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  1. Replies
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    Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    Hope an Additional Units Mod patch can be made sometime.
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    can you add me on steam cody712 so I can help you. It is easier that way.
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    Re: Bran Mac Born's DMS 2 Settings

    Will your aum file be updated to the lastest version of AUM 2.8?
  4. Re: K's Sub-Mods - (Released) - (Limited Ammunition) - V1.2

    Ok
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Add me on steam cody712, I can try and help you in real time:)
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    You can change all of those in pack file manager. Should edit the lord core pack, look for buildings, technology. You can find the units you want in there too. I also felt construction time was long,...
  7. Re: K's Sub-Mods - (Released) - (Limited Ammunition) - V1.2

    Hi, I have not modded this in a while. You can try exporting some of the specific Imperial destroyer mod tables using pack file manager. Add me on steam cody712 if you want to talk. I kind of forgot...
  8. Re: How to increase artillery canister shot range?

    Use pack file manager to edit the lord BSM file. When you open it go to db, projectile_tables. Then edit the effective range for whatever cannons you want to. You can sort by canister in shot type.
    ...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    I tweaked the K’s submod to have 4artillery cannons again. Check this
    http://www.twcenter.net/forums/showthread.php?757418-K-s-Sub-Mods-(Released)-(Limited-Ammunition)-V1-2&p=15542374#post15542374
  10. Replies
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    You can use pack file manager to double the unit sizes of all units individually.
  11. Replies
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    I tweaked K’s submod with 4 artillery units

    http://www.twcenter.net/forums/showthread.php?757418-K-s-Sub-Mods-(Released)-(Limited-Ammunition)-V1-2&p=15542374#post15542374
  12. Replies
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    Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    he already updated th options. And I updated the limited ammo submod with some tweaks.
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    He made them separate now to pick and choose which ones you want.
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    Re: Starting Treasury Submod

    You need to put mine in Lord_main, Lord_lmain is for late campaign.
  15. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Those things can be modified in Pack File Manager. I have made lots of tweaks myself to the mod.
  16. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    http://www.twcenter.net/forums/showthread.php?777506-All-Ships-Trade-submod&p=15530386#post15530386

    Here is the forum link to my post. I dont know how to make trade ships have higher profit.
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    All Ships Trade submod

    https://drive.google.com/open?id=1FHcqZHhJHmDYvmY0wSrEMjDrWf6ho6WL

    I made the pack type a movie so all you do is drop in empire data folder. I just checked off can_trade under all ships. Let me...
  18. Replies
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    Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    I made a 10000 starting treasury submod.

    http://www.twcenter.net/forums/showthread.php?773924-Starting-Treasury-Submod
  19. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Making all ships trade ships is easy. Just open lord db units and lord core and go to unit stats naval and scroll far right under the can_trade column and just check every ship off. I can make a...
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    Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    They look to be about the same size unpacked for me. 13.1 GB for 5.0 and 13.3 for 6.0
  21. Re: HOW TO RESTORE ALL DIPLOMACY OPTIONS (DEMAND REGIONS, TECH, ECT.)

    http://www.twcenter.net/forums/showthread.php?749678-Gameplay-options-for-IMPERIAL-DESTROYER

    you get the options here.
  22. Re: HOW TO RESTORE ALL DIPLOMACY OPTIONS (DEMAND REGIONS, TECH, ECT.)

    to restore retreat and demand surrender go to Lord_main.pack, ui, campaign ui, popup pre battle scripts, delete the button retreat and button demand surrender.luac . This is in pack file manager.
    ...
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    Re: how to make trade routs

    You can use the gameplay option for trading ships
  24. Re: HOW TO RESTORE ALL DIPLOMACY OPTIONS (DEMAND REGIONS, TECH, ECT.)

    I have restored the option to retreat. It is in the lord main pack, under campaign scripts I think. You delete the retreat script there, same with demand surrender.I will check tommorow when I am on...
  25. Re: K's Sub-Mods - (Released) - (Limited Ammunition) - V1.2

    Here is the no grenades version with normal artillery sizes. The starting artillery is still small sizes but recruitable artillery is normal.
    ...
  26. Replies
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    Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    I do not use VDM but have you read his install instructions?

    1 Copy/paste all files into the ETW folder .
    2 Choose user.empire_script from Latecampaign or Earlycampaign and place it to...
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    Re: Starting Treasury Submod

    The lord_main for my startpos. It works for me and my friend.
  28. Replies
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    Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    You copy all the pack files and campaign folder from this mods data folder into the empire data folder. You also paste the option pack files into the empire data folder. The VDM submod adds a lot of...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    I made a 10k starting submod

    http://www.twcenter.net/forums/showthread.php?773924-Starting-Treasury-Submod
  30. Replies
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Data folder
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    Re: Double building cost in game

    I am cutting building costs down by half, still would be nice to know whats causing the double costs though :P
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    Double building cost in game

    Hi, I am using the imperial destroyer mod. However, building costs are double than what is shown in the lord_main pack file. For example. tobacco warehouses are 4500 in the pack but show up as 9000...
  33. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    So all the building costs are double of what is in my lord main pack. How can I remove the double building costs?
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Changed the cost of tabacco warehouse to 4500 in the lord main pack. Still showing as 9000. Other changes work good , not sure about this one.
  35. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Check out my submod, 10k starting money.
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Have you tried adjusting happiness in the Lord_main.pack / db / government_types_to_effects_tables / government_types_to_effects . I didn't really like having all the population rebelling at the...
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    Re: Starting Treasury Submod

    Thanks, good job.
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    Re: Starting Treasury Submod

    Does it crash? It works good for me, each nation starts with 10000 in 1700 start. Did you overwrite the old one?
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    Starting Treasury Submod

    Hi,
    Using ESF editor, I can change to starting treasury from 0 to (anything). Is 10000 a good starting treasury for all nations? This is for the normal campaign, not late.
    ...
  40. Re: K's Sub-Mods - (Released) - (Limited Ammunition) - V1.2

    The file I posted works with 6.0. I have been making the edits with the new mod version.
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