Search:

Type: Posts; User: +Mr.Crow+; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.12 seconds.

  1. Replies
    7,362
    Views
    782,629

    Re: Italiano (Italian)

    Ehilà, chi non muore si rivede!

    Ogni tanto mi capita di fare un giro per TWC, ma non venivo qui da diversi anni. Voi comprate ancora roba dalla CA? Io onestamente ho smesso da tantissimo, per lo...
  2. Re: Tsardoms Total War - FACTION PREVIEW: The Kingdom of Bohemia

    Since i've created those wagons 10 years ago, i always hoped to see them used by someone in a Bhoemian Hussite army. Finally that day has come, i'm almost touched. Thank you Tsardoms team, keep up...
  3. Replies
    29
    Views
    14,860

    [Tutorial] Re: Making a unit card - easy and fast method

    Ok, to solve the problem i've made the green screen for steppe map. If someone has the same problem, here is the file 364725

    Just use this instead of desert ones.:thumbsup2
  4. Replies
    29
    Views
    14,860

    [Tutorial] Re: Making a unit card - easy and fast method

    Unfortunatly i don't have a desert map in my mod. So i was looking for a green screen solution that i can use on a different map.
  5. Replies
    29
    Views
    14,860

    [Tutorial] Re: Making a unit card - easy and fast method

    The green screen doesn't work if you don't have the same map in your mod. Is there any alternative? I've seen the video in wich someone use the village map, but noone has the required files.
  6. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    I have another idea that would make a lot of modders really happy: dead factions reborn. some modders have already made scripts that do this kind of thing, but they are really hard to implement and...
  7. Sticky: Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Thank you for your answer.

    I want to further explain what i have in mind because maybe it can give you some practical ideas.

    As you probably already know, the game itself has a kill command:...
  8. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Good Work!!! I can't believe that finally someone has made a tool like this!

    Can i suggest something that maybe is not so difficult to do? One feature that i've always missed as a modder is the...
  9. Replies
    69
    Views
    15,180

    Sticky: [Tutorial] Re: MTW2 Battle Scripting

    Hi z3n,

    i've not fully understand how ai_gta_add_objective and ai_gta_plan_set work. I simply know that both are able to force an army to do a task but i don't know the difference between them....
  10. Thread: Unarmed ship

    by +Mr.Crow+
    Replies
    5
    Views
    752

    Re: Unarmed ship

    Thank you Gigantus. The main problem is that, as far as i know, descr_character actions just work for the player. AI ignore them :-(

    Am i wrong?

    Anyway i want to explain why i've asked this...
  11. Thread: Unarmed ship

    by +Mr.Crow+
    Replies
    5
    Views
    752

    Unarmed ship

    Hi all,

    is it possible to create a totally unramed ship that is able just to carry units? :hmm:

    I mean a ship that is not able to attack other ships or block ports. Of course i want it to work...
  12. Replies
    19
    Views
    5,190

    Re: Medieval II Definitive Edition

    Medieval 2 is everyting but definitive: it's a tangle of unresolved bugs that only modders have partially solved. We wait 12 years this game to be fully fixed and now we have been humiliated with...
  13. Replies
    78
    Views
    13,030

    Re: ''Mod out or not play'' controversy

    When you guys say that TW games have always been ahistorical you forget that there are 3 different type of ahistorical issues:

    1) unintentional ahistorical issues caused by ignorance/carelessness:...
  14. Replies
    78
    Views
    13,030

    Re: ''Mod out or not play'' controversy

    Almost 10 years of impropriety and rudenes towards users:

    - game sold by slices through dlc policy
    - expensive bugged day one releases never completely patched after tons of gb of fixes
    -...
  15. Sticky: Re: BELLUM CRUCIS - the ORIGINAL THREAD about the mod and its identity (ENG texts link added)

    Anthonius, where did you read this??? BC 3D models are FREE for everyone that share his stuff in the same way!

    Unfortunately, we don't have the same policy for all the Bellum Crucis stuff. There...
  16. Sticky: [MOD POLICY] Rules and Policy about Bellum Crucis, its Submod and its Stuff

    Hi all,

    in order to make it clear for everyone, i post here all the info regarding the rules and the policy of BC and its stuff.

    POLICY ABOUT BELLUM CRUCIS STUFF

    The Bellum Crucis Stuff is...
  17. Replies
    11
    Views
    8,052

    Sticky: [ANNOUNCEMENT] What Is Dead May Never Die!

    http://1.bp.blogspot.com/-Yhhuo9LZ_rM/VIyPVewdPWI/AAAAAAAAGvw/edd_qNP00rA/s1600/soacrowsandbread.jpg



    Hi All,

    i'm very happy to see that finally BC has its own section. As i said in the...
  18. Sticky: Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Hi all,

    i'm still alive but, as you can easly see, i no longer work on BC. My modding spare time is very limited and, at the moment, i prefere to spend it on a personal project on which i'm...
  19. Replies
    3
    Views
    730

    Re: recruitment via specific trait

    Unfortunatly no. But you can create an event counter that can assume a specific value when a character gain a specific trait and then you can link the recruitment to this event counter. But it will...
  20. Questions about modifing max units number in an army

    Hi all,

    i've a lot of experience in modding Medieval 2, but i've never modded Empire.

