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    Re: Europa Barbarorum: Gaburat Hannibal

    Thanks! :) we're doing our best

    In the past few weeks I've been working hard to recreate ancient Roman farms.
    Note that I still have to add in the rest of my veggie- and skymod, those skies will...
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    Europa Barbarorum: Gaburat Hannibal

    Dear folks,


    I'm currently working on a submod for EB 1.2, together with a modder who is known by the community as Ariaces.

    It will be set during Hannibal's invasion of Italy.

    We chose to...
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    asking persmission

    Hi,

    I'm making a submod of EB named: "Europa Barbarorum: Gaburat Hannibal". I'm upscaling EB1 textures, however, when upscaling the Roman shields, the algorithm doesn't know what to make of the...
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    Re: Ancient Empires Elysium: Roman Wars

    Someone summoned me :P
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    Re: Throne of Pendragon 1.0

    Is this in the line of end of days but in an earlier timeframe?
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    Sticky: Re: One more try...

    I want to save this mod from never being finished... perhaps I could take over development and become co-leader of this mod?
  7. Re: Solution for more historically presentation of Germans rosters without sacrifice its playability or make it boring

    perhaps giving 'em a +8 bonus when fighting in woods would make 'em superior when defending their Germanic home territory?
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    Re: Megas Alexandros Enhanced

    Looks very nice, perhaps you could finalize my alexander mod, with some assistance from me :)
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    Re: CTD finally eliminated.

    Basically a stat system that is more morale and less kills-focussed will have less CTD's?
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    Re: Rome Total Realism Anábasis III

    They'd still be relevant, btw: it's possible to code troops per armour type using weapon types and having blacksmith buildings as a requirement to recruit armoured troops and for example a foundry...
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    Re: Rome Total Realism Anábasis III

    Regarding defense values: I keep shield and especially armour values very low but I give high defense skill values and multiple HP per unit (HP functions now as armour/shield coverage while armour...
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    Re: [RELz] Total War: Alexander III

    New preview:

    I managed to add western Europe back to the map (caused me a lot of headaches to get past the errorless CTDs)...
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    Re: Rome Total Realism Anábasis III

    Hey I've worked out a new stat system that fixes the AI (better than darth); it causes battles to have only minimal casualties on the winner's side and hugely varying casualties on the loser's side....
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    Re: UI Interfaces icons not showing

    Just remember to update all cultures :)

    Good luck! ;)
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    Re: Alexander Reloaded

    Thanks for the comments, you people encourage me to keep going! :)

    I have some idea for the campaign, muizer made an awesome map for RTR8, but it was buggy because it was too bug. I will try to...
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    Re: [RELz] Total War: Alexander III

    New version released!! (v0.0.2.0)
    https://www.moddb.com/mods/total-war-alexander-iii/downloads/total-war-alexander-iii-demo

    This version fixes several bugs, improves the AI and enhances several...
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    Re: Alexander Reloaded

    As Alexander's campaign progressed an increasing portion of his army was composed of eastern recruits and mercenaries, including the famous companion cavalry. These are Asian companion cavalry:...
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    Re: What's EB team opinion on Imperator: Rome

    You could ask them to pay royalties to the EB team AND/OR to give all the EB developers the game + all DLC's for free :)
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    Re: [RELz] Total War: Alexander III

    Thanks for the feedback! :)

    The structure is not really what I would call a team at the moment, it's more of a community, there is a RTW modding server on discord and everyone there is helping...
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    Re: [WIP] Total War: Alexander III

    Hi everyone,

    so I decided to release a little demo which lets you play the battle of Issus, it's intended to let you experience the new battle map environments, units, AI and combat balance system...
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    Re: Some sad lyrics

    The first one is ironic, yes! The second one is not but it was written a few days after I found out my significant other found someone else, I've even done a suicide attempt by drinking many cans of...
  22. Re: This is definetly in the Top 5 mods ever made!

    @Hohenstaufen234 I agree that this mod is great, however some things could be improved in my opinion and keeps me from playing it any further: (to be taken as constructive critique)
    -Onagers should...
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    Re: DTW 2.0 Wars of the Epigoni

    Looks great, is this using muizer's map? I notice it is tilted and zoomed in.
    Regarding the faction icons, it are my empty ones overlayed with Rome 2 icons, right?
    Also you might want to use my...
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    Re: [WIP] Total War: Alexander III

    For the first beta version, everything including the timeframe will be vanilla except the units + veggiemod will be included :)
    Later I will take care of other aspects of the mod. I could do it all...
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    Some sad lyrics

    Hi everyone!


    2 weeks ago I wrote some lyrics for a song and I'm writing another one today. Any constructive criticism is welcome! :)



    The fist one is titled "All hope that still remains is...
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    Re: [WIP] Total War: Alexander III

    I'm continuing this mod!
    However I will overhaul the units first and release. I will implement the map later, otherwise this mod will never get finished.
  27. All hope that still remains is an illusion, optimism is self-deceit. (song)

    This weekend I recorded a song named: All hope that still remains is an illusion, optimism is self-deceit.

    I didn't found a subforum to post your own music so that's why I decided to post it here:...
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    [ABANDONED] Re: [Decision] Certification Program

    I like it as well, I support it! :)
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    Sticky: Re: Bčta version of RTRVII Platinum released!

    Thanks for the compliment, more of them are coming:
    https://i.imgur.com/UiumMsq.png
    https://i.imgur.com/iOgSPuV.png
    https://i.imgur.com/StcL115.png
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    Sticky: Re: Bčta version of RTRVII Platinum released!

    I made the repo of RTRVII Platinum open source: https://Dinosawr@bitbucket.org/Dinosawr/rtrvii_platinum.git

    Instructions: clone this git repo, there are several ways to do it, here are some...
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    Sticky: Re: Bčta version of RTRVII Platinum released!

    I managed to get it to work, however it needs some work. At the moment I'm re-doing the camillian roman units:
    https://i.imgur.com/EYmpbIp.png
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    Re: The GREAT HOUSE of WILD BILL KELSO

    Thanks I'm now able to show my badge, REP+ to all who was helpful :)
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    Re: A History Book of Total War Center

    I don't know I contribute much to this, I was mostly busy with the RTW section of the forum just after R2TW was released, there wasn't going on that much there except from the RTR Project / RTR8,...
  34. [Tutorial] Re: How to work with map_heights.hgt instead of map_heights.tga (and why you should want to)

    Thanks! very useful! REP+
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    Re: Bad Performance on Steam Version

    There are several things you can do, I can't discuss them all here because of TWC's TOS, but the things I can discuss here are:

    -Run vanilla through Alexander, I recommend Ahowl11's Vanilla...
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    Re: The GREAT HOUSE of WILD BILL KELSO

    I also need the citizens badge in order to display it, or am I wrong?

    Either way, thanks for wanting to help me out! :)
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    Re: The GREAT HOUSE of WILD BILL KELSO

    I didn't know there were so few of us, it's an honour to be part of this! :)
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    Sticky: Re: Bčta version of RTRVII Platinum released!

    I'm currently recovering a 99% finished version with the end turn CTD fixed of this mod from an old hard drive, if I succeed I will quickly finish it and upload it on ModDB :D
    Keep your fingers...
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    Sticky: Re: New Citizens Post Here

    A big thank you for everyone who supported my application! :)
  40. Re: Veggiemod version 1.4 - now multiplayer compatible!!!

    Version 1.4 is now available, it's compatible with all previous versions in all possible ways. No need to uninstall any previous versions....
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