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  1. Replies
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    Re: Using force_diplomacy as a feature

    I really like the idea with force diplomaty for interesting gameplay. It would make a campaign interesting and not boring. Fulfill the condition of victory sometimes lacks patience. For a long time I...
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    Re: RIS version 0.3.0 has been released!

    Hi, in steam says the file size is 735.48 MB, and the download is 24 GB. Is that right?
  3. Re: The Great Conflicts main discussion thread. Please post here!

    Hi!
    I started twice for the Cretan Emirate 12 turn and 20 turn crushing on the turn of the rebels. Writes Uh oh. This isn't good. No idea why, but exiting now. Sorry pal. I'm playing without with...
  4. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    yes, thank you
    beautiful map, units and interesting scripts for aghlabids
  5. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    sorry, i install patch over old version of mod 097.
  6. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Hi, guys, i cant start game after installing TGC_melt 0.98 patch 001 24.03.2021.7z .
  7. Replies
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Razor, i find this script here in forum link: http://www.twcenter.net/forums/showthread.php?604522-Script-for-selecting-the-heir&styleid=43
  8. Replies
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Can you add a script for selecting the next heir? Because there are not enough generals in the game, there is only one general for the Tokugawa clan, his children are young, and it will take a long...
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Yes, you are right, I saw that in the city of Iwakura there is a governor from the Oda clan, so a script is needed.

    This script is very helpful for both the player and the AI.

    thanks, I will...
  10. Replies
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Started playing for the Tokugawa clan, which at the start has only one province. From the start Tokugawa, in war with a strong Oda clan, and an alliance with the Imagawa. First of all, we sent...
  11. Replies
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Razor, i cant download mod :-(, please download it to moddb.
  12. Replies
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    I hope will be force diplomacy, what will make the gameplay&roleplay very interesting.
  13. Replies
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    How is work on the mod going? really looking forward to this wonderful mod. thank you for the work!
  14. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    What kind of changes in TGC 0.9.7 patch001? Is it saved campaign competable?
  15. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Hi guys! Thank you very much for this wonderful mod! I am enjoy playing it for Franks. But script for forts does not work correctly. When general or other units entering the fort, the name of the...
  16. Thread: {IND}Discussion

    by Darhan
    Replies
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    67,400

    Sticky: Re: {IND}Discussion

    Hi, Aneirin!
    Do you plan to add old scripts from the previous version of IND? I played it and i really liked them. Now i also play a campaign for Damask emirate, so far so good, without CTD. But...
  17. Replies
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    109,389

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Razzor great job! masterpiece! really looking forward :thumbsup2
  18. Replies
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    Re: New stable version

    When will be release of new stable version of 2.8?
  19. Replies
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    Re: Force Diplomacy Mod for 77BC Here

    please give a link to Force Diplomacy Mod for 77BC.
  20. Re: The Wars of the Diadochi - A german modification of Rome Total War v1.5

    Hi. Magnentius, unfortunately your link does not work in our country. please upload to this link https://disk.yandex.kz/?ncrnd=7664 or other.
    I would like to play in this mod.
    P.S. for true lovers...
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    Re: I have some questions.

    It's will be possible to continue campaign after death Julius Ceasar?
  22. Re: The Wars of the Diadochi - A german modification of Rome Total War v1.5

    Great job my friend! I start download if links work. Thanks Magnentius
  23. Replies
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    Sticky: Re: [Preview] Script events - (Updated 26.04.2016)

    More provincial campaings please!!!
  24. Replies
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    Sticky: Re: {DIK} >>> Download - Version 5.0 - Beta

    Hi, Ned!

    You announce that Map: Complete overhauled and enlarged map(146*189px auf 220*290px) with 187 provinces, including 50 completely new provinces.

    Do u want to add only new provinces to...
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    Re: [SUBMOD] Muhteşem Yüzyıl

    Any progress? When the release ?
  26. Replies
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    Re: {DIK} >>> Download - Version 5.0 - Beta

    played around 100 turns for ottomans. i like it, interesting campaign, sripts and events, economics are very good not much money. now we have hard permanent war with hungary. sadly that map is too...
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    Re: {DIK} >>> Download - Version 5.0 - Beta

    In ottomans geneology i found mistakes. there is sultan bayazids son suleiman and he is 17 years old. but there must be his father selim.
  28. Replies
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    Re: {DIK} >>> Download - Version 5.0 - Beta

    Great job! Super, thanks! I hope u will finish this mod and Hafsid faction too.
  29. Re: [MOD] Hispania in the Middle Ages - (Updated 19.04.2016)

    ok, thanks! i think its good idea that you represent historical rebellions.
  30. Re: [MOD] Hispania in the Middle Ages - (Updated 19.04.2016)

    Hola, Miguel, in cordoban campaign generals as Hashim ibn Abdulaziz, Abd al Razzaq, Yahya ibn Suqala, Muhammad al Tawil are sons of Crown prince al Mundir. Is it a bug or ?
  31. Re: [MOD] Hispania in the Middle Ages - (Updated 19.04.2016)

    great mod! thank you Miguel! i hope to see new units in the future
  32. Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Hi Miguel! :) When the release of Cordoba campaign?
  33. Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    I think if Hispania in the Middle Ages + Reconquista spanish projects campaign map = would be amazing mod (in my dreams)))

    cant wait 9th century campaign
  34. Replies
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    Re: Reconquista Total War (Spanish Project)

    problems with patch 4
  35. Re: Horse archers are too strong! They are not nuke troopers. More balance, please

    Yes, we need more balance!!! Horse archers = machine guns :(
  36. Re: Claimants,heirs & conquerors II : the Reconquista (beta_testers needed!)

    When will you release mod friend?
  37. Re: Claimants,heirs & conquerors II : the Reconquista (beta_testers needed!)

    GREAT!!! MANY THANKS!!!
  38. Replies
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    Sticky: Re: [A.P.] Bug Reports and Discussion

    I think that missile units in mod such as machine guns. Is it possible to weaken them?
  39. Replies
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    Sticky: Re: [A.P.] Bug Reports and Discussion

    Fix ''yerebatansarnıcı.tga in yerebatansarnıcı.tga" to "yerebatansarnıcı.tga.tga" in Anatolian_Principalities \ Data \ models_strat \residenses\texture" dont work. Same problem (((
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    Sticky: Re: [A.P.] Bug Reports and Discussion

    i use winrar, but there same problem. campaign dont work.
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