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  1. Replies
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    Looting / Sacking - Player benefits

    Hey all,

    I did search for a thread on this topic but found nothing. I was wondering if a conversation had been had (im sure it has) about the post seizing a settlement victory options. Mainly...
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    Re: Some Mid Game Save Packs -- Rome, Gaetae, Baktricia, Arche Bosphorus

    Thanks! As i am primarily a forum lurker I was actually about to come out of hiding and ask if anyone had any files like this for me to have a go at. I find that I struggle to commit to any...
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    Re: Manly Female Portraits

    Hey Yerevan - yeh I am using fall of the eagles, and a load of other mods, traits and effects etc. Thanks for all the other helpful replies I am definitely up for some To be honest I am just gender...
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    Manly Female Portraits

    Ummm? I have looked a little bit around the forums and find nothing obvious that would tell me why my daughter looks like a man? It is very confusing and although simple is a basic glitch that really...
  5. Please put my mind at ease re: unit size and mods

    Hi!

    If I were to have a unit size mod say doms x 2.... would that affect only vanilla units? So if I had various unit add on packs the unit size mod would put the game out of balaclava as I'd have...
  6. Thread: Mod Manager

    by Deathchant
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    Sticky: [Tool] Re: Mod Manager

    Ignore me
  7. Thread: battle size

    by Deathchant
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    941

    Re: battle size

    Hi, thanks, i have edited the thing to get 40 unit armies. think that will scratch the itch. Thanks
  8. Thread: battle size

    by Deathchant
    Replies
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    941

    battle size

    Hi all, i completely understand why unit sizes are as they are. I find ultra size still a little small for my taste. I havnt played rome 2 in a while and last time i played i had a mod to increase...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Hey all, just getting into Napoleon TW and trying out DM and Bran Edits. I am playing a British campaign and had my first full 40 on 40 land battle yesterday. It was great fun. Something has bothered...
  10. Thread: Money gifts

    by Deathchant
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    2,634

    Re: Money gifts

    As above, Rome 2 diplomacy far outstrips all the previous TW's but perhaps a better formula can be found. I find myself in a situation where it is turn 141 and i am surrounded by large friends and...
  11. Thread: Money gifts

    by Deathchant
    Replies
    6
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    2,634

    Re: Money gifts

    ahhh thanks. that is a good feature.....
  12. Thread: Money gifts

    by Deathchant
    Replies
    6
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    2,634

    Money gifts

    Hello!
    I am trying to gift some money but i am tight. I have thrown a 1k at the Iceni and see no diplomatic boost. Has anyone figured out the minimum amount to help improve relations?

    Thanks!
  13. Replies
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    Re: New Civil War System

    I have had a high risk rebellion warning on my rome campaign turn 153. Not a new game so new features running in this campaign. I found one of my admirals had 3 ambition when looking through my...
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    Sticky: Re: RELEASED (pre-alpha)

    Great news thanks so much!!
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    Re: Siege Attrition Suggestion

    Would the use of stances help with this perhaps? I.e. a 'prepare for siege' stance for defenders giving big boosts in some military aspects such as ammunition, hold out time, morale etc. The minus...
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    Some questions

    Hello!

    Some questions.

    If you take over another factions city, should you replace all the dwellings within with your own culture to remove the exclamation mark. If you do not do this does it...
  17. Re: [SUBMOD] Strategic Edict Governance (Updated for .9, Sell Slaves added)

    great mod, downloading now. Thanks!
  18. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    It seems to be the whole scutage system. I am only a handful of turns in, playing with Genoa. Its a hotseat game so the turns are passing quite slow. As i have said, everything else seems to be...
  19. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Hey, yes i have installed the patch for BGRV and had to use the recent steam fix by Meloooo182 as the steam update merged the kingdoms.exe and the medieval2.exe. Everything else seems to be working...
  20. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Hi all, since the recent med 2 steam update i have had to reinstall. The 'ask advisor what to build next' tab on the faction leader scroll which used to say 'levy scutage' when using BGRV has gone...
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    Re: i am very impressed

    I agree with original poster. I have now put 100 hours into Rome 2. I went back to Med 2 for months but now, finally, i am in a campaign that i am enjoying at i am about 50 turns in. Horrah!
  22. Re: Additional issues resulting from steam update

    I appear to be having an entirely different issue, when trying to send a private message in a hotseat campaign i cannot. The top of the window says "STRAT.TXT (SMT_HOTSEAT_MESSAGE_TITLE)" and the...
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    Sticky: Re: New Steam Update + "fix for mods"

    Thanks for letting me know I hadn't gone mad. I thought my steam had broken repeatedly downloading med 2 without kingdoms.exe I dont get what the point of doing this has been? Surely ruining the mods...
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    Sticky: Re: [Release] SSHIP - Beta v0.8.2 downloadable - 21st of April 2014

    this mod looks really, really good. I am looking forward to trying it. Much appreciation to the team developing it.
  25. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Dooz, thank you for doing some AI recruitment work. I had just started trying to get my head around it after finding the French continuously spamming large armies of mainly peasant crossbowmen! I am...
  26. Re: Real Combat 2.0 / Early, High and Late Campaigns

    Thanks!
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    Re: Manipulating the pope

    When you have built your army and are ready to invade your catholic neighbours territory, make sure you have siege equipment i.e. catapults so that you can attack the settlement / castle in the same...
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    Adding units to descr_strat

    Sorry to ask but after several looks through i cannot see how to add units to the strat map at the start of a new game.

    I am removing most rebel provinces and hope to beef the up with a good...
  29. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    I am not convinced the AI we are using is very aggressive, I am getting lots of small stacks of non mixed units, (i.e. all spearmen, 4 units, attacking a garrisoned castle) I note this is something...
  30. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Thanks!
  31. [Tutorial] Re: Zeph's Adding Regions To Any Faction Tutorial

    Hi,
    The OP says that a further tutorial will be made for adding a garrison force to the city once the original occupants have been deleted and the region transferred. I cannot find a guide on how to...
  32. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Hi, i have been fiddling a little bit with some modding, i have gotten stuck on the most basic part. the campaign and strat files in C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total...
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    Sticky: Re: New faction emblems

    Both look good :) my comment was more about historical accuracy. Thank you for taking the time to produce the banners in the first place:thumbsup2
  34. Thread: Need Help!

    by Deathchant
    Replies
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    Re: Need Help!

    You already have my details - i am happy to do a spot of learning for modding, having very basic knowledge but the best resource i can offer is a fair bit of knowledge on Medieval period, in...
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    Sticky: Re: New faction emblems

    That is really well produced! My comments would be that Medieval England was red background with a golden lion's although at the time they were actually supposed to be leopards. The colour schemes...
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    Re: 4.5 Alternative patch

    hey all , would this be compatible with MOS?
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    Re: modding assassins

    thanks, i'll have another look for the how to but i have found the file now. :thumbsup2
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    modding assassins

    Hi!
    I am trying to reduce the abilities of assassins. I cannot find where the file could be to do this, any pointers?
    Thanks!
  39. Sticky: Re: Tavern Talk - History, Modding or Discussions

    land bridges sound like a great idea.

    I have been using BGR recently to increase difficulty, the mod does not use any merchants, i do miss them but BYG has left them out for a reason that i can...
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    Re: Announcement: Mod merger with WotW!

    really pleased to hear about this! Med 2 is such a great game (with mods) and so much seems to have been done modding wise since SS6.4, i have been watching all these super mods and worrying that...
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