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    Re: Rome Total Realism Anábasis III

    A tribute of Athanatoi (The Persian Inmortals)

    I am excited to come back to the modding scene this summer, but still this days of hard work, I like to open my project and have a look on details or...
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    Re: Rome Total Realism Anábasis III

    I have to inform, to whose are interested, that my mod is still under development, as usual.

    I have a lot of personal responsabilities and the work was going quite slow, but It´s never stopped.
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    Re: Rome Total Realism Anábasis III

    Hi everyone, I'm proudly to introduce the RTRA III Regional Units - Christmas Preview.

    If you followed the previous previews, maybe you saw many of this units, but all the factions and regional...
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    Re: Rome Total Realism Anábasis III

    Here I´am showing the main body of Bosphorus Kingdom. They have greek "klerouchoi", scytho-sarmatian components and an Spartocid general. Still I´m working on the scythian-sarmatian regional,...
  5. Re: About the Vanilla Campaign in 1.9 Problem

    Yep, add the inmortal trait to RTW data.
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    Re: Rome Total Realism Anábasis III

    Thanks so much for your support, guys. I will try to finish this mod on this year.

    @Khevsur, actually I had taken a look on that pages before make my units. EB always is my inspiration, but I made...
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    Re: Rome Total Realism Anábasis III

    PONTUS & ARMENIA
    https://i.postimg.cc/Kzy5pHvP/PONTUSARMENIA.jpg


    CAUCASUS SPECIFICS
    https://i.postimg.cc/zXDx16wp/OTHERS.jpg

    (From left to right)
    - Hyrkanian Hillmen
    - Caucasian Warriors
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    Re: Rome Total Realism Anábasis III

    Thank so much!

    Preview of Pontus and Armenia in a few days!
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    Re: Rome Total Realism Anábasis III

    Thanks guys! Now working in Pontus, Parthia and Armenia and family trees.

    =)
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    Re: Rome Total Realism Anábasis III

    Here all the RTRA III units until now.


    ROMA Y AOR ITALIA
    https://i.postimg.cc/y6L1Nrt5/ROMAITALIA.jpg


    CARTAGO Y AOR AFRICA
    https://i.postimg.cc/zX3JHF1f/CARTHAGOAFRICA.jpg
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    Re: Rome Total Realism Anábasis III

    Thanks so much leoni, happy new year to you.

    RTW Mods are alive!!
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    Re: Rome Total Realism Anábasis III

    Nostalgic unit: MELOPHOROI (Persian Inmortals)

    https://i.postimg.cc/q7CG4NZ1/01.jpg

    https://i.postimg.cc/cHyBHdp0/02.jpg

    https://i.postimg.cc/Y086bYhC/03-copia.jpg
    ...
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    Re: Rome Total Realism Anábasis III

    Some units added to AOR Media & AOR Persia

    https://i.postimg.cc/x8cjc0HP/01.jpg

    https://i.postimg.cc/gkLkp2Gz/02.jpg

    https://i.postimg.cc/ZYMKXdts/03.jpg
    ...
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    Re: Rome Total Realism Anábasis III

    I´m going to activate all the new members on the forum, in case that you want to enter.

    Recently, I have improved arabian units, I have finished anatolian AOR and preparing to produce eastern...
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    Re: Rome Total Realism Anábasis III

    Thanks!

    I finished the map, but I´m still working on eastern factions. Until this point I didn´t renew the traits and ancillares, so by now, I didn´t make anything new about this topic. I have...
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    Re: Throne of Pendragon 1.0

    Cool man, good new models.

    Is original mod with a complete new perspective.
  17. Re: The Last Airbender:Total War

    Awesome and original work.
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    Re: Throne of Pendragon 1.0

    Keep working, man! Well done!

    :thumbsup2
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    Re: EB Online - 10 Year Anniversary

    Congratulations. This mod inspired me in many ways.

    =)
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    Re: REMASTERING ROME TOTAL WAR FOR 2020.

    Good luck with your project. I want to see that.

    =)
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    Poll: Re: Thrace -OR- Something else?

    I voted.

    Better look for more interesting faction.

    :)
  22. Re: 'faction not listed in playable/nonplayable header'

    If I understood correctly yo fixed that. So, I´m glad about that.

    I´m pretty sure that this list is incomplte, but it can work as a reference for beginers.

    =)
  23. Re: 'faction not listed in playable/nonplayable header'

    Must be more text files that you should include the new internal name of the new faction (don´t delete the senate former lines in files of text folder).
    I would like to be more accurate but by now I...
  24. Re: 'faction not listed in playable/nonplayable header'

    Giving you a fast answer, I would say that you didn´t changed the internal name of senate faction correctly. I don´t remeber now all the files that should be modified, but probably it is something...
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    Re: Glint Problem

    Ok, solved by Lanjane using the Smooth Modifier of 3dsmax.
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    Glint Problem

    Hello everyone, I'm having a graphic problem in strat map models. Every time that I export a model from 3dsmax I get weird glints on it. Even if I only import / export it without any modification....
  27. Poll: Re: 3 Families & Senate -OR- Unified Rome with 3 New Factions?

    I voted for unique Roman faction to allow more diversity to the game and to do not provide overpower romans.
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    Sticky: Re: Rome Mod Questions & Recommendations

    EB it has a normal installation, like most of the mods, as well as RSII, but personally I find RSII more complicate to understand because inteface changes.
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    Sticky: Re: Rome Mod Questions & Recommendations

    Most of the mods are having any kind of CTD or bug, but still they are pretty playable.

    You can begin experimenting with these two great mods:

    - Rome Surrectum II
    - Europa Barbarorum

    =)
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    Re: Rome Total Realism Anábasis III

    Not the first realase, but I´m planning that.
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    Re: Rome Total Realism Anábasis III

    Germanic warriors of RTRA III

    First line: Suebi faction units.
    Second and third line: AOR Germania, seven units (from left to right). Next are Unique & Mercs, nine units:



    - Balti/Aesti...
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    Re: Dust and Wind

    It´s possible to make senate work with only one roman faction instead of four??
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    Sticky: Re: Hardcoded limits

    It doesn´t matter because apparently it has no effect, but who knows... better to do not change, I think. If you want to experiment with it, let me know if you get any result.
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    Sticky: Re: Hardcoded limits

    Britannia_Inferior --- Region name
    Eburacum --- City name
    Brigantes --- Rebels name
    232 41 198 --- RGB color in map_regions.tga
    slaves, lead, dogs, pigs --- resources or hidden_resources
    5 ---...
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    Sticky: Re: Hardcoded limits

    1. Yes
    2. Zero
    3. Nope, you can change it.

    =)
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    Re: Make all buildings destructible

    Go to the EDB and remove the hiterland word from the internalk name of every building.

    After that, remember to do the same in the file export_buildings.txt and export_descr_buildings_enums.txt
    ...
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    Re: About Force Diplomacy

    Even if the link is old, the information it can be ok, obviously the links can be broken.

    I can help, yes, but it should be a EB developer who help you because besically they know better how is...
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    Re: About Force Diplomacy

    If EB doesn´t include installed the force diplomacy mod, you have to do it by yourself. This is not completely easy if you have no modding knoweledge, because I think that you can´t overwrite files...
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    Re: Age of Knights and Prophets

    How I said in Discord, congratulations for release your mod.
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    Re: [WIP] WARS OF THE DIADOCHI (WOTD)

    I don´t think so. Modders use to take time to show news.
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