Ooh this looks sweet! Well I might have to dust off my unit stat adjusting boots and see what I want to change!
Type: Posts; User: TheAlbinoWookiee; Keyword(s):
Ooh this looks sweet! Well I might have to dust off my unit stat adjusting boots and see what I want to change!
So i've been gone for 2 years. Kind of forgot about this, but yeah I fixed it! No more spear wall problem!
Or there shouldn't be a problem. Just removed their spear wall ability. If that doesn't fix...
Call of Warhammer and Rage of Dark Gods is the same mod just different names. So yes lol.
No problem m8! :D
Every model in the unit fires their weapons at once. Gives them ridiculous amounts of firepower per volley since the first line doesn't need to kneel for the second line to fire. Also they have...
Well :wub:, where the hell'd it go?
Oh well, uno momento lol
But what happens when your huge settlements run out of population? No more troops for you?
SURROUND 'EM AN' KRUMP 'EM GOOD! NOT VERY ORKY BUT IT GETZ DA JOB DUN!
Also VC, gotta question, does this enable Skaven units for the Delves?
Works great man! Thanks VC!
Thank you good sir, you are a scholar and a gentleman and I hope 20 people of your chosen sexuality come to you wanting to engage in coitus with you :D
It does after I did some text editing in the files that clashed. I'm currently doing some play tests and so far the only problem I've had is a SIGMAR PRESERVE US CTD at around turn 29 as Khorne...
Could you upload or explain what you did to fix it? For some reason TWC is being stupid and not letting me download files from her for some reason, but I am also getting the "grimgor army" crash
Awesome thanks brother! You're my hero!
I would have to say a ten or a nine. This mod is fantastic! The attention to detail is just astounding in every facet of it. Has some pretty awesome scripts, units, and difficulty and always makes me...
I mentioned in Kahvi's Mercs thread but I thought I should put it here too, I got this submod to work with yours. I'll do some digging and upload the files somewhere.
Thanks for this mod by the way...
Sounds neat m8, I like your style, but for some reason TWC is giving me a fit and won't let me download your submod.
What lines did you change and what to?
Strangely... it doesn't? Hmm. That's really weird. It soft crashes on startup. Well I'll do a clean install of RotDG real quick and just install your mod first.
EDIT: Here's what the log says:
...
I'm guessing this mod isn't compatible with Baal's Kickstart Mod?
Sadface ;___;
Update. I don't know how to manipulate weapon preferability.
Har dee har har dood -___-
Still love ya though ya gook <3
*Slams head against desk repeatedly*
Guys...
I'm absolutely :wub:ing retarded.
Wow... just... wow...
How do I delete threads?
Herro Gentlmen!
I was working on enabling forts for my own personal use. So I went to:...
No problem m8. However I think there is a way to change weapon preferability so they won't switch to their secondary so quickly. Maybe hopefully lol. I'm still looking into it. But glad I could be of...
Ah good sir, it seems no one wants to help you.
Fortunately for you I know just how to help you!
First go to your export_descr_unit file.
Open 'er up and go to, let's use Nuln Pikemen as an...
Speaking of 1.6 anyone know when it will be released or does it have the same release as EB2? (aka "Most of the big stuff is done so there's less to do, but there is still a lot to do before it's...
Apparently the guys that made Sundering Rise of the Witch-King are making another Warhammer mod with the whole Warhammer world in it. At least thats the rumor I've heard and it'll likely be awhile...
Well let's take a look at a line from the export_descr_unit file.
This line is from the stats for Stirland's Scarlet Guard:
stat_pri 8, 6, no, 0, 0, melee, melee_blade, piercing, spear,...
Thanks man!
Ah gotcha. Thanks m8.
Or if someone could point me to the correct place to post this that would be cool too...
Yeah... going to the mod workshop has been a pain. No help has come (Although I may have posted in the wrong place no clue the categories are vague as hell)
Oh and this picture is close to what I want it to look like. The exception is I want to keep the faction Shields the same as the mod and want to keep the notification pictures the same as well.
So I am working on a UI submod for Call of Warhammer for Med2 and what I want is to mostly bring back the base vanilla UI, but leave the faction Symbols and such alone.
So I converted the files I...
Ah just saw your latest post. Thanks man!
So.... this happened...
Good thing I backed it up! So what do I need to do?
I converted them to .png and edited the parts I wanted out using paint, converted them back to .tga and they show up...
Cool thanks again Kahvi. You're my hero!
Alrighty new question. Finally got around to doing it, found the files for the base UI now I just need to find out where the city UI's are located.
If anyone can point me in the right direction I'll...
Alrighty, been gone for a long time, but I now have a new and improved version which I really like.
Changes:
Empire:
-Halberdiers have armor-piercing which makes them even more useful and will...