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  1. Re: Is there really no way to test how many units a faction has?

    I have got a script that freezes recruitment (presently using it in Rise of three Kingdoms) when a certain ratio of unit count versus settlement level counts reached. Each unit type is assigned a...
  2. Thread: Damn Good Mod

    by Gigantus
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    288

    Re: Damn Good Mod

    If you know how to solve the money problem sensibly apply straight for Opifex. :laughter: Modders shall worship at your profile page.
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    Re: corrupted saves

    No need to convert the file, simply compress the txt version.

    Indeed puzzling - right after processing the basic game files it processes the end line of the script and then the...
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    [Tutorial] Re: Yes/No Event Tutorial

    You do not appear to take to advice too well:


    I_EventCounter is not an event, it's a condition.

    The set up from Withnwhar's second example is the correct way:

    monitor_event EventCounter...
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    [Resource] Re: Creating a World - Bare Geomod

    Version Update

    version 1.14 (kingdoms only)
    - resolved false positive Anti Virus action regarding Startup files


    For some strange reason a variety of Ant virus programs have removed the two...
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    7,931

    [Tutorial] Re: Yes/No Event Tutorial

    Nvm - Reminder to self: Reading the whole post before starting to respond saves time.
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    Re: great mod but having problems saving ?

    Great to hear you got it solved, thanks for the feed back
  8. Re: What did i do wrong? game crashes before it starts!

    Have you corrected the spelling of pallisade in the descr_star file?
  9. Re: What did i do wrong? game crashes before it starts!

    It should be line 38 - seems you are using your latest files.

    What about the other errors? Check the whole log for [error] lines.
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    [Tool] Re: Kingdoms Launcher Editing Application

    I am at a loss. Your path is correct, why doesn't it find the medieval2.exe file?

    ...\Medieval II Total War\mods\Rage_of_dark_Gods


    Red = place for medieval2.exe
    blue = place for...
  11. Re: What did i do wrong? game crashes before it starts!

    After just adding that missing l in pallisade it started with me.

    My suggestion (because I did exactly the same): Install Bare Geomod, delete the base and campaign folder in there and then copy...
  12. Re: What did i do wrong? game crashes before it starts!

    My bad - I responded while still on the previous page.

    Bare Kingdoms - obsolete, but still workable (not in steam). Use Bare Geomod instead.

    Is this just a copy\paste issue or does it look like...
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    [Tutorial] Re: Traits, Triggers&Monitors

    Difficult to summarize as most represent percentages in steps of 10, while others are 'open ended' until they hit some hard coded limit.
  14. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.9 [CRITICAL UPDATE!]

    I would blame that one on caffeine withdrawal syndrome, the 'heavy shakes' stage. How can you seriously expect a modder to work at full alertness if you refuse him his coffee? :tongue:
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    [Tutorial] Re: How to paint units

    h t t p s://lh3.googleusercontent.com/-_0YYU7lZxbc/U-e27wSgskI/AAAAAAAAADU/gKZUSl1_9Hc/w444-h283-no/Capture.PNG
    h t t p...
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    Re: Ideas/Suggestions

    That cancelling tribute exploit needs some serious plugging (or nasty penalties), I just can't think right now how to test for it...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    The log suggests a battle started just before the crash, possible problem with unit models.

    If the game starts getting laggy then you have to reduce your graphics options. M2TW doesn't make use of...
  18. Re: What did i do wrong? game crashes before it starts!

    Simple test: remove all settlements entries in descr_strat except one per faction (settlements will be created with minimum parameters). If the error persists then its a map graphic issue. The most...
  19. Replies
    234
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    101,642

    [Tool] Re: Kingdoms Launcher Editing Application

    Check if you have a medieval2.exe file (the original steam one) in the medieval II total war folder.
  20. Replies
    234
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    101,642

    [Tool] Re: Kingdoms Launcher Editing Application

    Use this batch file to start the mod. Simply extract it into the Rage_of_dark_Gods folder where the CFG file is.
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    [Tutorial] Re: Creating a World Basic mapping from scratch

  22. Re: New Family members - Adoption / Newborns issue

    It has been tried before, but even setting the upper and lower age limits to the same figure in descr_campaign_db doesn't prevent adoptions - I believe a certain level of reduction was achieved...
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    Re: GEOMOD future map tweaks. REFERENCE

    Much obliged for detailed info.

