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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I know that,im saying that the normal thorax swordsman and spearman that can be recruited from general population cant now,and they could before.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Because i cant recruit them,all other hellenic factions can,nor do they show up in custom battle.
    Dont have any other mods,only DEI
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Are the Seleucid thorax swordsman and spearman removed from the roster since the new update or...?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Are the Seleucid thorax swordsman and spearman removed from the roster since the new update or...?
  5. Thread: Performence

    by Wittman
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    Re: Performence

    Same here,since the last update battles have been really sluggish,before 2vs2 armies no problem,now 1v1 i can really feel the fps drop.
  6. Thread: End Turn time

    by Wittman
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    Re: End Turn time

    Dont think so man,i didnt change anything and my pc didnt went through any change or installation in that timeframe,so probably i think its the CAs patch that altered something,in my case anyway :(
  7. Thread: End Turn time

    by Wittman
    Replies
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    2,156

    End Turn time

    Is anyone expiriencing longer turn times since the ancestral update?
    I have gone from 25-30 sec to a whole minute,sometimes 1:15?:(:(
  8. Re: Divide et Impera - Ancestral Update Beta Fix Pack - Updated August 1

    For me i got a steep drop in fps,from 50-60 in large battles to 35-40
  9. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Will there be a submod to disable the new system?
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    Re: TWW is so short

    My thoughts exactly,its a good game,but after 3-4 campaigns youv seen it all 99%.There just isnt much things you can do differently in your new campaign.
    Even unmodded Rome or Attila had really...
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    Re: TWW is so short

    I agree,unlike in other tw games where you can go expand and play differently every time,here you will probably always expand the same.
    The posts before said conquer everything,get every tech,dont...
  12. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    I know all that,i didnt want to argue,just thought a charge of 4 units of elite cavalry in the rear againts roman legionaries on normal battle difficulty should cause more damage and that a unit...
  13. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    Sure thing,im inflexible,3 charges with 3 units of cav in the rear and no rout is realistic.+ that kind of charges should kill half the unit,not 15-20
  14. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    I didnt rage,i was just statitng they are op,and yes i tried normal difficulty and it still needs 2-3 charges for them to break,which isnt really realistic.
  15. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    I was not saying that at all,every nation should be unique in DeI i have no problems about that,i enjoy playing this mod very very much,but balance must be maintained.
  16. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    Hard?I mean i can beat them thats not the problem,just thought elite cavalry of any kind that charges from the flanks 2-3 times should obliterate any infantry unit.
  17. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    Yes i know all that,but maybe a little lower morale or something,it is a game,not a history book.
  18. Thread: OP Legionaries

    by Wittman
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    Re: OP Legionaries

    :baby::baby::baby::baby::baby::baby::baby::baby::baby::baby::baby:
  19. Thread: OP Legionaries

    by Wittman
    Replies
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    OP Legionaries

    5-6 companion cavalry charges in the rear and they still dont break,while at the front they are attacked from all sides,same as i tried to play with other factions vs roman legions.
    Sure they really...
  20. Re: Something Seriously Wrong with Performance on DeI

    Same here,before i could play 2vs2 stacks easy,but now it drops to 10....
  21. Thread: Random crashes

    by Wittman
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    5,609

    Re: Random crashes

    Really random,now its started again as Macedon O.o
  22. Thread: Random crashes

    by Wittman
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    5,609

    Random crashes

    Random crashes as Macedon and Parthia when other factions play,any fix for this?
  23. Re: Roaming Armies-Whats the point to have borders?

    Yes,but you cant plan for anything when you know there are armies around your towns that can break your empire in half.
  24. Roaming Armies-Whats the point to have borders?

    When the AI in Attila or Charlemagne moves armies non stop through your borders and camps and raids there,i had to quit 10-11 campaigns just because neutral factions that i wanted to attack had 5-6...
  25. Re: Post your questions about the supply system here

    Can this feature be disabled?
  26. Re: Post your questions about the supply system here

    Can this feature be disabled completely?I really dont want that depth of micromanagement.
  27. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Can this feature be disabled,for us who dont want to micro manage this part of the game?
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    Re: Full game or split game?

    [QUOTE=DavidtheDuke;14634513]The full map is probably going to include most if not all of the major races of the entire Warhammer world. Honestly as different, varied, and massive a project like this...
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    Re: Full game or split game?

    WTF?You have to buy dlc to unlock the full map?
    And i thought they couldnt sink lower with their dlc policy...
  30. Re: [PREVIEW] Divide et Impera 1.1 Overview

    Will the civil war mechanic be redone?
  31. Re: Imperiales Śconomić (Main Thread) Update: Tweaked hordes' upkeep and stances - 28.03.15 8:20 AM GMT -6

    The mod doesnt seems to work with the new patch,i didnt notice any difference at all:(
    It doesnt seem to work,i put it above radious and all other mods and nothing,but when i enable only imperiales...
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    Re: [Download & Installation] Divide et Impera - Download link - 1.05a June 27

    is civil war mechanic fixed,i mean are there no longer 5-6 civil wars in a row?
  33. Thread: Ghost units

    by Wittman
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    Ghost units

    Anyone else have this problem,when some units are looking just fine,while others are like ghosts,transparent?:hmm:
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    Re: Civil war,civil war...civil war!

    Just had 3 one in my spartan campaign 60 % of my land rebeled,this is just plain stupid,in 3 party factions sure,you can avoid civil war easy,but 2 party factions its game breaking,unplayable!
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    Civil war,civil war...civil war!

    Is there any way to completely disable civil war feature because i had to quit 5-6 campaigns,no matter what i do after imperium 4-5-6 i get from 2 to 6 civil wars in a row doesnt matter which faction...
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    Re: Civil War Question

    Always getting civil war no matter what with single party factions
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    Re: Longbeards DLC Coming February 26th

    Just horrible,this is Activision or EA level of greed....for shame.
    .http://www.torontorealtyblog.com/wp-content/uploads/2013/06/GreedyDuck.jpg
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    Re: Civil war,civil war...civil war!

    Same here...again,this time with Macedon...when will this get fixed?
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    Re: [Download & Installation] Divide et Impera - Download link - 1.04 Feb 3

    What about reduced civil war?
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    Re: Civil war,civil war...civil war!

    FOR THE SEVENTH time,CMON,i did nothing wrong,wtf,pls tone this down in the next patch?!?!?!
    http://i.imgur.com/D2puPkB.jpg?1http://i.imgur.com/60efOBU.jpg?1
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