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  1. Replies
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    Re: Campaign or Custom Battle

    there is no campaign yet.
  2. Replies
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    Re: Frequent CTDs

    Hey there guys,

    Sorry it took me so long to reply.

    So anyway. The battles lasted significantly longer after reducing the graphical settings to a bare minimum. However, you can imagine that...
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    Re: Frequent CTDs

    hey Slyk,

    I have attached a .rar file with the crash reports resulting from the ACW-related CTDs. I dont know if they are of any help to you but i figured i would include them for better...
  4. Sticky: Re: [RELEASED] ACW 2.0 American Civil War for Napoleon Total War

    Edit: oops sorry. Replied to the wrong thread. Pls delete post :p
  5. Replies
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    Re: Frequent CTDs

    hey Slyk, thanks for responding!

    Ive tried your suggestions. I am also pretty sure i have all the pack files needed and ive also re-downloaded the pack files just to make sure. All in all, I can...
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    Frequent CTDs

    Hello everyone!

    Ive followed the instructions to the letter. I even re-installed NTW after wiping every trace of NTW-related folders from steamapps as well as the NTW file in the AppData folder.
    ...
  7. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Thank you for the quick reply. Sorry for having missed this crucial message lol. Unfortunately I dont know anyone, but I will play the hell out of this awesome mod anyway :D
  8. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Hey Slyk, great work youre doing! Cant wait to get my hands on your most promising mod :D

    Just a question: Will you include a campaign at some point too? (Sorry if this had been asked before)
  9. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    I understand. I wish my mind would grasp programming, but alas! No matter though, everyone here appreciates what you're doing. Keep up the good work man and have a restful sunday! :)
  10. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Hey Slyk, I've been having a blast with 1.0, really awesome! +1 rep from me! Just out of curiosity: Do you plan on adding a campaign like they in ACW for Empire at some point in the future, or are...
  11. Sticky: Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Man, I'm so pumped! Great work right there, man! Hope it'lll be out soon :)
  12. Replies
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    Sticky: Re: [ACW] Feedback & Discussion Thread

    The mod itself is awesome!

    However, the enemy BAI is incompetent in structuring a proper battle line in combat, so they always get shot and surrounded by me almost immediately, even though they...
  13. Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Well, i receive access to the mod for free. Dont know what the fuss this is all about.
  14. Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Hey guys, id like to play the mod! please send me the needed files so i can play :) English localisation too
  15. Re: Who is interested into hosting a Multiplayer Tournament on the MK 1212?

    I'm not much of an organiser, however, I'd be well willing to participate with my Seljuk deathstorm army :D
  16. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Thanks, I will :) already pushing into southern france now. Gonna succeed where my predecessors failed against Karl Martell !
  17. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Considering how awesome this mod is and how fast you react to technical issues, I think you'd make a fine addition to their team :thumbsup2. Thanks again for the quick response. So when the...
  18. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    The newest version that includes the crash fix does not work on my save. i am using vanilla_hard.pack no artillery and with economy tweaks, and it crashes on end turn. I tried the vanilla_normal.pack...
  19. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Hey there Junaidi, thanks again for the temporary fix to my end-turn freeze. I swapped the vanilla_hard.pack with the vanilla_normal.pack, and it allowed me to continue my campaign of liberating...
  20. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Actually, i dont think thats their intention, Paison. The AI actually calculates its chances of winning a battle, and if its not too advantagous for him, the AI decides to siege you out till...
  21. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Thank you very much Junaidi, i'm overjoyed there is a way around this problem until the bug gets fixed at some point :). And no problem, hope i could save future players some nasty headaches lol
  22. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    I forgot to mention that I use no artillery, WITH economy and vanilla_hard.pack. Perhaps the economy one is the problem?
  23. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    o.O that's strange :/, im on the turn the save game is named for, 62 it is. Once i click end turn it freezes on the franks, i do not know what the problem is sadly. I am using the latest version for...
  24. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    yes I have, but it is still freezing during the turn phase for the kingdom of the franks
  25. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    I started a fresh campaign with version 3.9 of your mod and yes, it is the vanilla_hard.pack file. Here I have attached my current save file. Just to recap:

    The save file is a fresh campaign on...
  26. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Hello there Junaidi, awesome mod you have there, i am enjoying it quite a lot!

    However, I have a small problem in regards to the end turn phase. Once i go past a turn 30 or 40, at some point, my...
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    Localisation for Non-English Players

    Hey there folks,

    just wanted to ask wether you're planning on adding a loc file for all the nations and units at some point for the Non-English game version of the game as well? When i was playing...
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    Re: Young Bloods VI - SS6.4 - LateEra

    Novgorod's up!
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