Search:

Type: Posts; User: kdub22; Keyword(s):

Search: Search took 0.14 seconds.

  1. Replies
    1,542
    Views
    272,647

    Sticky: Re: [Technical] 1.15 Bug Reports

    I was playing a campaign as the Cimbri and decided to attack the capital city of a neighbouring faction from the sea. As I began landing units in their town, part of some of those units would...
  2. Replies
    1,542
    Views
    272,647

    Sticky: Re: [Technical] 1.15 Bug Reports

    Sorry if these have been posted already, but honestly I haven't had too many problems that I figure wouldn't have already been noticed or would already be being worked on.
    At first when I ran AE,...
  3. Replies
    270
    Views
    92,632

    Re: Bug, problems, and glitches in the 2.3 version

    I've been playing the E/1400 campaign as Milan and I've noticed a couple of things:

    1) When I recruit ribaults from my faction's roster, the men in the unit have no textures/look like they're made...
  4. Replies
    469
    Views
    335,695

    Sticky: Re: Download Mod and Patches, version 2.3.6

    I must be lying then.
  5. Replies
    469
    Views
    335,695

    Sticky: Re: Download Mod and Patches, version 2.3.6

    I'm not sure what goes on to be honest with you. All I remember was that there was a lot of times where I'm in a desert on the campaign map, but then when it went to the battle map it's suddenly in...
  6. Replies
    469
    Views
    335,695

    Sticky: Re: Download Mod and Patches, version 2.3.6

    You don't need one:

    I just checked that Google Drive link and it seems to work just fine.


    Anyway, Uanime, if you still visit this thread, I don't know if you remember me, but I haven't played...
  7. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Let me know if you need anything else uploaded.
  8. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Apparently I can't. For some reason TWcenter isn't letting me upload any files at the moment. I'll try to upload it again soon.
    Edit: It didn't seem to want to let me upload a .7z file, but .rar...
  9. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    The game crashes whenever I try to take a settlement on the battle map. However, normal open field battles on the battle map seem to work fine.
  10. Opponents not moving and odd unit behaviour.

    Several times now when I've been the defender on a bridge battle the AI refuses to move, despite being the one that attacked me and started the battle. At first I thought it was just repositioning...
  11. Replies
    1,050
    Views
    414,473

    Sticky: Re: Post Your Screenshots

    A few screenshots from a Saka campaing I've been playing in H/M. Just as I had finished off the Baktrians, the Parthian horde showed up thanks to the Seleukid Empire expanding northward onto the...
  12. Replies
    2
    Views
    576

    Re: [Solved] Game Freezes On End Turn.

    Ah okay. I think I'd read in either the install or FAQ thread that sometimes it can take a few minutes to start another turn, but it seemed like it was taking even longer than that, so I thought...
  13. Replies
    2
    Views
    576

    [Solved] Game Freezes On End Turn.

    Sorry if this doesn't deserve its own thread. I wasn't sure if this counted as non-game breaking or not, so I didn't post it in the consolidated thread.
    Anyway, I've been playing a campaign as the...
  14. Replies
    5
    Views
    2,342

    Re: Diplomats don't have declare war option

    As far as I'm aware, declaring war via diplomatic negotiations was a feature enitrely unique to later releases of Total War (ie. Empire, Shogun 2, etc). I'm pretty sure that Medieval II and Kingdoms...
  15. Thread: Marian Madness?

    by kdub22
    Replies
    77
    Views
    10,263

    Poll: Re: Marian Madness?

