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  1. Re: Let's Play¬Roma Surrectum III¬ Pergamon(1-turn)

    Love the videos keep it up mate
  2. Re: EB new EDU for multiplayer: ideas and suggestions thread

    Oh amazing this is exactly the type of change i was working on recently
    Well what should be done is increase the defense skill of all units to make killing them upfront much harder while creating...
  3. Thread: Russians EB

    by Dapacem
    Replies
    9
    Views
    1,460

    Re: Russians EB

    Lmao it is rude without a doubt but it clearly makes much easier for people to create more stuff.
    Maybe certain laws that we are used to make such things harder even though they protect...
  4. Thread: Russians EB

    by Dapacem
    Replies
    9
    Views
    1,460

    Re: Russians EB

    Honestly the stat changes they made make the battles feel alot more tactical and real, real fan of the defense skill stat increase
  5. Thread: 2hp mod

    by Dapacem
    Replies
    5
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    1,228

    Re: 2hp mod

    Sure thing, multiplayer sounds fun.
    My point about the damage is that missile one is limited by ammo and how fast can the enemy close the distance, meaning that leaving it weaker will just mean they...
  6. Thread: 2hp mod

    by Dapacem
    Replies
    5
    Views
    1,228

    Re: 2hp mod

    You increase missile damage and not melee as much because while you want fights to last longer by decreasing the damage overtime you will only make missiles less effective overall by decresing their...
  7. Thread: Russians EB

    by Dapacem
    Replies
    9
    Views
    1,460

    Re: Russians EB

    yeah bogia is right, they russian moders have a nasty habbit of taking what they want but me as consumer dont really care since it means more content for less time
    also here is the link...
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    How to get error log file??

    Okay so my try at modding eb is done but now im stuck with my game not being able to start because I most likely made an error in line or two somewhere problem is I cant really find where did i make...
  9. Thread: Russians EB

    by Dapacem
    Replies
    9
    Views
    1,460

    Re: Russians EB

    So inspired by some of the interesting ideas I saw in these russian compilations i will now be working on some simple modifications regarding combat, i tried setting all units to 2 hp but i didnt...
  10. Thread: Russians EB

    by Dapacem
    Replies
    9
    Views
    1,460

    Russians EB

    Did you guys know there are russian versions of this mod that are three or four times the size of our current english version?
  11. Thread: 2hp mod

    by Dapacem
    Replies
    5
    Views
    1,228

    2hp mod

    What do you guys think about making EB1 battles abit more realistic by increasing units hp so that they stay longer in fight before loosing men. This would require increasing missile damage however....
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    Re: Beta 2.0 bugs reports and fixes

    I have the same exact issue
    any fix for this?
  13. Replies
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    Re: Razor.God's Submod - v3.6 (for FATW 3.2)

    Usually during the phase of surrounding enemy units the moral should drop more with things like back charges otherwise you end up with everyunit just fighting to death while being surrounded by...
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    Re: Razor.God's Submod - v3.6 (for FATW 3.2)

    I like the submod it actually makes the fights somewhat realistic BUT it definetly needs to increase attack of some assault units, maybe missile attack or ammo and lower morale of some units so that...
  15. Re: A Rebranding of Asia Empires now called 17th Century Revolution

    Lmao yet again the asians are selling their poorly made mods
    Dont get too hyped guys, only give them money if you have to

    One thing I can assure you of tho. How ever flashy it might seem its...
  16. Re: Rus 2 Total War 2.01 - Unofficial english translation released

    Mod seems rather empty and unfinished
  17. Re: Divide and Conquer - Advanced Warfare Submod v.0.1

    yeah that seems like an issue with the new version of the game

    Well anyway I am sad to announce that I am discontunuing the work on this submod for time unknown, I have beta version ready but it...
  18. Re: [AAR - SSHIP 0.9.2] Norman Conquest (England)

    well it would be much more interesting if you added some pictures
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    Re: EB 1.32 Announced

    Is there any log of changes that you made when developing these new versions of Europa Barbarorum? I would be very interested in reading that.
  20. Re: Divide and Conquer - Advanced Warfare Submod v.0.1