    I've read that it's possibile to modify the max number of units allowed in a single army changing something...
  21. Replies
    3
    Views
    368

    The end turn report

    Hi all,

    is it possibile to remove the end turn report?

    I find it very annoying and i don't give a single **** about which is the strongest faction...

    I've already tried to find something on...
  22. Replies
    41
    Views
    5,553

    Re: Prostitution in video games

    JOKE (do not open it if you has not sense of humor):

    I think that prostitution and video games has a lot in commons. For example the DLC's system: both prostitutes and video games have a base...
  23. [Tutorial] Re: Adding MARKA Horses in your mod and creating new versions of them.

    Very well done! I was searching just something like this in the past weeks!

    Anyway Anthonius do you think that this fix to marka horses can be useful?...
  24. Replies
    1,902
    Views
    506,873

    Sticky: Re: Something new

    Fantastic work!!! Each model is perfectly done!

    If you need 3D stuff, remeber this opportunity:...
  25. Replies
    23
    Views
    10,074

    Re: $$$ Best TW Warhammer Prices $$$

    Very helpful! Thanks!

    Do you know how g2play buyers protection works? is it useful or not?
  26. Re: Warhammer requires armies to be lead by lords - assuming lords are limited, army limit again.

    I think that army limitation and recruitment in Rome 2 is one of the few things good in that game. I really hope in a similar system for Warhammer.

    I prefere to have on map few army but with...
  27. Replies
    3,113
    Views
    1,269,767

    Sticky: Re: COW: Beginning of The End Times

    Great Unit!

    But i think that the upper half should be more similar to an ogre (or at least to a Centigor) then a Chaos Warrior. But anyway great work! + Rep
  28. Replies
    4
    Views
    1,269

    Re: Questions about stat_pri_armour

    Thanks both and +rep for your answers. Now it's more clear.



    Withwnar, how do you know that? Is it possibile to read this info somewhere in game?

    Regards,
    +Mr.Crow+
  29. Replies
    4
    Views
    1,269

    Questions about stat_pri_armour

    Hi all,

    i've some questions about the EDU string "stat_pri_armour".

    This is wat the EDU intro says about it:


    ;stat_pri_armour Details of the man's defences
    ; ...
  30. Replies
    43
    Views
    9,634

    Re: Strat. map Castles Redesign Project

    Very well done!
  31. Replies
    505
    Views
    304,981

    Re: Pike and Musket TW for MTW VI

    Fantastic work! + rep
  32. Replies
    133
    Views
    52,259

    Re: CSUR - Complete Sicilian Unit Roster

    Yes, for further informations give a look here: http://www.twcenter.net/forums/showthread.php?705897-Tons-of-3D-stuff-generously-offered-to-likewise-generous-peoples&p=14811873#post14811873

    Happy...
  33. [Resource] Tons of 3D stuff generously offered to likewise generous peoples

    Dear Members, Modders and Moderators,
    I’m +Mr.Crow+, also known as UnequivocalMr.Crow. I’m one of the four actual directors of Bellum Crucis, as well as a Senior Moderator at the Medieval Total War...
  34. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    Hi z3n,

    i've a question for you about CAI. After reading through the AI LTGD logs while doing some tests, i noticed that sometimes the game do the decision entries evaluations more then one time...
  35. Replies
    29
    Views
    15,335

    Re: Total Campaign Generator 1.0

    If i'm not wrong, this is the Riemannian type, a 4th type of voronoi.

    I've just used it in my application and it seems to work even better then Minkowski type:

    ...
  36. Replies
    29
    Views
    15,335

    Re: Total Campaign Generator 1.0

    This is the generic voronoi algorithm. My question is which type of voronoi did you use? In other words, I wish to know how you calculate pixel proximity.

    There are 3 most common used voronoi...
  37. Replies
    29
    Views
    15,335

    Re: Total Campaign Generator 1.0

    Thx for your answer. I really appreciate it.

    I know voronoi and i've immediately supposed that you used it in your code.

    Which type of voronoi did you use? Manhattan or Minkovski?
  38. Replies
    29
    Views
    15,335

    Re: Total Campaign Generator 1.0

    Hi mtwgamer0,

    your work is great!

    I'm a java programmer and i'm really interested in image elaborations and filters.

    I'm really interested to know something more about this:
  39. Re: Settlements and ports Location: where is it possible to place them?

    Thx a lot Gingantus!!! This is exactly the answer i need!

    I've just one more little question.

    In map_ground_types i can have this type of ground:

    Beach
    Fertile High
    Fertile Low
    Fertile...
  40. Re: Settlements and ports Location: where is it possible to place them?

    Thx Antonis, but i can't just place them on impassable territory or also near impassable territory?

    For example this can be a common situation in map_ground_type (this represent a 3X3 pixel square...
Results 1 to 40 of 77
Page 1 of 2 1 2