    I'd like to use the Marian units in either EB, but it takes so long to get there that I usually get bored and stop playing well before that happens.
  16. Thread: Post bugs here

    by kdub22
    Replies
    133
    Views
    27,894

    Sticky: Re: Post bugs here

    Thanks, it appears to be all working just fine now. The units, the tech tree, even the startpos, all working fine. I'm not sure, but I think I must have been doing something wrong with the Mod...
  17. Thread: Post bugs here

    by kdub22
    Replies
    133
    Views
    27,894

    Sticky: Re: Post bugs here

    I looked there and couldn't see anything specific to running it without the manager, though I am already using the manager.
  18. Thread: Post bugs here

    by kdub22
    Replies
    133
    Views
    27,894

    Sticky: Re: Post bugs here

    Right, what about the bit about the mod having a lot of the same units as vanilla, though? Is that part of the mod, or have I installed it incorrectly? I only ask because I wasn't sure if 12-24lb...
  19. Thread: Post bugs here

    by kdub22
    Replies
    133
    Views
    27,894

    Sticky: Re: Post bugs here

    Cheers. I've since reinstalled ETW and Colonialism completely. I also copied over the startpos file and it seems to have fixed the starting year. However, now that I've done that, it now crashes...
  20. Replies
    244
    Views
    56,556

    Sticky: Re: Here There Be Snakes: Bug Reports & Tech Help

    The link is dead.
  21. Thread: FAQ

    by kdub22
    Replies
    447
    Views
    222,926

    Sticky: Re: FAQ

    Is there somewhere I can get a list of the music used in this mod?
  22. Thread: FAQ

    by kdub22
    Replies
    447
    Views
    222,926

    Sticky: Re: FAQ

    Thanks for that. I'm glad there's something that can change it, because aside from this problem I've had with this one facet of the mod, so far I'm enjoying it quite a lot.
  23. Thread: FAQ

    by kdub22
    Replies
    447
    Views
    222,926

    Sticky: Re: FAQ

    Since apparently neither towers nor walls can be damaged by artillery, this can make sieges a struggle. Coupled with other siege-related bugs like cavalry ending up on top of walls and invisible...
  24. Thread: Post bugs here

    by kdub22
    Replies
    133
    Views
    27,894

    Sticky: Re: Post bugs here

    Mod starts in 1700, not 1600 for me.
  25. Re: [Discussion] Chivalry II : SV 3.x - Suggestions and Feedback

    Quite like this mod. However, when I try to start any of the campaigns, it always loads the 1311/Grand Campaign no matter which campaign I select. I've tried uninstalling and reinstalling the mod as...
  26. Replies
    23
    Views
    12,483

    Sticky: Re: Trouble Installing

    I posted this in the bugs thread, but didn't see this thread.
    I followed the installation instructions, but when I open the mod using the modified shortcut, it not only doesn't open the mod, it...
  27. Replies
    97
    Views
    28,373

    Sticky: Re: Bug & Errors report thread

    At first I had problems getting the mod to run, but after reading through the install troubles thread, I was able to make the changes to get it to start up. However, now that it does run, it crashes...
  28. Replies
    244
    Views
    56,556

    Sticky: Re: Here There Be Snakes: Bug Reports & Tech Help

    I'm currently playing the 1.7 version and I continually run into the same problem while playing a campaign as Scotland.
    Basically I'm fighting Norway out of the northern tip of Scotland and it seems...
  29. Replies
    695
    Views
    120,735

    Re: General impressions

    Makes sense; fair enough.
  30. Replies
    695
    Views
    120,735

    Re: General impressions

    Do you not use more than 14 units for any reason other than the game not letting your general get better if you do? I usually just try to recruit a large army because it makes things much easier......
  31. Replies
    695
    Views
    120,735

    Re: General impressions

    I generally try to use full stacks, but if I can't get one together fast enough then I'll use whatever's on hand. I sometimes overpower the enemy at the start of the battle, but usually the game...
  32. Replies
    695
    Views
    120,735

    Re: General impressions

    Most of the mod works well for me and most of the gameplay features work well for me, also. It's very refreshing to play a mod where someone has made the diplomacy more consistent so that the AI...
  33. Replies
    270
    Views
    92,632

    Re: Bug, problems, and glitches in the 2.3 version

    Whenever I try to run the 3/1453 campaign, it loads/copies all the files, then the game crashes before it even gets to the main menu. I've tried reinstalling the mod several times now but it doesn't...
Results 1 to 33 of 33