wouldn't DAC or Stainless steel animations require rebalancing unit stats and costs?
Type: Posts; User: pak88; Keyword(s):
wouldn't DAC or Stainless steel animations require rebalancing unit stats and costs?
1. Weren't these Kingdoms Campaigns bugs http://www.twcenter.net/forums/showthread.php?746123 fixed in the 1.5 patch?
2. Does Bare Geomod fix things like traits/ancillaries bugs (eg apothecary...
Also what about Kingdoms Campaigns bug fixes or even a Kingdoms Campaigns Bare Geomod?
There are quite a few general bug fixes in other mods. Why don't you include them in your Bare Geomod?
Are there any unofficial/community patch mods? (general bug fixes, improvements, balance changes, e.t.c...)
You should integrate various vanilla/Kingdoms campaigns bug fixes from other mods.
What is the UnOfficial Medieval: Total War - Viking Invasion v2.01 Patch and where can it be found?
Hello, I live in Christchurch, New Zealand just a couple blocks down from the main mosque shooting and have family near the secondary mosque shooting as well. I see all news coverage including...
Hello, you have made a good mod.
I am planning on implementing RC 2.0 into the grand campaign and kingdoms campaigns, just the RC part. Similar to what Destin Faroda is doing but he wants to add...
What have you done to fix the units that suffer from the 2h bug?
Hi, I am trying to remember the name of a music video that I forgot. I have tried searching Google and other sites many times but I can't find it. Here is a description:
- was released sometime...
Hello, I am having an issue with this mod using the non-steam version of M2TW. Same as what this person posted (in your Moddb page comments).
[QUOTE][I like the mod but there seems to be a bug,...
Any news?
Any news?
Hey, been a while since last update. How are things progressing?
If you need help ask Gigantus in the mod workshop.
Sounds like a good idea and a nice package to complement to the Kingdoms Campaigns. As far as I know the Kingdoms Campaigns don't have many mods so this will surely make up the shortfall.
Why don't you just copy and paste your stats over the vanilla Kingdoms ones?
Besides there is also the new Kingdoms factions and units you would get to include.
No halberdiers for the English?
All European factions made use of swords just not to the extent and training of the Spanish.
If you want an idea of how Real Combat should apply to the Native...
I like your mod idea. Mods like Real Combat are more systematic/formulaic where stats are calculated from a formula, whereas your mod is more gut feeling when it comes to stats. What type is more...
The Spanish had horses with them when they went to the new world but not enough to mount all their men. They would have been limited to small contingents of cavalry (with even less using arquebusiers...
Yes, they sound like accurate descriptions. Americas Campaign is kind of simple as it is just advanced technological/professional Europeans vs. numerous/brave Native Americans.
Try to make each...
You should finish up your project now and release it. You have enough (assets, information etc.) to finish it and your definition of the final version of RC2 is going to differ from Point Blank's...
Anyway I can help with this project? I would really like to see the unit stats part finished.
The Better Grass mod can be found here:
http://www.gamefront.com/files/13895843/Better_Grass_1.0.rar...
Hi,
I am going about making a mod that changes how combat works but I am stuck for ideas. I understand everything about export_descr_units and I take influence from balance/realism mods like Real...
Point Blank can you make Real Combat 2.0/Real Recruitment for Kingdoms?
Also what is your opinion on the new Igni Ferroque Multiplayer Mod in terms realism and balance?
Can anyone recommend a buildings mod that adds a more diverse range of buildings and diverse tech-tree?
Does anyone still have this mod? I know joedreck doesn't have it anymore. Can it be reuploaded? Thank you
Alternatively, since King's Banner 3.0 includes Art of War - optically mod, the files and...