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    Re: Remove units from Unit packs

    Remove the lines from the unit table, and also unit_stats_land at least, since that's where most of the parameters are.

    You can also remove the lines from the other unit related tables, depending...
  2. Re: Need basic help using Pack File Manager 3.2.1

    First, read some basic tutorial to know how to create a simple mod, and what is the difference between replacing a table (keeping the same name), and extending/modifying a table (using a different...
  3. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Cazadores light infantry 1805
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Spain/CazadoresLightInf_1805.jpg

    Irish infantry...
  4. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    First images for Spain

    Line fusilier 1805
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Spain/FusilierLine_1805.jpg

    Line grenadier...
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    Development preview of Spain

    Line fusilier 1805
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Spain/FusilierLine_1805.jpg

    Line grenadier
    http://stephane.f.david.free.fr/NTW/MOE/Screens/Spain/GrenadierLine_1805.jpg
    ...
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    Re: How can I do this?

    1. It's done by making all the units able to hide in grassland. This requires adapting the animation to avoid seeing your guys walking crouched everytime. Lot of works
    2. TC release a submod with...
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    [Tool] Re: Napoleon PFM Released

    Campaign speed is defined in the units table. I don't know how the mod is done, but there is normally only one units table with both naval and land units (since columns are the same), while for...
  8. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    1. No, labels cannot be change. Beside, units cannot be a regiment, or it would include grenadier, fusilier and voltigeurs in the same units. Since a unit contains only one type of unit, unit is a...
  9. Poll: [Released] Re: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

    No, you can't. Both mod edit the same tables. You could use it if you are ready to make manual integration the common tables.
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    [Tool] Re: Napoleon PFM Released

    It depends what you want to do. If there is no new ships added by this mod, just changed stats, the easiest is to open the mod with PFM and simply delete the unit_stats_naval table: if it is not...
  11. Poll: [Released] Re: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

    Because you made a mistake when editing?
    Crashes usually happen when their is an error in the Identifier (most of the time for first column). Like something added to unit_stats_land, but not in...
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    Re: Trouble establishing a protectorate

    I think you just need to occupy the Papal States, and then you will get an option to annex it or create a new state, which will be automatically a protectorate
  13. Thread: Campaign map

    by Steph
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    Re: Campaign map

    Copy the "display" folder from campaign_maps/Nap_Europe folder into your campaign_maps/MoE_nap_europe folder
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    Sticky: [Tool] Re: PFM 3.2 - DB schema improvements

    Adding a unit is not an issue. IT's adding a new class for a land units. For a naval unit, it works. For a land units, it works with the campaign. But when I start a custom battle with this new unit...
  15. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Since I didn't really want to remove factions from Custom battles...

    This was the old UI
    http://stephane.f.david.free.fr/NTW/MOE/UI/Period_Early.jpg

    I made a new UI for custom battle setup....
  16. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have finished to prepare all the DB for Spain, Portugal and Catalonia. This includes units recruitable by France, with the troops of Joseph Napoleon, and the Portuguese Legion.
    For the moment, for...
  17. Thread: Pictures?

    by Steph
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    Re: Pictures?

    Last time I answer you since you don't seem to make the minimal effort to read.



    If you can't find PFM with a quick google search and use it, well... too bad for you
  18. Thread: Pictures?

    by Steph
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    Re: Pictures?

    attach them to what? If you want help, you have to be a lot more specific and explain what you want to do.
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    Sticky: [Tool] Re: PFM 3.2 - DB schema improvements

    Hi

    I tried adding a new unit_class in NTW. Apparently, it works for ships, but I add a new class for land units, and then set it as the class in the units table, then start a new battle with only...
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    Re: Need help trying to find data/ui/flags

    It is in data.pack, ui/flag folder. You need PFM editor to open data.pack
  21. Thread: French Refugies

    by Steph
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    [Beta] Re: French Refugies

    La Fayette was actually royalist, but he was for a constitutional monarchy, with the king as head of states, but the actual legislative power from an elected parliament.
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    Re: DB Agents and Building Files

    For building: I think you can add them using the existing texture with no problem. However, if you add a new building, and still have the same number of slots, then it means that when you build this...
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    Re: DB Agents and Building Files

    That's not I meant. My comment was about having more intellectual towns on the map, so minor factions have more possibilities to get a gentleman and send him doing research.
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    Re: DB Agents and Building Files

    Adding cities to have research available in the minor factions could be quite useful.
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    Re: DB Agents and Building Files

    Two quetions:
    1) do you know if adding new building on the campaign map generates unstable save game? It seems adding a slot to cities creates issue.
    2) Does it work for NTW as well as ETW?
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    Re: DB Agents and Building Files

    It's possible to use the agent to force "conversion" to a religion, or alignement. However, there is a limitation that I couldn't find how to overcome. It seems that only agents which are initially...
  27. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I am currently working on Spain and Portugal, they are the next to be added. And by the way, I said that in the last post, just before you asked.
    Then I have Netherlands and Ottomans to do.
    ...
  28. Thread: Hussar uniforms

    by Steph
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    Re: Hussar uniforms

    the "jacket" over the shoulder is named a pelisse. I don't really see the point of your question. Do you want to edit the major factions to add more hussars? then if you want to make them historical,...
  29. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I've started adding all the new units for Spain, Portugal and Catalonia. This should add 156 new units to the game in total (counting the different periods), maybe a little more to do some variations...
  30. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I'm leaving today for one week vacation, so don't expect much update. I hope I'll find the time to prepare the DB for Spain, Catalonia and Portugal, I think I have a relatively clear view now of how...
  31. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Then we can try a solution by vote here... So guys, what flag do you prefer? My original one, or one from the 4 latest example?
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    Re: Experimenting. I need some advice

    Could it be used to add sabretache to the cavalry units? With faction specific textures?
  33. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Several version. I took the colour from Wikipedia (for Amaranth), and also from your first link, paste in a a new layer on top of my flag, and then tried to adjust the tint to match it as close as...
  34. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I'll try to adjust the color a little to make it closer to amaranth then
  35. Thread: Pictures?

    by Steph
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    Re: Pictures?

    in the data folder, you have a file named data.pack. Edit it with PFM
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    [Tool] Re: Napoleon PFM Released

    There is a link for it somewhere here. Is it broken?
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    Re: Experimenting. I need some advice

    Can you explain how yoy define the texture in the mesh variant? It's only for equipment?
  38. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    I've checked. Actually, it has a texture... But when I changed the epaulette, I edited the torso line instead. So it has two epaulette meshes, and no torso mesh.

    Corrected, but I'll upload the...
  39. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Hmmm... No body? But a head and legs?
  40. Thread: Pictures gallery

    by Steph
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    Sticky: Re: Pictures gallery

    Not a good idea for light infantry to get caught by a cuirassier charge...
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