    I have to make a set of edited files for Geomod use at some stage, there are some areas in descr_stat I really don't want Geomod to rewrite (resources) and some...
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    Re: Ideas/Suggestions

    It used to be like that in RTW - luckily (my opinion) this feature is removed in M2TW. Gaul used to be a wasteland of minimum development settlements because the AI would recruit massively (like it...
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    [Tutorial] Re: How to paint units

    I am afraid none of your pics show, merely an exclamation mark on a gray triangle.
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    13,283

    [Tutorial] Re: Sprite Generation

    I took the liberty of summarizing the findings of this thread and provide an easy set up (download) for the generating and converting process.
    The tutorial can be found here, all due credit (where...
  27. Sticky: [Tutorial] Creating a World - Unit Sprite Generating

    The full credit for this tutorial goes to Caliban who posted the original in May 2007. Further credit is extended to alpaca for his DDS<->Texture tool and NVIDIA, ImageMagick and u7angel for the DDS...
  28. Re: TGA to TEXTURE converter wanted. Will settle for TGA to DDS converter.

    One is glad to be of service :buba:
  29. Replies
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    Sticky: Re: Official TW: Rome II Complaint Thread

    That must be fond memories from pages at the beginning of it, at the end hardly anyone remembered that it was a humor thread and it degenerated into a rant\game thread which despite continued...
  30. Re: need urgent help please my game crashes after any king dies

    Make sure this line in descr_campaign_db is set to 'false':

    <bribe_to_family_tree bool="false"/>
  31. Re: Multiple LOD lines in modelDB with the same mesh - reason?

    A great, didn't know it was a simple text file. Don't need the drummer right now so it won't matter which sound gets designated. We used a snare like sound, like those little drums with the small...
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    Sticky: Local Moderator Forum rules

    This board is moderated in large part by local moderators who have been given their positions by reason of their involvement with this project rather than their contributions to TWC. Local...
  33. Re: TGA to TEXTURE converter wanted. Will settle for TGA to DDS converter.

    The Nvidia tool I found is stand alone:

    Bulk Converter to DDS format
    Convert JPG,TGA,PNG to DDS using NVIDIA Texture Tools 2.0 with CUDA Acceleration.
    Optionally resizes with Imagemagick Convert
  34. Re: Multiple LOD lines in modelDB with the same mesh - reason?

    THP's tool unpacks the CAS files just dandy.

    And here comes the noob question: what about the EVT files? Going by my post I require custom files there too:...
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    Re: Big Ugly Volcanoes

    The CAS-3DS Max converter does not work on the volcano files - flags some kind of exception.

    Seems the only option would be to replace the CAS model, if that works you will very likely loose some...
  36. Re: Multiple LOD lines in modelDB with the same mesh - reason?

    I have got the vanilla animations, I was just curious how to get hold of custom CAS and EVT files like the two in the flagger\drummer sequence if the original is not available.
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    Sticky: Re: Official TW: Rome II Complaint Thread

    Did I say anything that indicated otherwise?

    Ah yes, I love dramatic entrances, a hangover from the time when my mother forbade me to join the theater.
    I actually don't have to dream anymore,...
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    Re: Big Ugly Volcanoes

    Yup, doesn't like it.

    Is there a text file somewhere for the volcano (there is one for cliffs and rivers)? Maybe there is a 'size' option like for the character models?
  39. Re: Multiple LOD lines in modelDB with the same mesh - reason?

    Is there actually a method to unpack animations like the music files? Vercingetorix's tool can't handle the M2TW animation packs.
  40. Re: Multiple LOD lines in modelDB with the same mesh - reason?

    Those are vanilla animations actually, unused as you say (at least I haven't come across them in a modeldb) that will save me a lot of time - I am not happy how he holds his banner at an angle....
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