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  1. Re: How come my 1st class citizens aren't repleneshing?

    Okay, now all of my provinces aren't replenishing citizens from any class. I dunno if it's my mods, but here they are in case somebody sees something out of order:

    https://i.imgur.com/CIDM9Oz.png...
  2. How come my 1st class citizens aren't repleneshing?

    Here is the situation:

    https://i.imgur.com/8NcYYpP.png

    Note that the +60 settlers do not appear the next turn. The other two settlements are having the same issues. Thanks for any help!
    ...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is it possible to recruit Spartan Thorax Hoplites once you subjugate Sparta? Or are there some units that are unavailable to recruit from subjugated factions?
  4. Re: Dei 1.27 compilation of fixes and tweaks

    This is great, is it going to get rolled into the main mod when the next patch comes out?

    Sucks about your poor lung though :(
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Does the ammunition bonus from baggage train units stack? Like can I get 60% ammo increase with 4 trains in one army?

    edit: No they don't, but it would be cool if they did imo
  6. Thread: .

    by Grabbin_Megroin
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    .

    .please delete or let thread die
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    Re: Small Preview of Upcoming Changes

    Can't wait for the update! I'm super excited about the Greek roster updates!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That steady advance hoplite animation is awesome!

    I also had a few questions about how after you subjugate a faction, what kind of units are you able to recruit from them, how often are they...
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    Re: spartan hoplites

    I never had any problem defeating any other hoplite type (or indeed any other infantry type I would encounter) with Spartan hoplites so long as I kept up with the reforms, and put points into +def...
  10. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Heh sorry, I meant to say wrong thread, not from thread. It wasn't in response to you. Also however Rome 2 is horrible optimized and I bet that only the best PCs that money can buy will run this...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just a minor suggestion, and that is to tweak the Objectives, for Rome at least (haven't checked the other factions yet), because some of the primary's make it so that you can't fulfill any of the...
  12. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    edit: whoops, from thread
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    What are the missile block% chances for shielded units and for what types of shields?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Just a couple of questions about women in this game:

    What sort of household cards should I be equipping them with? I'm fairly certain that the ones that affect armies don't do anything, but I...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    How come the pikemen in my game become swordsmen at first contact? In the screenshots for the alternative pike mod on steam it shows them using pikes. I don't think it's my mods that are the issue,...
  16. Re: Multiplayer Campaign Problem: (incompatible version error)

    Thanks! It worked!
  17. Multiplayer Campaign Problem: (incompatible version error)

    We both have fresh installs of the game updated to the most recent patch, and also the exact same mods enabled (just DeI 1, 2, and 3). We also verified the game cache. The only thing that I am...
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    Re: [PREVIEW] New and Overhauled Units

    Looks good... I might even have to abandon my Warhammer 2 campaign when it comes out...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Nice, fixed.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I guess you didn't see my first post. So to reiterate, I wonder then why this is happening to all of my pike units when they enter melee when I have the alternative mods enabled:
    ...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Right, so alternative pike mod = pikemen become (visually) swordsmen, and the only way for them to use their pikes (and to use them as pikes are intended) is to play without it. I see. Too bad base...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Interesting. Here are the mods I use, and in that load order. I guess I should just reinstall.

    Edit: Fresh install didn't work, but removing the alternative phalanx submod does. Darn.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Will pikemen ever return to being able to use their pikes (instead of immediately switching to swords) in combat, and being able to hold enemies at a distance with them? I use the alternative...
  24. Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Bran for 1212 mod leader! Fair enough if nobody else wants to work on it, but it should it least be in the hands of those who are doing something!
  25. Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Thank you for making and updating (especially explaining the updates) this mod! It's awesome!
  26. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Can anybody tell me when the era transitions to late so I can be recruit end game units? Does it at all? I'm at 1346 in my campaign currently, and there's been no change.
  27. What year does the Campaign transition to the Late Era?

    I have been playing and I'm past 1330 by several turns, but there hasn't been any era transition yet. Just wondering when/if that happens? Thanks, and great mod by the way, I am super excited for...
  28. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Great mod! One thing for a future update that I would suggest is increasing the population growth by a bit, I feel that in it's current state it takes too long for a city to build up it's population...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I'd honestly be happy if they just had supply ships.
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    Sticky: Re: [Support] 1.2 Bug Reports

    The Odrysian Navy is Borked

    Unless I am doing something horribly, horribly wrong, I think that the Odrysian's navy needs to be reviewed. In the following image you'll see why.
    ...
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    Re: Roxolani Reforms not triggering

    I'm having issues with reforms as well, but I have no problem just forcing them. However, I'm not sure where the Compressed Data Folder is. I've tried searching manually and also used the search...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    So here is a bit of a rant:

    Why do you think that it is SO HARD for CA to get walls right?

    Like in every single game, units pathfinding onto and out of walls has been SO BAD. Does anybody...
  33. Sticky: Re: [Offiial Submod] Alternative Pike/Hoplite Phalanx/Shieldwall

    I had no idea that weapon reach specifically was the cause of the bug. I see though, so the choice is weapon reach with bug or no reach and no bug. I'll stick with the latter.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'm not sure what the general consensus is on this, but I think that being able to force your way past enemy units (especially ones in shieldwall or phalanx) is kind of lame. Unless the line is very...
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    Sticky: Re: Screenshot Thread

    Spartans and Athenians fighting shoulder to shoulder, just as Zeus intended:

    https://i.imgur.com/mYmjCk6.jpg
  36. Sticky: Re: [Offiial Submod] Alternative Pike/Hoplite Phalanx/Shieldwall

    As much as I am enjoying this mod, one thing I've been missing is how pikes used to be able to keep enemies at bay (by that I mean pinning the enemies at the ends of the pikes with a gap inbetween...
  37. Re: cavalry and morale mechanics make battles a cakewalk

    I support the side of making cavalry excel at rear and flanking charges, but perhaps a bit less capable in stationary melee. I mean, that's how it worked realistically I think.
  38. Re: VENT: CA are not ethical developers. STUCK SHIPS!!!

    Yeah, he is exactly right. CA is given money by Sega to make a game. Sega does not give them carte blanche and they also expect them to make as much money as possible. So, CA does things like day...
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    Re: Battles too easy

    Sometimes I'll just set my own rules and play within them, because once you reach critical mass in this game, as in any TW game, you've basically won despite the fact that there are still 75+...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    feelsbadman
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