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  1. Replies
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    Re: Warhammer factions play style (Videos)

    Well if you're british: Orks are based on british hooligans. No Joke. Maybe you can relate with that.
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    Re: Warhammer factions play style (Videos)

    Must... hold back... Nerdrage. How is squad based science fiction urban-/Jungle/whatsoever-warfare gonna fit into a TW-Game? Of course there are no Space Marines.
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    Re: Big change to the warhammer universe

    GW will become the full load of nerdrage in their face.
  4. Replies
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    Re: Big change to the warhammer universe

    This is Bulls.hit. I'm gonna boycott the crap out of any end-times-lore. As every WHF-Fan should do. I'm not gonna let some stupid writer :wub: up the world i've grown up with.
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Did i hear Fall of the Eagles?
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    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    Is there a chance KAM and you guys just team up on this one?
  7. Replies
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    Re: Attila - DEI combat overhaul - 0.2 (26.02.2015)

    Thank you.
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    Re: Dearest magmar.

    That would be great.
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    Re: Female models removed: RELEASED!

    Thanks mate
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    Re: Mod request: No female units

    I want this mod.
  11. Somebody up for a 40 unit Multiplayer Campaign with 2x unit sizes?

    Somebody up for a 40 unit Multiplayer Campaign with 2x unit sizes?
    Is that even possible?
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    Sticky: Re: DMN - Multiplayer

    Somebody up for a DMN Campaign? Preferably 2x Unit sizes and with 40 units, if that works out somehow. Playing battles as AI. Steam Name: Teutone
  13. Re: Forum-Multiplayer-Campaign / Massive AAR.

    I thought about having a certain income per sector on the map. And Altdorf should have of course a bigger income than the orc-desert.
  14. Forum-Multiplayer-Campaign / Massive AAR.

    Hey folks, i've got a idea stickin in my head for quite a while. I thought about a campaign here in the forums, every race played by one or more players. Played on a edited map (with sectors and...
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    Sticky: Re: Something new

    My biggest fear is, that they use the warscape-engine for Warhammer: Total War.
  16. Re: Kahvi's mercenaries (New patch 24.9.2014 - War altars)

    Try JavierGMiranda or James Kestrel.
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    Sticky: Re: Patch 1.6 beta test

    Yeah, me too. Dont know how much time there will be on the christmas days though.
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    Sticky: Re: Something new

    My heart nearly stopped as i saw the 1.6 thread. Finally!
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    Sticky: Re: Something new

    I'm playing for hours having no crashes. You must have messed something up.
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    Allied with every faction?

    Is there a way to be allied with every faction, playing as... lets say Hochland, for example?
    I want to see the battles between the other factions on the battlemap, ai vs ai, so i thought i'd place...
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    Re: Warman's Preview Thread

    You, sir, are my hero.
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    Suggestion: Recruitment lowers Growth

    How about this? Is it even moddable? I think you could edit the Recruitment-Stance.
    That would make mercenaries even more attractive.
    Anyhow, great mod, thanks for your work. You guys saved my 60...
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    Re: Bug Reports

    Okay, now here is the problem:
    I (rome) played against someone (Icener) head-to-head campaign. All was fine till turn 20. Then it started, that we kind of... i dont know desynced. What i mean is, he...
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    Re: Tired of playing against AI?

    Well, in coop you still have to fight against the terrible AI. Thats not my intention.
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    Tired of playing against AI?

    I'm looking for people who want to start a new head-to-head campaign in Rome 2 with the DeI-Mod.
    Mature players who arent that into winning but more into enjoying the game and fighting epic...
  26. Enable Spectator-mode in Single-Player-Campaign?

    Is it possible to watch my own battles, so the AI commands my army?
  27. Sticky: Re: The Hardcore Fantasy Battle campaign

    Any Updates?
  28. Replies
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    Sticky: Re: Something new

    Beautiful.
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    Sticky: Re: Something new

    http://www.moddb.com/mods/call-of-warhammer-total-war/images/catapult-grip-plague-plague-clan-fighting-machin#imagebox

    Couple of new pics here.
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    Re: [Sub-mod] Call of Warsandbox

    Would love to get the mercenary window back. Always missed it in RodG.
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    Re: Units Missing Picture

    That worked, thanks.
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    Re: Units Missing Picture

    I got the same problem with missing pictures. I guess its the "Epic number for Call of Warhammer" Submod wich edits the export_descr_unit.txt
    Any help?
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    [Mini-sub-mod] Permanent arrows

    This mod adds permanent arrows to your battlefields. This mod may cause your game to lag, if your PC is not good enough. Thats why you should back up.

    Just replace your...
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    Re: How to make arrows stay?

    The .texture file is the correct one.
    Again, thanks for helping me out that patiently.
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    Re: How to make arrows stay?

    I dont have a clue which one was correct. I think it was the .dds, because i converted the .texture (unedited) to .dds and then it worked. The .texture is still there, so im not quite sure.
    Maybe...
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    Re: How to make arrows stay?

    I did just as you said and it worked. Thanks a lot, my battlefields looking better then ever.
    (I did not put a semi colon in front of clr_adjust_by_ambient_intensity, so that was not the problem)
    ...
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    Re: How to make arrows stay?

    So i have to edit the .texture file? If yes, how?
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    Is it possible to change the distance, where...

    Is it possible to change the distance, where allies can help each other in battles?
    Maybe i can watch ai vs ai battles with this, well at least the ones from my allies.
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    Re: How to make arrows stay?

    Ah. It shows up when i click on "export". Now i got it.

    I completely darkened the texture, but its still transparent. I think, there is no change at all. Maybe its something with that...
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    Re: How to make arrows stay?

    I can open and edit the dds file. But where can i change compression and tick "Generate mipmaps"?
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