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  1. Replies
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    Re: Unit Stats Rebalanced

    Ooh this looks sweet! Well I might have to dust off my unit stat adjusting boots and see what I want to change!
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    Re: Unit Stats Rebalanced

    So i've been gone for 2 years. Kind of forgot about this, but yeah I fixed it! No more spear wall problem!
    Or there shouldn't be a problem. Just removed their spear wall ability. If that doesn't fix...
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    Re: AlbinoWookiee's Unit Stats Mod

    Call of Warhammer and Rage of Dark Gods is the same mod just different names. So yes lol.
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    Re: AlbinoWookiee's Unit Stats Mod

    No problem m8! :D
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    Re: AlbinoWookiee's Unit Stats Mod

    Every model in the unit fires their weapons at once. Gives them ridiculous amounts of firepower per volley since the first line doesn't need to kneel for the second line to fire. Also they have...
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    Re: AlbinoWookiee's Unit Stats Mod

    Well :wub:, where the hell'd it go?
    Oh well, uno momento lol
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    Re: CoW 1.6?

    But what happens when your huge settlements run out of population? No more troops for you?
  8. Re: Some advice on taking Dwarves as Orcs in 1.51

    SURROUND 'EM AN' KRUMP 'EM GOOD! NOT VERY ORKY BUT IT GETZ DA JOB DUN!
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    Re: how to add skaven?

    Also VC, gotta question, does this enable Skaven units for the Delves?
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    Re: how to add skaven?

    Works great man! Thanks VC!
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    Re: Baal's kickstart mod

    Thank you good sir, you are a scholar and a gentleman and I hope 20 people of your chosen sexuality come to you wanting to engage in coitus with you :D
  12. Re: Kahvi's mercenaries (New release 9.7.2013)

    It does after I did some text editing in the files that clashed. I'm currently doing some play tests and so far the only problem I've had is a SIGMAR PRESERVE US CTD at around turn 29 as Khorne...
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    Re: Baal's kickstart mod

    Could you upload or explain what you did to fix it? For some reason TWC is being stupid and not letting me download files from her for some reason, but I am also getting the "grimgor army" crash
  14. Re: Building Special units without events (Warrior priests/Witch hunters)

    Awesome thanks brother! You're my hero!
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    Sticky: Poll: Re: Poll: Rate the CoW mod

    I would have to say a ten or a nine. This mod is fantastic! The attention to detail is just astounding in every facet of it. Has some pretty awesome scripts, units, and difficulty and always makes me...
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    Re: Baal's kickstart mod

    I mentioned in Kahvi's Mercs thread but I thought I should put it here too, I got this submod to work with yours. I'll do some digging and upload the files somewhere.
    Thanks for this mod by the way...
  17. Re: Building Special units without events (Warrior priests/Witch hunters)

    Sounds neat m8, I like your style, but for some reason TWC is giving me a fit and won't let me download your submod.
    What lines did you change and what to?
  18. Re: Kahvi's mercenaries (New release 9.7.2013)

    Strangely... it doesn't? Hmm. That's really weird. It soft crashes on startup. Well I'll do a clean install of RotDG real quick and just install your mod first.
    EDIT: Here's what the log says:
    ...
  19. Re: Kahvi's mercenaries (New release 9.7.2013)

    I'm guessing this mod isn't compatible with Baal's Kickstart Mod?
    Sadface ;___;
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    Re: AlbinoWookiee's Unit Stats Mod

    Update. I don't know how to manipulate weapon preferability.
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    Re: Enabling Forts

    Har dee har har dood -___-
    Still love ya though ya gook <3
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    Re: Enabling Forts

    *Slams head against desk repeatedly*
    Guys...
    I'm absolutely :wub:ing retarded.

    Wow... just... wow...

    How do I delete threads?
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    Enabling Forts

    Herro Gentlmen!
    I was working on enabling forts for my own personal use. So I went to:...
  24. Re: How to use Stainless Steel's pikemen?

    No problem m8. However I think there is a way to change weapon preferability so they won't switch to their secondary so quickly. Maybe hopefully lol. I'm still looking into it. But glad I could be of...
  25. Re: How to use Stainless Steel's pikemen?

    Ah good sir, it seems no one wants to help you.
    Fortunately for you I know just how to help you!
    First go to your export_descr_unit file.
    Open 'er up and go to, let's use Nuln Pikemen as an...
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    Re: Playing as the Skaven

    Speaking of 1.6 anyone know when it will be released or does it have the same release as EB2? (aka "Most of the big stuff is done so there's less to do, but there is still a lot to do before it's...
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    Re: Map...

    Apparently the guys that made Sundering Rise of the Witch-King are making another Warhammer mod with the whole Warhammer world in it. At least thats the rumor I've heard and it'll likely be awhile...
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    Re: AlbinoWookiee's Unit Stats Mod

    Well let's take a look at a line from the export_descr_unit file.
    This line is from the stats for Stirland's Scarlet Guard:

    stat_pri 8, 6, no, 0, 0, melee, melee_blade, piercing, spear,...
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    Thanks man!

    Thanks man!
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    Re: Help Editing UI

    Ah gotcha. Thanks m8.
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    Re: Help Editing UI

    Or if someone could point me to the correct place to post this that would be cool too...
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    Re: CoW UI Submod Idea/Request

    Yeah... going to the mod workshop has been a pain. No help has come (Although I may have posted in the wrong place no clue the categories are vague as hell)
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    Re: Help Editing UI

    Oh and this picture is close to what I want it to look like. The exception is I want to keep the faction Shields the same as the mod and want to keep the notification pictures the same as well.
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    Help Editing UI

    So I am working on a UI submod for Call of Warhammer for Med2 and what I want is to mostly bring back the base vanilla UI, but leave the faction Symbols and such alone.
    So I converted the files I...
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    Re: CoW UI Submod Idea/Request

    Ah just saw your latest post. Thanks man!
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    Re: CoW UI Submod Idea/Request

    So.... this happened...
    Good thing I backed it up! So what do I need to do?
    I converted them to .png and edited the parts I wanted out using paint, converted them back to .tga and they show up...
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    Re: CoW UI Submod Idea/Request

    Cool thanks again Kahvi. You're my hero!
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    Re: CoW UI Submod Idea/Request

    Alrighty new question. Finally got around to doing it, found the files for the base UI now I just need to find out where the city UI's are located.
    If anyone can point me in the right direction I'll...
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    Unit Stats Rebalanced

    Alrighty, been gone for a long time, but I now have a new and improved version which I really like.
    Changes:

    Empire:
    -Halberdiers have armor-piercing which makes them even more useful and will...
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