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  1. Re: DCI: Last Alliance Total War - Elendil previewed 29th March

    No they will not be tied to Umbar or any certain region.
    The stand point is still that the BNs are decently numerous, while not unified unless their Dark Lord command so, and gather from aross ME to...
  2. Re: DCI: Last Alliance Total War - Elendil previewed 29th March

    :lime:

    Harad I fear will be the last finished modelled roster, so that is far away, but the Hill-men is close at hand. I know we've starved you on evil previews so far ;)
  3. Re: DCI: Last Alliance Total War - Elendil previewed 29th March

    No, there will be a limited handful of high end tier units.

    While through the history of the SA the King's Men settled in what I assume is a higher number than the immigrating Elffriends, though...
  4. Re: Divide And Conquerer Not Working

    Submod topics goes into the submod's thread; that's how we roll here.
    So: Merged.
  5. Re: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

    Once you get 25 posts you'll be able to edit your posts, so will not merge them, or it will take longer before you can handle it yourself ;)
  6. Re: DCI: Last Alliance Total War - Elendil previewed 29th March

    Thanks on LL's behalf :lime:

    Can tell it's nice to see him kick savage butt ingame, haha
  7. Thread: Video content

    by Ngugi
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    Re: Video content

    Bon! :thumbsup:Yes, shame on you :P
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    Re: Developing Moria to citadel

    Welcome to TWC rkonopin,

    however yes, it is obvious, and apperently all else concur because this thread has been dead and buried for over 5 years. Such necromancing is not encouraged ;)

    ...
  9. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    Right. I do wonder what thrilling new detail you think extended material will reveal that is so significant that modellers should scrap what they have done, or not begin at all, to instead sit down...
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    Re: Tolkien General Discussion II

    Yeah; unless you use some 'magic' "move_character" in the concole hehe ;)

    It would; the High Elves and Dwarves actually had a good relationship, better than with any other folk in general:

    Even...
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    Sticky: Re: [Preview #5] The House of Hador

    Looking nice :thumbsup:
  12. Thread: Mitch joins CA

    by Ngugi
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    Re: Mitch joins CA

    Con gratz :)
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    Re: [Development] First Faction Map concepts

    So many waves around here

    KuStsFW4EmQ
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    Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Me and a thousand sectists give thumbs up :thumbsup3
  15. Re: MOS, the ultimate TATW experience.. version 1.7, soon to be available..

    Think this is for you [MOS team]? http://www.twcenter.net/forums/showthread.php?527715-Next-Heir-Ancillary-(NHA)-for-TATW-3-2&p=14477029&viewfull=1#post14477029
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    Re: Tolkien General Discussion II

    It's cool, all I expect for time spent to help someone get an answer to a question they have asked, is a 'thanks' ;)

    Dwarves could without fuzz go into a boat to go along a river, and they could...
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    Re: Why can't the dwarves build boats?

    The reason is lore.
    And I could provide the quotes about it, but since it is clear from before that you lack the manner to say even thank you when you do get an answer, I won't bother.
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    Re: Tolkien General Discussion II

    From 30 to, seemingly more often, about 40 years;
    though apperently still at 60+ they were considered young men;
  19. Re: MOS, the ultimate TATW experience.. version 1.7, soon to be available..

    Welcome to TWC, mamomario

    You could use the cheat

    capture_settlement <settlement name>to give the settlement to yourself, and then gift it to HE.
    Bring up the console to type the cheat code,...
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    Re: Implementing animations?

    Thanks G', will look into it!
  21. Re: DCI: Last Alliance Total War - Elendil previewed 29th March

    Modelling heroes/villains is an art that few induldge in, and those who do modelled for us have but freelanced or made short terms, therefore the answer for now is that no, we will not have many...
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    Re: Gondor barracks level 3?

    Build Troll Cages once the second Barrack Event has kicked in (around turn 40-50) to get trolls?

    The garrison Script has nothing to do with it [and I never recommend anyone to remove the garrison...
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    Implementing animations?

    Hello folks,

    I'm in the situation that I've been provided the animation files for slingers from EB2, to implement in DCI:LA.
    It's a folder with 113 .evt-files and 125 .cas-files, and a...
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    Re: Gondor barracks level 3?

    Sounds you found the issue there yes!
    Also, to be sure, remove any folders found in Virtual Store, if you have Windows 7 or 8 :thumbsup:
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    Re: Gondor barracks level 3?

    Indeed it is then; may be some file(s) been corrupted?
    If so then a reinstallation, possibly even re-download of TATW, is called for.
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    Re: Gondor barracks level 3?

    There are only two (actually only one, but two messages) so you're not missing out.
    At game start you can build barrack level 1-3, and after the Barrack Event, at ca tun 45, you can build barrack...
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    Sticky: Re: New Citizens Post Here

    Welcome Kaiser :)

    As Veteraan hinted, it's expected for the new bloke to provide us coffee and coockies! Nom nom nom :yes:
  28. Sticky: Re: Submod Index, Recommendations and Questions - updated for 3.2

    Hot-seat obviously the prime solution if you actually want to control other factions; otherwise any submod that is or include Total Diplomacy allow you to ally allies, force AI to accept your...
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    Re: Help needed please

    Well glad that was sorted out fast then ^^
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    Re: Want to play? Quizz...

    Perhaps you should let the other kids play too, by adding a rule that the last winner may not guess before at least one other person guessed, or 24h passed? :surprise:
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    Sticky: Re: [Preview] Campaign Map

    @ Peredhel
    My conern with Fëanor's House's situation is that they should be the, just as well as on the, very frontline against Morgoth, geographically and according to, as far as we know, Maedhros...
  32. Sticky: Re: Wha's this "Good vs Evil" sub-mod I see mentioned?

    Not that I can recall :hmm:
    Possibly PCP may have something like that, or DaC (their recuitment system is different from vanillas but don't recall if it concern terrain), you could ask?


    That...
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    Re: [Discussion] The Hobbit Influence

    Are you implying that I argued Dwarves should not be given throwing axes in this, or any other, game? :)
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    Re: [Discussion] The Hobbit Influence

    Just for the record, as I like to share enlightment over what Tolkien actually wrote, but not as an argument against other weapons being added in a game: the only missile weapon we know Dwarves to...
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    Sticky: Re: Modding Questions and Help Thread

    Also, the Olog-hai require the third level of troll cages to be recruited. If you want it to be avilable earlier you have to add it's entry-line to the previous buildings too (though preferably only...
  36. Thread: Swedish Hens

    by Ngugi
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    Re: Swedish Hens

    Svenska Akademin never invent words, nor do they rule whether a word is acceptable or not, that is a tired misunderstanding. * ;)
    Their wordlist only exist to mirror the words in use in the living,...
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    Re: [Discussion] The Hobbit Influence

    As Bercor say.

    In DCI we went with giving Dwarves a low tier archers unit, based on the lousy performance seen in The Hobbit (presumably because while Dwarves were not total strangers to bows, in...
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    Sticky: Re: Modding Questions and Help Thread

    Checking: You considered you can't build Troll Cages before *after* the Barrack Event (somewhere after turn 40)?
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    Sticky: Re: [Preview] Campaign Map

    Nifty, had not seen that been discussed.
    But then if [player or AI] Bór chose the wicked path, they have to handle SoF to a high degree themselves, becoming (as an ironi) even more of a 'buffer'...
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    Sticky: Re: Modding Questions and Help Thread

    You can't give rep before you got 25 posts, but no worry, I'm just glad you got it working :)
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