    Status update: I am close to finally finishing version 0.2 that will be for current version of divide and conquer (atleast I hope so, I dont think they were adding any new units in 2.2)

    units seem...
  21. Sticky: Re: Rome Total Realism 8 Beta 4.0 Released! DOWNLOAD LINK

    Also my campiagn screen is bugged and all the images kinda overflop the faction options and such thing but I managed to get around it however I cant choose to govern provinces where I dont have a...
  22. Re: Divide and Conquer - Advanced Warfare Submod v.0.1

    status update: im most likely going to die before finishing this project
  23. Sticky: Re: Rome Total Realism 8 Beta 4.0 Released! DOWNLOAD LINK

    I have one thing I would like to ask you, I noticed the difference between hoplite and militia hoplite is militia has one point lower defense. Overall alot of units are very close to each other in...
  24. Sticky: Re: Rome Total Realism 8 Beta 4.0 Released! DOWNLOAD LINK

    Alright I got me some download managed and now Im looking at swift 20 minutes so it shouldnt be a problem after all
  25. Replies
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    Sticky: Re: EB v1.31c Rreleased!

    Can I aks, did you change in any way the movement speed of units in these versions you have made, it seems like they are much faster then they used to be for some reason
  26. Sticky: Re: Rome Total Realism 8 Beta 4.0 Released! DOWNLOAD LINK

    can somebody put up a torrent, moddb is overloaded and its telling me 2 hours and im afraid its going to error before it actually downloads
  27. Replies
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    16,266

    Re: Natus ob Imperium

    De Bello Mundi is fun little mod that is not very historically accurate however and is lacking in many ways, especially the roasters of factions seem pretty basic and incomplete. EB2 is wonderful on...
  28. Re: Divide and Conquer - Advanced Warfare Submod v.0.1

    Here is quick run up of the factions in my mod.
    Gondor - variety nation with elite choke point holding units.
    Dol Amroth - variety combined with expensive heavy armored infantry and superb...
  29. Re: Divide and Conquer - Advanced Warfare Submod v.0.1

    You have to understand that to achieve somewhat realistic depection of combat I will have to overlook certain aspects and add much more substance to others to get what I am aiming for here. And yes I...
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    Re: WWC_Gilgamesh_WIP

    Oh my god this looks amazing, I just reinstalled rs again and I cant wait for this to be complete. Im hyped up
  31. Replies
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    Sticky: Re: RSIII pictures and postive comments....

    I love this mod please make more of it
  32. Re: [Release]KCC (Kostic Chronology Costumes)

    Lol Its not really the muscles that make the difference altho they play a role, me myself im not particulary super muscular and otherwise quite skinny but I still look quite big when I put a jacket...
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    I really want to play this mod again but I dont want to download it so that I would then have to reinstalled because new update but the new update just isnt comming. So since we now entered 2/4 of...
  34. Re: [Release]KCC (Kostic Chronology Costumes)

    Yeah I get you, you got rid of the plate armor but most soldiers and especially knight wore multiple layers of paddings, cloathing and armor and together with great physique this would make them look...
  35. Re: [Release]KCC (Kostic Chronology Costumes)

    I really fail to see what is good looking about this new reskin that sship is using and that you are expanding upon. Im not sure how historic it is but it sure does make the soldiers look like...
  36. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I have studied quite alot of materials on the crusades and I still firmly believe the crusader forces are extremely underpowered compared to how it was in reality. I read about the muslim knights and...
  37. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    is there a new version of this mod now or is it still the same it was before winter
  38. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Me too. I have the submod a try and it is really well done. Too bad its too unstable rn but it had some great ambitions
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    Re: Ancient Conquest v1.0 Full Release

    This mod is absolutely amazing. It deserves to have new unit textures and updates because its extremely underated, luckily the textures dont make much of a different for me as the game mechanics are...
  40. Re: The ImJim War Mod , a mod about 17th Ming Dynasty

    Dont try it tbh, its not worth it. Most of these mods have great pottential but most of the free versions of the mods are unstable and unfinished. The game mechanics are usually quite basic and...
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