Type: Posts; User: Basileos Predator; Keyword(s):
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October 11, 2014, 01:38 PM
Such stunning work.Great job and good luck in further development, this mod has what it takes to reach greatness.
October 10, 2014, 09:58 AM
I'll dare and say Fatimids, but the map is really tricky.
September 28, 2014, 11:45 AM
Nice, very nice read and a great faction to play with.
September 25, 2014, 11:03 AM
Sticky: Re: [Preview] Campaign Map
Perdhal, I'm enclinde more for he 2'nd one, it would be more appealing and we'll get a sneak peak into the campaign before we actually start it. Maybe it could be the intro showing a "previous in...
September 25, 2014, 09:39 AM
I say Lithuania for now.
September 25, 2014, 08:21 AM
^^^ Glad to hear, will be looking forward to it.
September 24, 2014, 07:24 PM
Sounds good Alan, we'll be looking forward to some real challenge that will test all our fortunes.
September 24, 2014, 06:38 AM
Poland seems logical choice.
September 17, 2014, 06:37 PM
Sticky: Re: [Preview] Campaing Map
Great work guys, It looks very promising and I am sure the final version will be stunning. Keep up the great work!
September 14, 2014, 09:03 AM
September 13, 2014, 04:29 AM
Poland seems the logical choice based on that map.
September 13, 2014, 04:17 AM
Such a superb write-up for the elves indeed. Such a great and in the same time quite complicated faction to play, it will surely be one of the most difficult to play and will have some serious...
September 10, 2014, 04:42 PM
September 09, 2014, 01:08 AM
Short campaign ... I'm gonna go on and say Portugal.
Idk I guess it is a quite good and well-round map and is quite a tough nut to crack.
September 08, 2014, 06:53 PM
^^^ Great to hear, will be looking forward to it.
September 06, 2014, 12:30 PM
You're most welcome. Enjoy this fine mod.
September 06, 2014, 09:36 AM
Yes, I have uploaded the small map pyrrhus 279 campaign with limited factions.
September 06, 2014, 08:40 AM
Yes, the campaign worked in both 1.20 and 1.23( tested) so I had no problem there.
September 06, 2014, 08:37 AM
Ok, installed 1.23 patch.Try this one and hope it works.
September 06, 2014, 08:26 AM
^^^^^ Now that's an excellent news.
September 06, 2014, 08:23 AM
No, I'm fairly sure I have the 1.20 full version, I have it for quite some time and I believe I haven't used the 1.23. Sorry for not being the one you need.
September 06, 2014, 05:31 AM
Sure thing mate here it is.
Hope it works
September 05, 2014, 07:06 PM
Yeah, happened to me in a campaign some time ago; I sent him to govern the ithilien settlement(can't remember the name) and he just wouldn't die.Then, after a certain age(again can't remember exactly...
September 05, 2014, 07:05 PM
Apologize for double posting.:)
September 04, 2014, 01:31 PM
Now that surely will make for some great late-game challenges and that's just awesome.
September 04, 2014, 08:25 AM
Yeah, you have a point, and considering the mechanic aradan introduced that alows ai factions to destroy buildings, I guess that's what will happen in-game.
September 03, 2014, 06:36 PM
Yes, I might state that a human player, in the case of playing harad, would defenetly have only advantages by switching from men of darkness to cultic, as it would give them access to some good...
September 01, 2014, 09:48 AM
Yeah, Norway seems a good choice.
Such a great read, Harad surely is a faction of many possibilities.
August 30, 2014, 09:55 AM
Yes, RedFox and the team are doing some fine job there, but I fear it will take some time until we see proper progress and possible release, but we just have to hope and think of the best.
August 30, 2014, 08:04 AM
Yes, I may be overly-optimistic but the breaking of the limitations for mods like Extended Cultures, EB, RS or RT would result in massive modding possibility and allow for some incredible gaming...
August 30, 2014, 04:38 AM
Yeah, but if they release the source code, everyone would shift from Rome 2 to Rome 1 again as mods would become incredible due to the potential of the engine.
Btw great empire there Ferdiad.
August 29, 2014, 02:19 PM
Nice. They must be really bad ass. They'll prove very useful defending river crossings against easterlings.
August 29, 2014, 01:45 PM
Fine locking halebardmen.Are they general unit for dorwinion or regular unit?
August 29, 2014, 04:36 AM
The minimal UI is set up in the preference files :
On TNS (and any other rtw mods) it's this line in the preference files: MINIMAL_UI:FALSE
Change FALSE to TRUE and it's done. I'm positive that in...
August 27, 2014, 12:47 PM
They're awesome and really fearsome and they seem very capable troops.
August 27, 2014, 12:26 PM
UUhh , nice.
What is the two handed swordsman unit on the right end of the first line of troops(those 60 men)?
August 26, 2014, 02:38 PM
I'm fairly sure you're The Dwarves
August 24, 2014, 06:09 AM
Gondor is the logical choice
August 23, 2014, 05:49 AM
Well, good luck with your mod!
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