent a 3X3 pixel square...