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  1. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    problem is, repair fees are fixed, so it is not possible to increase them...
  2. Thread: Ideal unit size

    by JaM
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    Re: Ideal unit size

    at least thats my theory :) which i think makes a bit more sense if we take Roman society into picture properly.
  3. Thread: Ideal unit size

    by JaM
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    Re: Ideal unit size

    Thats the thing - Romans were military society, serving in the legion was a privilege, and requirement for political function. Truly rich and influential aristocrats were usually not serving with...
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    Re: Missile Unit Range Cone/indicator

    no ,AI will always know the range. thats how CA made it to work.. it will try to dance at your max range because scripts tell it to..
  5. Thread: Ideal unit size

    by JaM
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    Re: Ideal unit size

    Actually, all men were supposed to have own equipment, not just Triarii, and Triarii were not the richest men, but the oldest. It is important to understand how Roman Legions were formed. Poorest...
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    Re: Missile Unit Range Cone/indicator

    thats the thing - i have removed weapon rage from units, because they were way too accurate. Javelin range was never so accurate for entire unit. every soldier would have completely different range...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    i guess its 2015? :) but thanks ;)
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    13 colonies is given to Britain via mission, you just need to conquer few isles first, mostly from pirates.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    yes, that can be done a bit more easier, i will create separate behavior definitions for these, but it will be not save game compatible (unless you edit your savegames and assign new definitions to...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    problem with India is quite simple and relatively hard to fix. there is no value that could influence Major European factions to go there, as there is just a local and global importance values, while...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    thanks for feedback, i'll see what can be done ;)
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    Re: Is Rome 2 as bad as some people make it seem?

    As I said before, main problem of R2TW and Attila is the concept CA chose. On campaign map, armies behave like some single person characters in a RPG game, instead of acting like armies in a strategy...
  13. Re: [Info & Download #2] Napoleon Empire Realism+ | NER+ Release: 'The Coalition' & 'Napoleon over Europe'

    This version is very much obsolete. it wont work with latest NER.
  14. Thread: not working

    by JaM
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    Re: not working

    no, you are supposed to add the files, not replace the folder.. if you replace the data folder, game wont work.
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    Re: Is Rome 2 as bad as some people make it seem?

    Problem with Rome 2 is in its design. It i was made to be simpler and more "Gamey" than previous games and therefore previous games have certain superior mechanics. Total War games are made of two...
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    Re: Rome II is dead meat?

    are there any sales reports for Cities Skylines yet? did it earned more money than Sim City? Because for large companies it is not important how much people like the game, but how much it earned in...
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    Re: Rome II is dead meat?

    is anybody really surprised Attila was not a hit? People didnt wanted Attila, they wanted Rome 2 with those features... this is just a simple milking, asking customers to pay full price for something...
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    Re: Inactive mods and modders

    not really. What really distinguished RTW mods from each other was maps for different campaigns.. this is not possible in Attila, as well as in Rome 2, therefore all mods, even large ones look very...
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    Re: Inactive mods and modders

    cannot speak for others, but for R2TR team, at this point we are waiting for the last DLC/patch CA might release before we could start working on some major additions. The most painful thing modding...
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    Re: Rome II is dead meat?

    truth to be told, CA stopping patching and updating Rome 2 would be like a blessing from heavens for all modders...it would allow us to finally work on more complex things without fearing next patch...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    lol, 2013? if somebody has a time machine, let me know.. i would like to correct few mistakes.. ;)
  22. Thread: Fighting Pikemen

    by JaM
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    Re: Fighting Pikemen

    Main problem with Total War Games in general, is the fact CA tries to approach the combat from single person perspective, instead of approaching it from unit perspective. Because of that, in TW games...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    sorry guys, got a bit busy in real life, so had to postpone the update. hopefully will have a bit more time this week to release new version.
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    Re: JaM's Combat Overhaul

    there is a discussion about it running, anyway im not a big fan of moving to Attila completely, due to insane amount of patches and DLCs CA will release over the year, which makes updating the mod...
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    Re: JaM's Combat Overhaul

    thanks for feedback, i will make some adjustments in next version, Attila requires a bit modified morale settings, while i have used mostly what i already had for R2TR, which as you pointed out is a...
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    Re: Peninsular War Battles released!

    looks interesting, any plans for extended PC version? My personal wishlist is to see something like old SSI Wargame Construction Set III: Age of Rifles, with all those formation changes, different...
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    Re: JaM's Combat Overhaul

    Link:

    http://www.mediafire.com/download/3kpibk9h7tzxwed/JaMs_Realism.rar


    (also first post updated)
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    Re: JaM's Combat Overhaul

    i didnt touched unit abilities yet, but i might in next version.. at this point i want to keep it simple, making it somehow patch proof.
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    Re: JaM's Combat Overhaul

    yeah, its almost ready, will upload it once at home later today.
  30. Thread: Unit cards

    by JaM
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    Re: Unit cards

    no, we are using vanilla icons for now, as they are a bit easier to modify for new units/new unit classes. There are already few completely different unit types where we were refurbishing/adjusting...
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    Re: JaM's Combat Overhaul

    not yet, but i will post adjusted version soon. (didnt had time to work on it yet)
  32. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    good call, i will adjust it for next version.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    you need the PFM editor, and open the ER_Main pack with it. you can find the file in DB folder then.
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    Re: JaM's Combat Overhaul

    mediafire link provided with first post
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    Re: JaM's Combat Overhaul

    shortly - projectiles and unit speeds are similar to what we had with R2TR mod. Armor plays much much bigger role (it is completely insignificant in vanilla Attila), shields as well protect more....
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    Re: JaM's Combat Overhaul

    had no idea about that :) ok i will post the direct link soon
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    probably simplest would be to edit campaign_difficulty_handicap_effects and increase the values for agent_cap_gentleman
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    it is up to you, but i went a bit different way with this.. schools have high research bonus, plus, limitation of 3 agents per research is gone (you can have up to 12 of them researching in single...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    yes, it is correct. and if you read the change log more carefully, you would notice line infantry range now should be 65 ;)
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    JaM's Combat Overhaul

    Those who played R2TR know what to expect. Focus is on making battlefield more realistic experience. At this point, only core changes are present, Unit stats will come later.

    Changes so far:

    -...
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