I often use the "create_unit" command to add a little extra difficulty, or to keep alive a faction that seems like its getting beat down too quickly.
I'd add to Quintus's helpful advice that you...
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I often use the "create_unit" command to add a little extra difficulty, or to keep alive a faction that seems like its getting beat down too quickly.
I'd add to Quintus's helpful advice that you...
This mod continues to amaze. Keep up the good work!
These units look really cool!
I'd recommend either changing the Swan Knights, or the standard Gondorian troops, to be somewhat more consistent. As others have noted, it makes little sense to...
Hear, hear! School prevents me from playing much, but I've been really impressed with the progress of this mod. Keep up the good work!
This is really cool! Keep up the good work!
I would be against allowing powerful late-game faction units to be recruited by other factions as mercenaries, even for "alternative lore" scenarios (like Isengard conquering Harad). I think that...
If you're looking for a faction to tide you over until 2.2, I'd actually recommend Baktria. They have a mostly-implemented mission system that adds an interesting wrinkle to the early campaign. ...
I would recommend Parthia for a speed playthrough on EB2. Just blitz the Seleucids and you're pretty much done. You can recruit super-powerful heavy cavalry from the get-go, and there are plentiful...
Love this faction concept! I like the idea of Imladris having so few melee units; the most interesting factions are always those that have some major limitation on their recruitment. Save the doom...
I don't think that questions of sovereignty and rulership under feudalism are as clear-cut as you believe. Saying that the Steward "rules" all of Gondor does not necessarily mean that he enjoys...
Respectfully, I disagree. I don't think that any of the "canon" maps are intended to provide an exact breakdown of the organization of any polity, so I'm not sure that they represent the best source...
I think it would be pretty cool lore-wise if Gondor could be split into multiple sub-factions, with the Stewards ruling directly over Minas Tirith and the various vassals ruling at Pelargir, Dol...
Now that I've found the right thread, I had another quick question about diplomacy. Is there any way to add a "Give Region" feature to the diplomacy in this mod? Vanilla allows you to grant regions...
Sweet thanks for the reply! Can't wait to see how the campaign mechanics develop.
That's my bad - I clicked on the wrong thread. Screenshots look awesome by the way. I am super psyched for this mod
Comment and question about diplomacy:
I have been playing some of Attila recently, and have remembered one of my least-favorite features of the game, namely the tendency of the game to devolve...
I am glad that they are making a Slav dlc, but a Caucasian dlc would also be really cool.
I would recommend using a double garrison mod if you want the Romans to last longer. I doubt it will help the Eastern empire last much longer if the Sassanids attack early, but it can really slow the...
I saw the preview for that on Twitter! I'm super-excited - that's a really cool project.
Don't forget the inclusion of mercenary troops, too, especially for hellenistic units. It's entirely feasible to raise Macedonian-style armies as Nabatea if you can hire enough mercenaries.
Plus,...
Rome is a good campaign to familiarize yourself with EB2. A few tips:
1) Cisalpine Gaul has numerous rebel stacks that will make it very difficult to expand northwards to start. I'd recommend...
Not really a random event, but I would recommend using the "quest" system introduced in some Attila DLC to model the Roman Social Wars. To date, I don't think any Total War game has managed to...
Since the auto-activation at turn 660 is also not working in the current build, I have a quick question:
If my current Roma campaign runs that long, and I have the proper buildings in the proper...
I think that the Belisarius campaign mechanics would make for an awesome Hannibal-themed campaign. You could have Carthage as its own faction, and play as Hannibal's army, marching from Spain to...
The factions that have "weak cavalry" have infantry (or elephant) FM bodyguards, which I think makes them more difficult to play. Factions that have "superb cavalry" have heavily-armored FM...
Over the last couple weeks, I've tried to play as many different campaigns on the current build as possible, generally to around Turn 20, to get a sense for what the early campaign is like for many...
I think the Romans employed mercenaries. I remember reading somewhere that during the First Punic War the Romans had many problems with the various mercenaries they used to garrison cities and...
It depends - mercenary phalangitai and mercenary hoplitai have lower upkeep than their standard counterparts (I think it's supposed to represent the opportunity cost of calling up citizens for...
I regularly use mercenaries on my campaigns. They provide specific unit types for factions that might lack them (especially early on); they enable depleted armies to remain in the field for a longer...
Perhaps another way to cut into this topic is to discuss which of the factions is most difficult and which is easiest, and why.
Of the factions I have played (which is admittedly only a fraction),...
Do battles still count if the campaign is modded (i.e., Radious)?
Are there any guidelines on how to establish faction difficulty? After all, one person's very hard might be one person's medium, depending on a number of factors. Is there a baseline to allow...
Thanks for the replies! As I said, I've only started a few campaigns, and this was just my initial impression. I look forward to seeing Epirus conquer the world in a future playthrough :)
So, I'm still playing around with this mod and trying different factions, and I've really been enjoying it!
However, one thing I've noticed is that Rome almost always conquers all of Epirus by...
Or perhaps the AI gets "emergency defense armies" when someone closes in on their final provinces (some of the submods for TA:TW use this to enhance the survival of AI factions).
Thanks for the replies! Taking a look at the map again, that makes a lot of sense.
202 is absolutely an interesting starting point. I can't wait to see how this mod progresses!
Super-excited about this mod! There are a number of great features in Attila that I think would be great for a game set in classical antiquity. I really missed the family tree system in R2...
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I'm afraid I haven't run into this on my Roman playthrough as of yet. Perhaps someone else can provide feedback?
Well, there's always cheats. If I make it to turn 660 without having met the other requirements for Latifundae in Greece, then I'll just rearrange a few things to make it so.
Keep in mind, too, that really big knock-down drag-out battles were actually pretty rare in the ancient world (at least compared to 20th century wars), and that Pyrrhos fought in many of them, and...