Hope an Additional Units Mod patch can be made sometime.
Type: Posts; User: Cody712; Keyword(s):
Hope an Additional Units Mod patch can be made sometime.
can you add me on steam cody712 so I can help you. It is easier that way.
Will your aum file be updated to the lastest version of AUM 2.8?
Add me on steam cody712, I can try and help you in real time:)
You can change all of those in pack file manager. Should edit the lord core pack, look for buildings, technology. You can find the units you want in there too. I also felt construction time was long,...
Hi, I have not modded this in a while. You can try exporting some of the specific Imperial destroyer mod tables using pack file manager. Add me on steam cody712 if you want to talk. I kind of forgot...
Use pack file manager to edit the lord BSM file. When you open it go to db, projectile_tables. Then edit the effective range for whatever cannons you want to. You can sort by canister in shot type.
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I tweaked the K’s submod to have 4artillery cannons again. Check this
http://www.twcenter.net/forums/showthread.php?757418-K-s-Sub-Mods-(Released)-(Limited-Ammunition)-V1-2&p=15542374#post15542374
You can use pack file manager to double the unit sizes of all units individually.
I tweaked K’s submod with 4 artillery units
http://www.twcenter.net/forums/showthread.php?757418-K-s-Sub-Mods-(Released)-(Limited-Ammunition)-V1-2&p=15542374#post15542374
he already updated th options. And I updated the limited ammo submod with some tweaks.
He made them separate now to pick and choose which ones you want.
You need to put mine in Lord_main, Lord_lmain is for late campaign.
Those things can be modified in Pack File Manager. I have made lots of tweaks myself to the mod.
http://www.twcenter.net/forums/showthread.php?777506-All-Ships-Trade-submod&p=15530386#post15530386
Here is the forum link to my post. I dont know how to make trade ships have higher profit.
https://drive.google.com/open?id=1FHcqZHhJHmDYvmY0wSrEMjDrWf6ho6WL
I made the pack type a movie so all you do is drop in empire data folder. I just checked off can_trade under all ships. Let me...
I made a 10000 starting treasury submod.
http://www.twcenter.net/forums/showthread.php?773924-Starting-Treasury-Submod
Making all ships trade ships is easy. Just open lord db units and lord core and go to unit stats naval and scroll far right under the can_trade column and just check every ship off. I can make a...
They look to be about the same size unpacked for me. 13.1 GB for 5.0 and 13.3 for 6.0
http://www.twcenter.net/forums/showthread.php?749678-Gameplay-options-for-IMPERIAL-DESTROYER
you get the options here.
to restore retreat and demand surrender go to Lord_main.pack, ui, campaign ui, popup pre battle scripts, delete the button retreat and button demand surrender.luac . This is in pack file manager.
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You can use the gameplay option for trading ships
I have restored the option to retreat. It is in the lord main pack, under campaign scripts I think. You delete the retreat script there, same with demand surrender.I will check tommorow when I am on...
Here is the no grenades version with normal artillery sizes. The starting artillery is still small sizes but recruitable artillery is normal.
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I do not use VDM but have you read his install instructions?
1 Copy/paste all files into the ETW folder .
2 Choose user.empire_script from Latecampaign or Earlycampaign and place it to...
The lord_main for my startpos. It works for me and my friend.
You copy all the pack files and campaign folder from this mods data folder into the empire data folder. You also paste the option pack files into the empire data folder. The VDM submod adds a lot of...
I made a 10k starting submod
http://www.twcenter.net/forums/showthread.php?773924-Starting-Treasury-Submod
Data folder
I am cutting building costs down by half, still would be nice to know whats causing the double costs though :P
Hi, I am using the imperial destroyer mod. However, building costs are double than what is shown in the lord_main pack file. For example. tobacco warehouses are 4500 in the pack but show up as 9000...
So all the building costs are double of what is in my lord main pack. How can I remove the double building costs?
Changed the cost of tabacco warehouse to 4500 in the lord main pack. Still showing as 9000. Other changes work good , not sure about this one.
Check out my submod, 10k starting money.
Have you tried adjusting happiness in the Lord_main.pack / db / government_types_to_effects_tables / government_types_to_effects . I didn't really like having all the population rebelling at the...
Thanks, good job.
Does it crash? It works good for me, each nation starts with 10000 in 1700 start. Did you overwrite the old one?
Hi,
Using ESF editor, I can change to starting treasury from 0 to (anything). Is 10000 a good starting treasury for all nations? This is for the normal campaign, not late.
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The file I posted works with 6.0. I have been making the edits with the new mod version.